Player Matchup

Thor
Thor
Diamond V
 
Thor
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond IV
JACKWEASEL
Atlas
Diamond IV
Level 207
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 133L
2,203 MMR
Party 1
Hercules
Hercules
Diamond IV
Somthiing
Hercules
Diamond IV
Level 93
God Stats
27W - 23L
1,619 SR
Queue Stats
228W - 204L
2,135 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Texcho
Ah Muzen Cab
Diamond IV
Level 145
God Stats
1W - 3L
1,538 SR
Queue Stats
176W - 161L
2,138 MMR
Solo
Tiamat
Tiamat
Diamond IV
gardenbeast47
Tiamat
Diamond IV
Level 253
God Stats
106W - 90L
1,658 SR
Queue Stats
281W - 264L
2,146 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 169
1,563 SR
2,025 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 177
1,586 SR
2,148 MMR
Eset
Eset
Diamond IV
AloadaLove
Eset
Diamond IV
Level 270
God Stats
39W - 39L
1,589 SR
Queue Stats
707W - 695L
2,085 MMR
Solo
Rama
Rama
Diamond III
Bandito78
Rama
Diamond III
Level 127
God Stats
12W - 10L
1,584 SR
Queue Stats
43W - 37L
2,199 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond IV
BigGuyLeg
Cu Chulainn
Diamond IV
Level 145
God Stats
10W - 6L
1,766 SR
Queue Stats
138W - 118L
2,132 MMR
Solo
Susano
Susano
Diamond IV
Iandavichi
Susano
Diamond IV
Level 161
God Stats
7W - 5L
1,661 SR
Queue Stats
123W - 108L
2,123 MMR
Solo
The Morrigan
The Morrigan
Diamond III
ReleaseCabrakan
The Morrigan
Diamond III
Level 182
God Stats
1W - 1L
1,332 SR
Queue Stats
78W - 58L
2,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 1 / 0
5,612
561
2,150
6,992
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
7
0 / 7 / 1
4,813
481
4,544
11,013
4,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
Somthiing
Hercules
9
2 / 5 / 0
5,782
578
5,949
10,169
7,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
Texcho
Ah Muzen Cab
8
0 / 6 / 1
4,692
469
3,253
6,342
1,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 1
5,298
530
1,787
4,364
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MedusaDanzaburouChang'eAres

VS

Bans
LancelotAgniRavanaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 8
6,475
648
3,089
7,138
3,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
11
7 / 1 / 4
6,878
688
8,113
6,086
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
BigGuyLeg
Cu Chulainn
11
2 / 2 / 4
6,375
638
8,205
9,539
5,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Susano
Iandavichi
Susano
11
6 / 0 / 3
6,083
608
2,837
5,167
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
ReleaseCabrakan
The Morrigan
12
2 / 0 / 6
6,405
641
5,041
3,836
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
21
21
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
1
0
1
W
4
0
8
8
W
Rama
7
1
4
9
W
Cu Chulainn
BigGuyLeg
Cu Chulainn
2
2
4
2
W
Susano
Iandavichi
Susano
6
0
3
7.5
L
Atlas
0
7
1
0.07
W
The Morrigan
ReleaseCabrakan
The Morrigan
2
0
6
5
L
Hercules
Somthiing
Hercules
2
5
0
0.4
L
Ah Muzen Cab
Texcho
Ah Muzen Cab
0
6
1
0.08
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,683
Damage
27,285
38,880
Taken
31,766
18,133
Mitigated
14,086
9,549
Healing
12,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,150
752
0
3,620
6,992
2,108
0
589
6,363
0
35,103
W
3,089
840
1,854
2,949
7,138
3,758
0
2,005
5,065
14,348
0
W
Rama
8,113
6,017
0
1,980
6,086
2,048
47
1,759
4,275
0
53,700
W
Cu Chulainn
BigGuyLeg
Cu Chulainn
8,205
1,009
0
2,627
9,539
5,585
0
446
9,093
5,312
40,363
W
Susano
Iandavichi
Susano
2,837
1,039
0
2,261
5,167
1,575
0
244
4,911
0
34,737
L
Atlas
4,544
2,005
0
2,407
11,013
4,907
0
3,531
7,382
14,139
0
W
The Morrigan
ReleaseCabrakan
The Morrigan
5,041
711
0
620
3,836
1,120
0
1,651
1,971
41,691
2,189
L
Hercules
Somthiing
Hercules
5,949
2,265
0
2,005
10,169
7,708
0
1,458
8,671
0
33,402
L
Ah Muzen Cab
Texcho
Ah Muzen Cab
3,253
1,539
0
579
6,342
1,549
0
1,622
4,672
0
26,258
L
1,787
164
0
938
4,364
1,861
0
1,564
2,622
27,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,197
Gold Earned
32,216
283
Minions Killed
389
0
Camps Cleared
0
1,030,209
Distance Traveled
1,057,827
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,612
561
69
7
0
231,535
0
W
Eset
6,475
648
17
2
0
195,214
1
W
Rama
6,878
688
113
11
0
186,600
2
W
Cu Chulainn
6,375
638
95
10
0
214,297
0
W
Susano
6,083
608
54
5
0
240,201
0
L
Atlas
4,813
481
16
2
0
198,511
0
W
The Morrigan
6,405
641
110
11
0
221,515
0
L
Hercules
5,782
578
62
6
0
193,883
0
L
Ah Muzen Cab
4,692
469
53
5
0
195,762
0
L
Tiamat
5,298
530
83
8
0
210,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role