Player Matchup

Cthulhu
Cthulhu
DragonKnight740
Cthulhu
Level 49
God Stats
3W - 4L
1,381 SR
Queue Stats
5W - 4L
1,290 Elo+
Party 1
Danzaburou
Danzaburou
GeorgeFoxson
Danzaburou
Level 24
God Stats
8W - 14L
1,316 SR
Queue Stats
8W - 14L
1,215 Elo+
Party 1
Tsukuyomi
Tsukuyomi
IveBenjaman
Tsukuyomi
Level 12
God Stats
4W - 7L
1,405 SR
Queue Stats
5W - 8L
1,271 Elo+
Party 1
Team Averages
Level 28
1,367 SR
1,259 Elo+

VS

Team Averages
Level 39
1,459 SR
1,365 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
eddynamics
Fenrir
Level 30
God Stats
23W - 8L
1,396 SR
Queue Stats
88W - 88L
1,263 Elo+
Solo
Anubis
Anubis
juancho011
Anubis
Level 45
God Stats
95W - 83L
1,482 SR
Queue Stats
221W - 252L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
7,386
671
6,648
17,317
7,294
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
GeorgeFoxson
Danzaburou
12
1 / 6 / 0
7,523
684
6,227
10,403
2,731
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
IveBenjaman
Tsukuyomi
11
2 / 8 / 0
7,865
715
7,021
12,420
3,333
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
4 / 0 / 15
9,082
826
7,938
9,693
10,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
eddynamics
Fenrir
14
7 / 1 / 11
9,436
858
8,755
10,065
7,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
juancho011
Anubis
15
9 / 2 / 10
10,187
926
14,284
10,041
5,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
56
3
Kills
20
20
Deaths
3
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
0
15
11.5
L
0
6
3
0.25
L
Danzaburou
GeorgeFoxson
Danzaburou
1
6
0
0.17
L
Tsukuyomi
IveBenjaman
Tsukuyomi
2
8
0
0.25
W
Fenrir
eddynamics
Fenrir
7
1
11
12.5
W
Anubis
juancho011
Anubis
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,896
Damage
30,977
40,140
Taken
29,799
13,358
Mitigated
22,957
6,801
Healing
10,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,938
2,149
1,004
2,688
9,693
10,381
751
2,319
7,374
15,816
800
L
6,648
668
0
3,427
17,317
7,294
78
8,742
7,964
20,790
264
L
Danzaburou
GeorgeFoxson
Danzaburou
6,227
1,096
0
1,030
10,403
2,731
846
6,675
3,228
0
22,955
L
Tsukuyomi
IveBenjaman
Tsukuyomi
7,021
1,728
0
2,344
12,420
3,333
633
5,448
6,369
0
28,240
W
Fenrir
eddynamics
Fenrir
8,755
2,410
486
1,586
10,065
7,122
1,207
2,021
8,044
0
19,796
W
Anubis
juancho011
Anubis
14,284
568
480
4,617
10,041
5,454
590
2,753
7,288
59,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,774
Gold Earned
28,705
119
Minions Killed
118
0
Camps Cleared
0
571,936
Distance Traveled
626,958
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,082
826
17
2
0
194,773
2
L
Cthulhu
7,386
671
34
3
0
204,398
0
L
Danzaburou
7,523
684
47
4
0
184,409
0
L
Tsukuyomi
7,865
715
38
3
0
183,129
0
W
Fenrir
9,436
858
24
2
0
239,218
0
W
Anubis
10,187
926
77
7
0
192,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role