Player Matchup

Medusa
Medusa
KudKama
Medusa
Level 124
God Stats
7W - 6L
1,530 SR
Queue Stats
192W - 180L
1,493 Elo+
Solo
Horus
Horus
Red_14086
Horus
Level 87
God Stats
1W - 3L
1,137 SR
Queue Stats
142W - 133L
1,399 Elo+
Party 2
Hun Batz
Hun Batz
Richie-Rich255
Hun Batz
Level 87
God Stats
2W - 1L
1,410 SR
Queue Stats
110W - 105L
1,411 Elo+
Party 2
Ra
Ra
SleezySamurai
Ra
Level 123
God Stats
3W - 2L
1,728 SR
Queue Stats
112W - 100L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
YoloBeefKing
Zhong Kui
Level 109
God Stats
22W - 14L
1,554 SR
Queue Stats
271W - 254L
1,507 Elo+
Solo
Team Averages
Level 106
1,472 SR
1,456 Elo+

VS

Team Averages
Level 68
1,424 SR
1,426 Elo+
Terra
Terra
Ganch0o0-
Terra
Level 27
God Stats
1W - 4L
1,484 SR
Queue Stats
16W - 22L
1,323 Elo+
Party 1
Mulan
Mulan
Girthquake6313
Mulan
Level 143
God Stats
6W - 7L
1,302 SR
Queue Stats
294W - 258L
1,501 Elo+
Solo
Nu Wa
Nu Wa
LindaFrmHR
Nu Wa
Level 64
God Stats
1W - 2L
1,334 SR
Queue Stats
11W - 13L
1,422 Elo+
Solo
Cthulhu
Cthulhu
drykiller7845
Cthulhu
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 38L
1,407 Elo+
Party 1
Charybdis
Charybdis
zPriimee-
Charybdis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 64L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KudKama
Medusa
14
4 / 4 / 1
8,019
446
12,384
13,250
4,463
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Red_14086
Horus
14
1 / 2 / 3
8,578
477
5,114
16,145
12,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
16
2 / 1 / 4
9,098
505
5,717
14,698
4,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
4 / 0 / 1
10,026
557
9,095
12,554
4,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
YoloBeefKing
Zhong Kui
15
6 / 1 / 1
9,391
522
10,516
13,537
15,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ganch0o0-
Terra
13
1 / 1 / 2
8,761
487
4,258
14,302
13,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 1 / 0
10,421
579
13,935
11,187
7,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nu Wa
14
0 / 4 / 3
8,519
473
11,573
11,600
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
11
0 / 6 / 0
6,835
380
3,991
14,180
9,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
zPriimee-
Charybdis
13
1 / 6 / 1
8,115
451
13,074
12,335
5,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
17
Kills
8
8
Deaths
18
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Terra
Ganch0o0-
Terra
1
1
2
2
L
6
1
0
6
W
Medusa
KudKama
Medusa
4
4
1
1.13
L
Nu Wa
0
4
3
0.38
W
Horus
Red_14086
Horus
1
2
3
1.25
W
Hun Batz
2
1
4
4
W
4
0
1
4.5
W
Zhong Kui
YoloBeefKing
Zhong Kui
6
1
1
6.5
L
Cthulhu
0
6
0
0
L
Charybdis
zPriimee-
Charybdis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,826
Damage
46,831
70,184
Taken
63,604
41,561
Mitigated
39,422
38,282
Healing
18,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Ganch0o0-
Terra
4,258
323
354
6,528
14,302
13,959
26
315
13,939
27,633
0
L
13,935
1,290
0
4,087
11,187
7,048
0
3,159
7,619
0
109,298
W
Medusa
KudKama
Medusa
12,384
4,879
0
3,384
13,250
4,463
0
3,160
9,810
0
63,497
L
Nu Wa
11,573
2,094
12
3,600
11,600
4,046
434
4,821
6,237
56,691
1,283
W
Horus
Red_14086
Horus
5,114
2,467
4,088
8,428
16,145
12,096
1
3,639
12,206
0
21,293
W
Hun Batz
5,717
1,317
0
6,180
14,698
4,945
0
2,308
12,032
0
85,501
W
9,095
536
948
7,632
12,554
4,616
0
4,212
7,737
87,204
1,745
W
Zhong Kui
YoloBeefKing
Zhong Kui
10,516
3,345
0
7,622
13,537
15,441
907
4,367
8,916
61,235
1,076
L
Cthulhu
3,991
891
0
842
14,180
9,028
0
9,743
4,437
28,286
312
L
Charybdis
zPriimee-
Charybdis
13,074
6,716
0
2,957
12,335
5,341
1,031
457
11,838
0
70,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,112
Gold Earned
42,651
527
Minions Killed
445
0
Camps Cleared
0
1,711,452
Distance Traveled
1,615,215
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,761
487
34
2
0
360,840
0
L
Mulan
10,421
579
168
9
0
413,689
0
W
Medusa
8,019
446
91
5
0
284,177
0
L
Nu Wa
8,519
473
98
5
0
310,654
0
W
Horus
8,578
477
36
2
0
369,607
0
W
Hun Batz
9,098
505
132
7
0
413,200
0
W
Ra
10,026
557
181
10
0
355,014
7
W
Zhong Kui
9,391
522
87
5
0
289,454
4
L
Cthulhu
6,835
380
35
2
0
244,594
0
L
Charybdis
8,115
451
110
6
0
285,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role