Player Matchup

Ra
Ra
GromDaddy18
Ra
Level 58
God Stats
1W - 2L
1,243 SR
Queue Stats
143W - 137L
1,405 Elo+
Party 2
Fenrir
Fenrir
KingTacoSlayer3
Fenrir
Level 61
God Stats
15W - 41L
1,247 SR
Queue Stats
112W - 127L
1,394 Elo+
Party 2
Odin
Odin
RemyBanz
Odin
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 124L
1,333 Elo+
Solo
Team Averages
Level 53
1,330 SR
1,377 Elo+

VS

Team Averages
Level 42
1,308 SR
1,267 Elo+
Ymir
Ymir
CrackerJustin7
Ymir
Level 27
God Stats
0W - 1L
1,206 SR
Queue Stats
0W - 4L
1,135 Elo+
Party 1
Baron Samedi
Baron Samedi
KingIceCreamMan
Baron Samedi
Level 64
God Stats
74W - 65L
1,469 SR
Queue Stats
134W - 128L
1,318 Elo+
Solo
Fenrir
Fenrir
TheReturning OG
Fenrir
Level 34
God Stats
0W - 1L
1,249 SR
Queue Stats
39W - 52L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 5
9,596
872
9,027
8,173
3,179
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 10
8,060
733
5,656
9,422
5,841
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
14
5 / 1 / 8
9,083
826
8,947
11,299
9,556
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,337
667
8,324
9,089
6,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
KingIceCreamMan
Baron Samedi
13
1 / 4 / 3
7,531
685
6,561
9,593
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 7 / 1
8,406
764
4,745
11,205
4,224
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
15
Kills
6
6
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
8
3
5
3.5
L
Baron Samedi
KingIceCreamMan
Baron Samedi
1
4
3
0.63
W
2
2
10
3.5
W
Odin
5
1
8
9
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,630
Damage
19,630
28,894
Taken
29,887
18,576
Mitigated
14,941
8,099
Healing
6,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,324
1,009
0
112
9,089
6,820
0
3,010
5,974
19,135
1,452
W
9,027
1,012
2,760
4,020
8,173
3,179
693
3,641
4,532
47,003
0
L
Baron Samedi
KingIceCreamMan
Baron Samedi
6,561
603
736
3,553
9,593
3,897
122
4,350
5,145
22,153
0
W
5,656
676
0
475
9,422
5,841
401
6,043
3,363
0
9,677
W
Odin
8,947
1,202
0
844
11,299
9,556
420
4,818
6,481
2,522
20,482
L
4,745
1,535
0
2,442
11,205
4,224
0
3,552
7,487
0
17,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,739
Gold Earned
23,274
120
Minions Killed
76
0
Camps Cleared
0
601,697
Distance Traveled
525,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,337
667
26
2
0
180,398
0
W
Ra
9,596
872
74
7
0
190,326
0
L
Baron Samedi
7,531
685
29
3
0
164,570
0
W
Fenrir
8,060
733
10
1
0
221,264
0
W
Odin
9,083
826
36
3
0
190,107
0
L
Fenrir
8,406
764
21
2
0
180,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role