Player Matchup

Ymir
Ymir
Been Phat
Ymir
Level 92
God Stats
39W - 31L
1,505 SR
Queue Stats
356W - 328L
1,458 Elo+
Party 1
Raijin
Raijin
CurbDaBoze
Raijin
Level 108
God Stats
3W - 0L
1,708 SR
Queue Stats
48W - 45L
1,437 Elo+
Party 3
Cthulhu
Cthulhu
HOOD PRODUCT
Cthulhu
Level 101
God Stats
17W - 20L
1,420 SR
Queue Stats
369W - 368L
1,449 Elo+
Party 1
Apollo
Apollo
SquinkysBoys
Apollo
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 68L
1,448 Elo+
Party 3
Medusa
Medusa
fjdt
Medusa
Level 88
God Stats
8W - 8L
1,548 SR
Queue Stats
365W - 366L
1,466 Elo+
Party 1
Team Averages
Level 96
1,536 SR
1,452 Elo+

VS

Team Averages
Level 93
1,540 SR
1,441 Elo+
Bacchus
Bacchus
AcruxShadowz
Bacchus
Level 145
God Stats
4W - 2L
1,653 SR
Queue Stats
124W - 123L
1,462 Elo+
Solo
Nu Wa
Nu Wa
ITACHI-UCHIJA46
Nu Wa
Level 134
God Stats
21W - 12L
1,806 SR
Queue Stats
494W - 455L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
Notkrimson
Kuzenbo
Level 66
God Stats
0W - 3L
1,224 SR
Queue Stats
22W - 35L
1,331 Elo+
Solo
Izanami
Izanami
Rockboomdoom
Izanami
Level 16
God Stats
5W - 7L
1,540 SR
Queue Stats
82W - 82L
1,447 Elo+
Party 2
Thor
Thor
Snypzzzy
Thor
Level 104
God Stats
4W - 9L
1,478 SR
Queue Stats
243W - 216L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 2 / 3
8,474
498
6,993
10,615
4,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
CurbDaBoze
Raijin
14
2 / 0 / 1
8,491
499
5,891
7,210
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
HOOD PRODUCT
Cthulhu
14
3 / 0 / 5
9,418
554
5,694
9,688
7,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
15
1 / 1 / 2
9,578
563
5,931
11,858
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
fjdt
Medusa
18
5 / 1 / 4
10,676
628
8,771
9,824
4,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AcruxShadowz
Bacchus
14
1 / 2 / 0
8,250
485
7,669
9,603
10,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 2 / 1
7,683
452
7,562
7,042
1,982
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Notkrimson
Kuzenbo
12
0 / 0 / 0
7,487
440
4,365
12,061
13,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
Rockboomdoom
Izanami
16
0 / 5 / 0
8,752
515
1,483
7,187
2,130
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thor
15
2 / 4 / 1
8,057
474
8,557
15,088
5,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
4
4
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AcruxShadowz
Bacchus
1
2
0
0.5
W
Ymir
2
2
3
1.75
W
Raijin
CurbDaBoze
Raijin
2
0
1
2.5
W
Cthulhu
HOOD PRODUCT
Cthulhu
3
0
5
5.5
L
1
2
1
0.75
L
Kuzenbo
Notkrimson
Kuzenbo
0
0
0
0
L
Izanami
Rockboomdoom
Izanami
0
5
0
0
L
Thor
2
4
1
0.63
W
Apollo
1
1
2
2
W
Medusa
fjdt
Medusa
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,280
Damage
29,636
49,195
Taken
50,981
25,361
Mitigated
33,535
11,426
Healing
16,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AcruxShadowz
Bacchus
7,669
715
0
2,177
9,603
10,716
0
508
8,410
41,732
3,837
W
Ymir
6,993
923
0
1,320
10,615
4,581
192
3,782
6,829
73,713
0
W
Raijin
CurbDaBoze
Raijin
5,891
814
0
875
7,210
2,494
0
2,768
4,442
60,202
340
W
Cthulhu
HOOD PRODUCT
Cthulhu
5,694
637
168
2,368
9,688
7,405
364
3,350
6,338
30,764
1,309
L
7,562
2,074
65
2,147
7,042
1,982
0
4,696
2,150
51,364
1,474
L
Kuzenbo
Notkrimson
Kuzenbo
4,365
1,995
0
4,356
12,061
13,415
0
5,748
5,991
20,299
0
L
Izanami
Rockboomdoom
Izanami
1,483
1,146
0
1,292
7,187
2,130
888
1,517
5,670
0
80,426
L
Thor
8,557
514
0
6,673
15,088
5,292
0
5,141
9,708
0
78,886
W
Apollo
5,931
2,991
0
3,909
11,858
6,801
0
6,270
4,744
0
59,611
W
Medusa
fjdt
Medusa
8,771
4,133
0
2,786
9,824
4,080
2,269
2,179
7,601
0
105,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,637
Gold Earned
40,229
590
Minions Killed
474
0
Camps Cleared
0
1,715,199
Distance Traveled
1,637,724
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,250
485
88
5
0
304,249
2
W
Ymir
8,474
498
99
6
0
391,420
0
W
Raijin
8,491
499
113
7
0
332,459
0
W
Cthulhu
9,418
554
71
4
0
315,597
0
L
Nu Wa
7,683
452
81
5
0
279,261
0
L
Kuzenbo
7,487
440
28
2
0
362,688
2
L
Izanami
8,752
515
155
9
0
332,072
0
L
Thor
8,057
474
122
7
0
359,454
0
W
Apollo
9,578
563
135
8
0
332,375
0
W
Medusa
10,676
628
172
10
0
343,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role