Player Matchup

Janus
Janus
 
Janus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
FIuffy-Unlcorn
Bacchus
Level 181
God Stats
8W - 7L
1,633 SR
Queue Stats
535W - 534L
1,493 Elo+
Solo
Thanatos
Thanatos
JediJones96
Thanatos
Level 124
God Stats
25W - 29L
1,615 SR
Queue Stats
47W - 41L
1,542 Elo+
Party 1
Chaac
Chaac
Unbracedking
Chaac
Level 137
God Stats
20W - 16L
1,542 SR
Queue Stats
76W - 86L
1,504 Elo+
Party 1
Medusa
Medusa
blackHawk7664
Medusa
Level 124
God Stats
34W - 24L
1,531 SR
Queue Stats
207W - 190L
1,480 Elo+
Party 1
Team Averages
Level 141
1,564 SR
1,504 Elo+

VS

Team Averages
Level 136
1,509 SR
1,499 Elo+
Thor
Thor
Alfredosos45
Thor
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,601 Elo+
Party 2
Ares
Ares
Angel5469
Ares
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,554 Elo+
Party 2
Medusa
Medusa
BatVaderBR
Medusa
Level 188
God Stats
1W - 3L
1,516 SR
Queue Stats
8W - 15L
1,311 Elo+
Solo
Charybdis
Charybdis
MossAndStone
Charybdis
Level 162
God Stats
1W - 2L
1,745 SR
Queue Stats
171W - 162L
1,533 Elo+
Solo
He Bo
He Bo
ShrunkGiraph
He Bo
Level 86
God Stats
0W - 4L
1,282 SR
Queue Stats
174W - 152L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 1 / 4
7,911
609
2,452
2,974
793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 3
7,295
561
5,974
10,787
10,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
JediJones96
Thanatos
13
11 / 2 / 3
8,301
639
10,628
10,853
3,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 1
7,969
613
10,537
17,886
14,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 3 / 5
7,751
596
4,805
7,055
2,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 2
7,590
584
8,012
9,930
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
9
0 / 6 / 3
6,108
470
3,328
9,460
7,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
BatVaderBR
Medusa
10
0 / 4 / 2
6,110
470
3,860
7,925
2,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charybdis
MossAndStone
Charybdis
12
0 / 4 / 1
6,430
495
7,571
14,408
8,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 4 / 0
6,802
523
5,961
8,461
2,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
22
Kills
8
8
Deaths
22
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
4
5
L
5
4
2
1.5
L
Ares
0
6
3
0.25
L
Medusa
BatVaderBR
Medusa
0
4
2
0.25
W
4
0
3
5.5
W
Thanatos
JediJones96
Thanatos
11
2
3
6.25
L
Charybdis
MossAndStone
Charybdis
0
4
1
0.13
L
3
4
0
0.75
W
3
2
1
1.75
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,396
Damage
28,732
49,555
Taken
50,184
31,839
Mitigated
23,798
19,659
Healing
8,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,452
218
0
390
2,974
793
569
1,176
1,798
42,303
1,051
L
8,012
1,498
0
0
9,930
3,231
0
2,140
7,722
0
39,654
L
Ares
3,328
316
0
676
9,460
7,544
0
2,060
7,398
17,172
0
L
Medusa
BatVaderBR
Medusa
3,860
1,375
0
950
7,925
2,355
129
2,556
5,327
0
45,634
W
5,974
812
0
2,553
10,787
10,561
0
2,680
8,107
24,870
2,645
W
Thanatos
JediJones96
Thanatos
10,628
3,382
0
7,873
10,853
3,916
136
2,640
8,213
0
52,656
L
Charybdis
MossAndStone
Charybdis
7,571
4,356
0
5,706
14,408
8,558
0
0
14,408
0
47,870
L
5,961
603
0
750
8,461
2,110
0
978
7,421
39,318
0
W
10,537
2,537
0
6,965
17,886
14,253
31
2,065
15,821
0
58,415
W
4,805
1,661
0
1,878
7,055
2,316
0
728
6,327
0
63,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,227
Gold Earned
33,040
402
Minions Killed
285
0
Camps Cleared
0
1,273,286
Distance Traveled
1,203,398
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,911
609
80
6
0
200,259
3
L
Thor
7,590
584
70
5
0
261,603
0
L
Ares
6,108
470
24
2
0
260,852
0
L
Medusa
6,110
470
61
5
0
225,554
1
W
Bacchus
7,295
561
37
3
0
250,582
0
W
Thanatos
8,301
639
83
6
0
323,563
6
L
Charybdis
6,430
495
77
6
0
206,158
2
L
He Bo
6,802
523
53
4
0
249,231
0
W
Chaac
7,969
613
82
6
0
243,489
0
W
Medusa
7,751
596
120
9
0
255,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role