Player Matchup

Lancelot
Lancelot
Cat1sie
Lancelot
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,485 Elo+
Solo
Izanami
Izanami
MRxHILLxBILLY
Izanami
Level 101
God Stats
2W - 3L
1,758 SR
Queue Stats
4W - 12L
1,314 Elo+
Party 2
Surtr
Surtr
MrxHillxBilly
Surtr
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,422 Elo+
Party 2
Ganesha
Ganesha
THAJUICE87
Ganesha
Level 85
God Stats
0W - 3L
1,211 SR
Queue Stats
269W - 278L
1,457 Elo+
Solo
Hera
Hera
ickitsribs
Hera
Level 45
God Stats
4W - 3L
1,589 SR
Queue Stats
115W - 124L
1,418 Elo+
Solo
Team Averages
Level 59
1,512 SR
1,419 Elo+

VS

Team Averages
Level 90
1,566 SR
1,434 Elo+
Cthulhu
Cthulhu
Audifaux
Cthulhu
Level 63
God Stats
3W - 0L
1,838 SR
Queue Stats
13W - 5L
1,590 Elo+
Solo
Baron Samedi
Baron Samedi
Rafael LC rafin
Baron Samedi
Level 98
God Stats
35W - 36L
1,419 SR
Queue Stats
536W - 592L
1,448 Elo+
Party 1
Ishtar
Ishtar
TWZAnonimous
Ishtar
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 29L
1,344 Elo+
Solo
Arachne
Arachne
ZemMcCallen
Arachne
Level 83
God Stats
20W - 14L
1,531 SR
Queue Stats
317W - 342L
1,365 Elo+
Solo
Eset
Eset
kalifa7039
Eset
Level 124
God Stats
23W - 18L
1,541 SR
Queue Stats
389W - 450L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cat1sie
Lancelot
14
1 / 4 / 0
9,667
967
7,914
14,932
7,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Izanami
15
0 / 4 / 0
9,211
921
4,599
9,860
3,535
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 7 / 0
9,186
919
5,010
17,038
6,988
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ganesha
THAJUICE87
Ganesha
14
0 / 1 / 0
8,749
875
1,356
5,694
4,959
15
0 / 6 / 0
9,678
968
11,142
12,835
4,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Team 1 Tickets

150

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Audifaux
Cthulhu
17
10 / 0 / 9
12,241
1,224
20,715
10,851
12,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Rafael LC rafin
Baron Samedi
16
0 / 0 / 17
10,076
1,008
8,843
3,797
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
16
2 / 1 / 14
10,449
1,045
10,481
7,507
2,741
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
ZemMcCallen
Arachne
17
4 / 0 / 9
10,503
1,050
4,815
7,836
3,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

17
6 / 0 / 11
10,820
1,082
10,960
3,280
973
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
82
1
Kills
22
22
Deaths
1
0
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Audifaux
Cthulhu
10
0
9
14.5
L
Lancelot
Cat1sie
Lancelot
1
4
0
0.25
L
Izanami
0
4
0
0
L
0
7
0
0
W
Baron Samedi
Rafael LC rafin
Baron Samedi
0
0
17
8.5
L
Ganesha
THAJUICE87
Ganesha
0
1
0
0
W
Ishtar
2
1
14
9
W
Arachne
ZemMcCallen
Arachne
4
0
9
8.5
L
0
6
0
0
W
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,021
Damage
55,814
60,359
Taken
33,271
27,730
Mitigated
20,872
2,657
Healing
6,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Audifaux
Cthulhu
20,715
780
786
1,691
10,851
12,100
0
4,294
6,557
53,107
2,247
L
Lancelot
Cat1sie
Lancelot
7,914
1,269
144
1,191
14,932
7,375
0
8,603
6,085
0
24,953
L
Izanami
4,599
2,857
0
348
9,860
3,535
0
6,290
3,393
0
28,932
L
5,010
2,413
0
650
17,038
6,988
0
11,743
4,957
242
18,231
W
Baron Samedi
Rafael LC rafin
Baron Samedi
8,843
298
1,383
904
3,797
1,651
0
1,524
2,273
20,607
576
L
Ganesha
THAJUICE87
Ganesha
1,356
18
58
206
5,694
4,959
0
2,509
3,034
4,668
0
W
Ishtar
10,481
4,707
0
60
7,507
2,741
0
2,060
5,447
0
28,337
W
Arachne
ZemMcCallen
Arachne
4,815
3,236
0
1,855
7,836
3,407
0
3,585
4,251
0
16,019
L
11,142
1,725
0
60
12,835
4,873
0
7,656
4,823
46,231
0
W
10,960
375
162
75
3,280
973
0
1,163
2,117
24,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,491
Gold Earned
54,089
237
Minions Killed
233
11
Camps Cleared
5
842,233
Distance Traveled
1,048,424
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,241
1,224
69
7
2
225,300
0
L
Lancelot
9,667
967
47
5
6
214,816
0
L
Izanami
9,211
921
55
6
0
185,897
0
L
Surtr
9,186
919
37
4
4
177,214
0
W
Baron Samedi
10,076
1,008
29
3
1
196,953
0
L
Ganesha
8,749
875
1
0
0
114,924
0
W
Ishtar
10,449
1,045
60
6
2
177,798
0
W
Arachne
10,503
1,050
32
3
0
237,446
2
L
Hera
9,678
968
97
10
1
149,382
0
W
Eset
10,820
1,082
43
4
0
210,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role