Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DannyMR
Ishtar
Level 109
God Stats
1W - 3L
1,295 SR
Queue Stats
10W - 13L
1,431 Elo+
Solo
Cthulhu
Cthulhu
KillThePrxphet-
Cthulhu
Level 81
God Stats
10W - 15L
1,454 SR
Queue Stats
228W - 235L
1,551 Elo+
Solo
Shiva
Shiva
WhyNotHero
Shiva
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,554 Elo+
Solo
Bacchus
Bacchus
prestigeHz4rD
Bacchus
Level 146
God Stats
50W - 34L
1,653 SR
Queue Stats
302W - 293L
1,543 Elo+
Solo
Team Averages
Level 113
1,480 SR
1,516 Elo+

VS

Team Averages
Level 124
1,433 SR
1,514 Elo+
Cthulhu
Cthulhu
Dolphinwalls
Cthulhu
Level 128
God Stats
8W - 4L
1,604 SR
Queue Stats
179W - 163L
1,517 Elo+
Solo
Medusa
Medusa
Firebooty
Medusa
Level 145
God Stats
6W - 3L
1,564 SR
Queue Stats
87W - 82L
1,539 Elo+
Solo
Ravana
Ravana
GentlyDry
Ravana
Level 139
God Stats
2W - 2L
1,327 SR
Queue Stats
22W - 10L
1,680 Elo+
Solo
Zhong Kui
Zhong Kui
TJ McAwes0mest
Zhong Kui
Level 109
God Stats
4W - 5L
1,343 SR
Queue Stats
115W - 141L
1,501 Elo+
Solo
Susano
Susano
TheReLMushroom
Susano
Level 101
God Stats
1W - 0L
1,325 SR
Queue Stats
13W - 14L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 2 / 1
5,199
473
4,004
8,308
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
DannyMR
Ishtar
9
1 / 3 / 0
4,860
442
3,587
6,971
2,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 1
6,189
563
5,241
5,896
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shiva
12
4 / 2 / 0
7,274
661
7,468
9,575
7,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
9
0 / 2 / 2
4,581
416
3,224
11,380
8,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dolphinwalls
Cthulhu
10
2 / 2 / 4
5,698
518
7,874
8,196
4,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Firebooty
Medusa
11
3 / 1 / 3
5,913
538
7,118
6,281
2,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
GentlyDry
Ravana
11
2 / 2 / 1
6,393
581
5,416
8,244
3,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
TJ McAwes0mest
Zhong Kui
12
3 / 0 / 2
6,660
605
5,239
8,241
6,362
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 3 / 2
5,763
524
2,872
8,357
2,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
8
Kills
12
12
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
1
1.25
L
Ishtar
DannyMR
Ishtar
1
3
0
0.33
W
Cthulhu
Dolphinwalls
Cthulhu
2
2
4
2
W
Medusa
Firebooty
Medusa
3
1
3
4.5
W
Ravana
GentlyDry
Ravana
2
2
1
1.25
L
1
3
1
0.5
W
Zhong Kui
TJ McAwes0mest
Zhong Kui
3
0
2
4
W
2
3
2
1
L
Shiva
4
2
0
2
L
Bacchus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,524
Damage
28,519
42,130
Taken
39,319
22,923
Mitigated
18,572
9,402
Healing
16,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,004
1,354
0
240
8,308
2,962
0
1,769
6,401
0
31,985
L
Ishtar
DannyMR
Ishtar
3,587
1,426
0
1,890
6,971
2,205
0
1,340
5,303
0
32,618
W
Cthulhu
Dolphinwalls
Cthulhu
7,874
296
54
1,744
8,196
4,711
0
2,795
5,280
23,851
1,445
W
Medusa
Firebooty
Medusa
7,118
2,573
0
1,959
6,281
2,062
0
811
5,470
0
38,239
W
Ravana
GentlyDry
Ravana
5,416
988
0
3,724
8,244
3,091
0
503
7,270
0
40,590
L
5,241
161
171
750
5,896
2,313
0
4,188
1,691
39,903
925
W
Zhong Kui
TJ McAwes0mest
Zhong Kui
5,239
548
0
5,621
8,241
6,362
0
2,283
5,662
49,096
2,830
W
2,872
393
0
3,313
8,357
2,346
0
1,426
6,787
0
32,046
L
Shiva
7,468
1,669
0
3,182
9,575
7,287
0
697
8,790
87
48,895
L
Bacchus
3,224
256
0
3,169
11,380
8,156
0
3,537
7,274
12,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,103
Gold Earned
30,427
309
Minions Killed
336
0
Camps Cleared
0
1,116,895
Distance Traveled
1,129,166
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,199
473
53
5
0
237,039
0
L
Ishtar
4,860
442
59
5
0
205,240
1
W
Cthulhu
5,698
518
40
4
0
214,641
0
W
Medusa
5,913
538
60
5
0
213,581
0
W
Ravana
6,393
581
81
7
0
227,903
3
L
Cthulhu
6,189
563
75
7
0
240,481
0
W
Zhong Kui
6,660
605
105
10
0
214,372
0
W
Susano
5,763
524
50
5
0
258,669
0
L
Shiva
7,274
661
108
10
0
212,003
0
L
Bacchus
4,581
416
14
1
0
222,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role