Player Matchup

Horus
Horus
 
Horus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
SoraBliss
Bastet
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 52L
1,572 Elo+
Party 1
Ishtar
Ishtar
TripleBiscuit77
Ishtar
Level 114
God Stats
13W - 6L
1,482 SR
Queue Stats
36W - 37L
1,572 Elo+
Party 1
Merlin
Merlin
chacotaqo
Merlin
Level 85
God Stats
4W - 4L
1,267 SR
Queue Stats
290W - 286L
1,414 Elo+
Solo
Baron Samedi
Baron Samedi
eternal-copper7
Baron Samedi
Level 33
God Stats
2W - 1L
1,706 SR
Queue Stats
13W - 21L
1,372 Elo+
Solo
Team Averages
Level 77
1,491 SR
1,486 Elo+

VS

Team Averages
Level 78
1,469 SR
1,450 Elo+
Merlin
Merlin
CallMeB0ssman
Merlin
Level 60
God Stats
4W - 10L
1,329 SR
Queue Stats
309W - 306L
1,482 Elo+
Party 2
Arachne
Arachne
JPTHESAINT
Arachne
Level 64
God Stats
20W - 12L
1,621 SR
Queue Stats
171W - 180L
1,414 Elo+
Solo
Neith
Neith
QueenLex23
Neith
Level 100
God Stats
64W - 54L
1,543 SR
Queue Stats
92W - 98L
1,468 Elo+
Solo
Athena
Athena
WatermelonChamoy
Athena
Level 100
God Stats
12W - 9L
1,584 SR
Queue Stats
758W - 727L
1,461 Elo+
Party 2
Achilles
Achilles
rockerx111
Achilles
Level 66
God Stats
25W - 37L
1,269 SR
Queue Stats
203W - 214L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 0 / 6
8,324
595
8,076
10,565
7,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bastet
SoraBliss
Bastet
12
4 / 0 / 3
7,196
514
4,279
7,367
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
3 / 1 / 1
7,824
559
5,393
6,519
2,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
chacotaqo
Merlin
14
1 / 0 / 0
7,606
543
5,203
6,580
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Baron Samedi
eternal-copper7
Baron Samedi
12
2 / 3 / 3
7,502
536
4,260
10,369
8,393
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 0
7,429
531
4,781
5,447
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
JPTHESAINT
Arachne
8
0 / 4 / 2
5,341
382
3,026
9,448
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
12
2 / 3 / 1
7,130
509
5,188
6,496
2,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 2 / 3
7,121
509
5,255
12,356
11,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
rockerx111
Achilles
10
0 / 5 / 0
5,813
415
3,837
11,590
11,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
12
Kills
4
4
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
6
5
L
1
0
0
1
L
Arachne
JPTHESAINT
Arachne
0
4
2
0.25
L
Neith
2
3
1
0.83
W
Bastet
SoraBliss
Bastet
4
0
3
5.5
W
3
1
1
3.5
L
1
2
3
1.25
W
Merlin
chacotaqo
Merlin
1
0
0
1
W
Baron Samedi
eternal-copper7
Baron Samedi
2
3
3
1.17
L
Achilles
rockerx111
Achilles
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,211
Damage
22,087
41,400
Taken
45,337
22,221
Mitigated
30,733
14,462
Healing
10,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,076
3,454
228
2,645
10,565
7,291
44
1,749
8,201
0
51,620
L
4,781
107
0
1,948
5,447
1,821
0
2,382
3,065
55,562
3,012
L
Arachne
JPTHESAINT
Arachne
3,026
1,750
0
2,161
9,448
3,338
0
367
9,081
0
24,891
L
Neith
5,188
1,326
0
1,259
6,496
2,151
0
2,022
4,474
0
53,365
W
Bastet
SoraBliss
Bastet
4,279
1,747
0
2,919
7,367
2,555
0
1,835
5,451
0
39,220
W
5,393
3,542
0
2,907
6,519
2,067
800
208
6,311
0
65,011
L
5,255
1,276
0
3,142
12,356
11,993
218
3,210
9,146
21,331
1,147
W
Merlin
chacotaqo
Merlin
5,203
641
0
998
6,580
1,915
0
2,726
3,589
59,866
0
W
Baron Samedi
eternal-copper7
Baron Samedi
4,260
376
733
4,032
10,369
8,393
258
2,846
7,328
23,754
1,442
L
Achilles
rockerx111
Achilles
3,837
1,215
0
1,768
11,590
11,430
0
1,364
10,226
0
29,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,452
Gold Earned
32,834
420
Minions Killed
331
0
Camps Cleared
0
1,417,054
Distance Traveled
1,233,889
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,324
595
89
6
0
281,883
3
L
Merlin
7,429
531
122
9
0
274,724
6
L
Arachne
5,341
382
42
3
0
210,928
0
L
Neith
7,130
509
92
7
0
241,248
4
W
Bastet
7,196
514
63
5
0
330,889
2
W
Ishtar
7,824
559
117
8
0
272,837
0
L
Athena
7,121
509
27
2
0
273,370
5
W
Merlin
7,606
543
124
9
0
281,888
0
W
Baron Samedi
7,502
536
27
2
0
249,557
0
L
Achilles
5,813
415
48
3
0
233,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role