Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Arthdal
Kali
Level 157
God Stats
2W - 0L
1,689 SR
Queue Stats
306W - 311L
1,467 Elo+
Party 1
Mulan
Mulan
BioticMist
Mulan
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 185L
1,556 Elo+
Party 1
Skadi
Skadi
GuiltyTrickster
Skadi
Level 128
God Stats
13W - 6L
1,638 SR
Queue Stats
128W - 140L
1,502 Elo+
Party 1
Hel
Hel
iTzKaii
Hel
Level 149
God Stats
4W - 3L
1,389 SR
Queue Stats
321W - 327L
1,560 Elo+
Party 1
Team Averages
Level 123
1,543 SR
1,517 Elo+

VS

Team Averages
Level 126
1,643 SR
1,554 Elo+
Zhong Kui
Zhong Kui
Adums
Zhong Kui
Level 104
God Stats
44W - 30L
1,605 SR
Queue Stats
117W - 106L
1,499 Elo+
Solo
Agni
Agni
GuajiBoy
Agni
Level 139
God Stats
4W - 5L
1,573 SR
Queue Stats
374W - 343L
1,568 Elo+
Solo
Ares
Ares
JossueJha
Ares
Level 175
God Stats
20W - 28L
1,602 SR
Queue Stats
208W - 197L
1,558 Elo+
Solo
Bastet
Bastet
TTVMooSoka
Bastet
Level 65
God Stats
12W - 9L
1,710 SR
Queue Stats
602W - 527L
1,630 Elo+
Solo
Sun Wukong
Sun Wukong
TerryU
Sun Wukong
Level 149
God Stats
2W - 6L
1,724 SR
Queue Stats
515W - 466L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
5 / 0 / 5
6,545
655
6,060
9,766
5,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kali
Arthdal
Kali
10
1 / 2 / 5
5,350
535
3,345
9,875
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
10
2 / 3 / 0
5,931
593
4,867
10,592
4,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 0 / 8
6,123
612
4,664
5,414
1,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hel
13
7 / 0 / 3
7,055
706
7,419
4,779
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Adums
Zhong Kui
11
0 / 4 / 0
5,849
585
7,465
8,079
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Agni
11
0 / 4 / 1
5,618
562
3,338
4,504
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
6
0 / 4 / 1
4,461
446
2,225
7,311
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
TTVMooSoka
Bastet
10
3 / 3 / 1
5,524
552
6,125
9,155
2,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
TerryU
Sun Wukong
11
2 / 1 / 1
6,610
661
6,292
9,228
5,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
5
5
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
5
0
5
7.5
L
Zhong Kui
Adums
Zhong Kui
0
4
0
0
W
Kali
Arthdal
Kali
1
2
5
1.75
W
Mulan
2
3
0
0.67
L
Agni
0
4
1
0.13
W
1
0
8
5
L
Ares
0
4
1
0.13
L
Bastet
TTVMooSoka
Bastet
3
3
1
1.17
L
Sun Wukong
TerryU
Sun Wukong
2
1
1
2.5
W
Hel
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,355
Damage
25,445
40,426
Taken
38,277
15,799
Mitigated
19,718
16,006
Healing
10,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
6,060
3,359
0
3,313
9,766
5,595
0
5,284
4,482
0
25,551
L
Zhong Kui
Adums
Zhong Kui
7,465
2,203
0
2,560
8,079
5,121
207
931
7,062
41,205
8,675
W
Kali
Arthdal
Kali
3,345
1,116
0
4,610
9,875
3,104
0
1,694
8,181
0
31,502
W
Mulan
4,867
517
0
3,038
10,592
4,225
0
577
10,015
0
35,638
L
Agni
3,338
156
0
160
4,504
1,108
0
1,913
2,383
35,375
0
W
4,664
2,345
0
1,254
5,414
1,560
0
3,221
2,193
0
45,402
L
Ares
2,225
240
0
1,438
7,311
5,348
0
696
6,541
8,591
0
L
Bastet
TTVMooSoka
Bastet
6,125
1,506
0
3,790
9,155
2,524
0
1,884
7,013
0
35,829
L
Sun Wukong
TerryU
Sun Wukong
6,292
783
0
2,448
9,228
5,617
0
802
8,352
0
40,974
W
Hel
7,419
336
1,175
2,616
4,779
1,315
0
1,650
3,129
42,229
1,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,004
Gold Earned
28,062
333
Minions Killed
313
0
Camps Cleared
0
1,068,530
Distance Traveled
1,018,691
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,545
655
37
4
0
209,064
4
L
Zhong Kui
5,849
585
95
10
0
179,287
0
W
Kali
5,350
535
50
5
0
240,312
0
W
Mulan
5,931
593
71
7
0
180,765
1
L
Agni
5,618
562
74
7
0
209,204
0
W
Skadi
6,123
612
80
8
0
205,842
0
L
Ares
4,461
446
9
1
0
173,006
1
L
Bastet
5,524
552
64
6
0
225,487
0
L
Sun Wukong
6,610
661
71
7
0
231,707
4
W
Hel
7,055
706
95
10
0
232,547
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role