Player Matchup

Tyr
Tyr
Silver I
Julianigloo
Tyr
Silver I
Level 94
God Stats
0W - 1L
1,343 SR
Queue Stats
16W - 20L
1,388 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
lll Checho lll
Zhong Kui
Silver II
Level 129
God Stats
0W - 2L
1,415 SR
Queue Stats
16W - 21L
1,359 MMR
Party 1
Neith
Neith
Silver III
xxmeydenxx
Neith
Silver III
Level 104
God Stats
2W - 2L
1,788 SR
Queue Stats
16W - 17L
1,462 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,516 SR
1,403 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,559 SR
1,397 MMR
Vulcan
Vulcan
Gold IV
Buckset Ikey
Vulcan
Gold IV
Level 154
God Stats
9W - 5L
1,685 SR
Queue Stats
34W - 37L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
DiegoKushington
Sun Wukong
Gold V
Level 149
God Stats
1W - 0L
1,475 SR
Queue Stats
51W - 62L
1,234 MMR
Party 2
Danzaburou
Danzaburou
Gold I
SuperSniperProx
Danzaburou
Gold I
Level 159
God Stats
124W - 127L
1,516 SR
Queue Stats
432W - 455L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,843
590
6,660
17,462
11,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
lll Checho lll
Zhong Kui
14
0 / 2 / 0
9,032
602
3,526
8,980
7,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
0 / 1 / 0
8,482
565
4,159
8,947
2,972
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothAchillesMulanGebCthulhu

VS

Bans
Ne ZhaCu ChulainnScyllaKuzenboAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
1 / 0 / 4
10,212
681
14,413
3,859
2,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
DiegoKushington
Sun Wukong
16
3 / 0 / 2
10,580
705
5,669
10,745
9,181
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Danzaburou
SuperSniperProx
Danzaburou
16
2 / 0 / 3
10,837
722
12,016
9,649
5,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
6
6
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vulcan
1
0
4
3
W
Sun Wukong
DiegoKushington
Sun Wukong
3
0
2
4
L
0
3
0
0
W
Danzaburou
SuperSniperProx
Danzaburou
2
0
3
3.5
L
Zhong Kui
lll Checho lll
Zhong Kui
0
2
0
0
L
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,345
Damage
32,098
35,389
Taken
24,253
22,506
Mitigated
17,050
8,053
Healing
10,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
14,413
262
0
2,012
3,859
2,210
352
484
3,375
58,717
0
W
Sun Wukong
DiegoKushington
Sun Wukong
5,669
770
0
2,461
10,745
9,181
223
1,710
9,035
0
32,434
L
6,660
584
0
2,417
17,462
11,640
0
6,589
10,155
0
29,872
W
Danzaburou
SuperSniperProx
Danzaburou
12,016
2,664
0
6,211
9,649
5,659
1,932
1,247
8,384
0
58,551
L
Zhong Kui
lll Checho lll
Zhong Kui
3,526
175
0
3,969
8,980
7,894
0
3,597
5,214
40,599
875
L
Neith
4,159
753
0
1,667
8,947
2,972
0
4,249
4,487
0
27,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,357
Gold Earned
31,629
182
Minions Killed
226
0
Camps Cleared
0
810,405
Distance Traveled
913,311
0
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,212
681
91
6
0
309,766
6
W
Sun Wukong
10,580
705
49
3
0
313,668
11
L
Tyr
8,843
590
58
4
0
280,359
0
W
Danzaburou
10,837
722
86
6
0
289,877
2
L
Zhong Kui
9,032
602
73
5
0
284,142
0
L
Neith
8,482
565
51
3
0
245,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role