Player Matchup

Mulan
Mulan
Gold II
Destrow
Mulan
Gold II
Level 67
God Stats
6W - 3L
1,732 SR
Queue Stats
50W - 47L
1,681 MMR
Party 1
Nox
Nox
Gold I
MrTembo
Nox
Gold I
Level 104
God Stats
0W - 2L
1,327 SR
Queue Stats
129W - 132L
1,717 MMR
Solo
Apollo
Apollo
Gold I
Noobkiller85
Apollo
Gold I
Level 108
God Stats
1W - 2L
1,872 SR
Queue Stats
8W - 7L
1,593 MMR
Solo
Athena
Athena
Gold I
SpiritOfTrinity
Athena
Gold I
Level 141
God Stats
4W - 10L
1,343 SR
Queue Stats
95W - 101L
1,708 MMR
Solo
Hachiman
Hachiman
Gold I
pitsS
Hachiman
Gold I
Level 137
God Stats
9W - 10L
1,523 SR
Queue Stats
109W - 103L
1,740 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 111
1,559 SR
1,688 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,651 SR
1,703 MMR
Skadi
Skadi
Gold II
ERIKFR
Skadi
Gold II
Level 86
God Stats
5W - 1L
1,687 SR
Queue Stats
19W - 14L
1,737 MMR
Solo
Bellona
Bellona
Gold II
Hellried
Bellona
Gold II
Level 156
God Stats
2W - 1L
1,617 SR
Queue Stats
24W - 17L
1,685 MMR
Party 2
Bacchus
Bacchus
Platinum III
Skadi Solo Main
Bacchus
Platinum III
Level 87
God Stats
6W - 9L
1,454 SR
Queue Stats
279W - 287L
1,781 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
Uknown0
Morgan Le Fay
Platinum IV
Level 141
God Stats
8W - 3L
1,854 SR
Queue Stats
133W - 125L
1,731 MMR
Solo
Awilix
Awilix
Gold V
friendlymosquito
Awilix
Gold V
Level 103
God Stats
3W - 1L
1,640 SR
Queue Stats
9W - 5L
1,580 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Destrow
Mulan
10
2 / 6 / 1
5,995
545
5,243
10,641
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nox
10
0 / 2 / 1
5,519
502
1,674
4,618
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
11
1 / 4 / 2
6,620
602
3,150
9,065
2,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 6 / 1
5,276
480
1,396
8,765
6,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hachiman
pitsS
Hachiman
12
1 / 2 / 1
6,352
577
2,840
4,245
1,294
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bans
AnhurSusanoThanatosAo Kuang

VS

Bans
GebLokiThorMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ERIKFR
Skadi
14
0 / 0 / 5
7,546
686
1,916
3,431
1,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Hellried
Bellona
13
2 / 1 / 2
8,060
733
5,269
9,031
8,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 1 / 6
6,946
631
5,251
7,692
8,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Uknown0
Morgan Le Fay
12
3 / 1 / 7
7,316
665
7,262
4,840
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
11 / 1 / 4
7,988
726
5,759
8,052
3,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
20
20
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mulan
Destrow
Mulan
2
6
1
0.42
W
Skadi
ERIKFR
Skadi
0
0
5
2.5
W
Bellona
Hellried
Bellona
2
1
2
3
L
Nox
0
2
1
0.25
L
Apollo
1
4
2
0.5
W
4
1
6
7
L
0
6
1
0.08
W
Morgan Le Fay
Uknown0
Morgan Le Fay
3
1
7
6.5
W
11
1
4
13
L
Hachiman
pitsS
Hachiman
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,303
Damage
25,457
37,334
Taken
33,046
15,499
Mitigated
22,262
7,560
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Destrow
Mulan
5,243
1,213
0
2,289
10,641
3,903
0
3,563
6,775
0
33,462
W
Skadi
ERIKFR
Skadi
1,916
1,090
0
941
3,431
1,028
0
501
2,930
0
57,736
W
Bellona
Hellried
Bellona
5,269
1,044
0
3,321
9,031
8,216
0
0
9,031
0
54,392
L
Nox
1,674
242
0
935
4,618
1,183
0
3,075
1,136
29,688
0
L
Apollo
3,150
1,288
0
2,297
9,065
2,892
0
0
8,490
0
40,140
W
5,251
1,053
0
2,788
7,692
8,444
77
959
6,733
28,815
2,209
L
1,396
326
0
652
8,765
6,227
0
4,328
4,249
18,668
1,022
W
Morgan Le Fay
Uknown0
Morgan Le Fay
7,262
362
0
680
4,840
1,486
303
1,847
2,993
45,730
0
W
5,759
2,059
0
665
8,052
3,088
0
97
7,955
0
53,798
L
Hachiman
pitsS
Hachiman
2,840
1,631
0
1,387
4,245
1,294
0
526
3,719
0
41,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,762
Gold Earned
37,856
340
Minions Killed
419
0
Camps Cleared
0
1,116,788
Distance Traveled
1,310,627
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,995
545
63
6
0
222,673
0
W
Skadi
7,546
686
117
11
0
246,110
1
W
Bellona
8,060
733
110
10
0
266,936
2
L
Nox
5,519
502
71
6
0
238,196
2
L
Apollo
6,620
602
87
8
0
217,825
0
W
Bacchus
6,946
631
35
3
0
237,980
2
L
Athena
5,276
480
36
3
0
215,069
1
W
Morgan Le Fay
7,316
665
85
8
0
237,660
0
W
Awilix
7,988
726
72
7
0
321,941
2
L
Hachiman
6,352
577
83
8
0
223,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role