Player Matchup

Mulan
Mulan
A Moist Shark
Mulan
Level 154
God Stats
5W - 8L
1,446 SR
Queue Stats
161W - 212L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
CalfDaddy
Sylvanus
Level 29
God Stats
9W - 15L
1,486 SR
Queue Stats
11W - 19L
1,422 Elo+
Party 1
Neith
Neith
RuggedTundra854
Neith
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 4L
1,816 Elo+
Party 1
Mercury
Mercury
i LockUpCxmp
Mercury
Level 139
God Stats
0W - 5L
1,485 SR
Queue Stats
111W - 139L
1,512 Elo+
Party 1
Ra
Ra
vx ENERGY xv
Ra
Level 133
God Stats
7W - 12L
1,770 SR
Queue Stats
299W - 318L
1,516 Elo+
Party 1
Team Averages
Level 92
1,537 SR
1,551 Elo+

VS

Team Averages
Level 112
1,651 SR
1,617 Elo+
Neith
Neith
Binksterr
Neith
Level 155
God Stats
9W - 3L
1,952 SR
Queue Stats
76W - 38L
1,771 Elo+
Solo
Ix Chel
Ix Chel
God_Of_Feeding
Ix Chel
Level 81
God Stats
13W - 7L
1,476 SR
Queue Stats
96W - 87L
1,454 Elo+
Party 3
Skadi
Skadi
Jemorak
Skadi
Level 67
God Stats
21W - 29L
1,526 SR
Queue Stats
218W - 196L
1,564 Elo+
Party 2
Fafnir
Fafnir
OnNic
Fafnir
Level 128
God Stats
1W - 0L
1,696 SR
Queue Stats
10W - 5L
1,732 Elo+
Party 3
Mulan
Mulan
Xelllu
Mulan
Level 128
God Stats
35W - 25L
1,603 SR
Queue Stats
346W - 303L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
5,013
501
4,453
12,214
4,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sylvanus
CalfDaddy
Sylvanus
8
0 / 2 / 2
4,970
497
1,813
7,316
3,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 1 / 1
5,313
531
3,459
4,952
1,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mercury
i LockUpCxmp
Mercury
10
1 / 5 / 1
5,413
541
2,420
8,658
2,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 2 / 0
5,986
599
2,285
5,008
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Binksterr
Neith
12
2 / 0 / 4
6,222
622
5,010
4,593
1,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
4 / 1 / 1
6,256
626
5,065
4,198
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Jemorak
Skadi
11
3 / 1 / 0
6,276
628
4,826
3,853
1,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fafnir
OnNic
Fafnir
10
1 / 1 / 3
6,229
623
3,059
6,670
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
Xelllu
Mulan
12
7 / 0 / 1
7,329
733
9,126
8,522
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
17
17
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Neith
Binksterr
Neith
2
0
4
4
L
Sylvanus
CalfDaddy
Sylvanus
0
2
2
0.5
W
4
1
1
4.5
W
Skadi
Jemorak
Skadi
3
1
0
3
W
Fafnir
OnNic
Fafnir
1
1
3
2.5
L
0
1
1
0.5
W
Mulan
Xelllu
Mulan
7
0
1
7.5
L
Mercury
i LockUpCxmp
Mercury
1
5
1
0.3
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,430
Damage
27,086
38,148
Taken
27,836
12,907
Mitigated
17,226
8,860
Healing
11,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,453
1,078
0
2,218
12,214
4,182
0
0
11,614
0
29,051
W
Neith
Binksterr
Neith
5,010
1,314
0
3,148
4,593
1,393
0
566
3,863
0
51,779
L
Sylvanus
CalfDaddy
Sylvanus
1,813
887
1,525
2,244
7,316
3,042
0
2,819
4,497
8,855
0
W
5,065
573
171
1,689
4,198
1,307
0
667
3,349
41,932
1,686
W
Skadi
Jemorak
Skadi
4,826
1,507
0
484
3,853
1,637
21
847
2,954
0
52,321
W
Fafnir
OnNic
Fafnir
3,059
762
0
1,919
6,670
5,705
0
1,556
5,050
14,130
0
L
3,459
810
0
847
4,952
1,394
0
742
4,210
0
37,188
W
Mulan
Xelllu
Mulan
9,126
1,779
0
3,628
8,522
7,184
0
0
8,522
0
48,568
L
Mercury
i LockUpCxmp
Mercury
2,420
1,090
0
625
8,658
2,775
0
2,203
6,387
0
33,311
L
2,285
116
276
1,125
5,008
1,514
0
2,170
2,838
36,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,695
Gold Earned
32,312
302
Minions Killed
384
0
Camps Cleared
0
1,001,619
Distance Traveled
994,821
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,013
501
56
6
0
183,550
0
W
Neith
6,222
622
100
10
0
217,334
5
L
Sylvanus
4,970
497
22
2
0
178,753
4
W
Ix Chel
6,256
626
85
9
0
208,868
1
W
Skadi
6,276
628
97
10
0
173,936
0
W
Fafnir
6,229
623
18
2
0
201,256
1
L
Neith
5,313
531
74
7
0
181,966
0
W
Mulan
7,329
733
84
8
0
193,427
0
L
Mercury
5,413
541
68
7
0
237,858
0
L
Ra
5,986
599
82
8
0
219,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role