Player Matchup

Bacchus
Bacchus
Arkham Nol
Bacchus
Level 158
God Stats
6W - 2L
1,836 SR
Queue Stats
167W - 169L
1,605 Elo+
Party 2
Baron Samedi
Baron Samedi
ShackMaster
Baron Samedi
Level 143
God Stats
6W - 4L
1,503 SR
Queue Stats
124W - 101L
1,538 Elo+
Party 1
Anhur
Anhur
Sweptwheel168
Anhur
Level 178
God Stats
4W - 4L
1,602 SR
Queue Stats
230W - 187L
1,632 Elo+
Party 2
Ymir
Ymir
jjwentsworth
Ymir
Level 66
God Stats
17W - 14L
1,565 SR
Queue Stats
180W - 172L
1,480 Elo+
Solo
Cliodhna
Cliodhna
theREALfatLoki
Cliodhna
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 79L
1,563 Elo+
Party 1
Team Averages
Level 139
1,602 SR
1,564 Elo+

VS

Team Averages
Level 121
1,611 SR
1,583 Elo+
Sol
Sol
Gorunpolla
Sol
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 52L
1,522 Elo+
Solo
Chaac
Chaac
PencilShavings
Chaac
Level 128
God Stats
3W - 2L
1,619 SR
Queue Stats
103W - 81L
1,606 Elo+
Solo
Ra
Ra
Stryvial
Ra
Level 158
God Stats
16W - 9L
1,642 SR
Queue Stats
98W - 71L
1,675 Elo+
Party 3
Horus
Horus
TTVGlizzGremlin
Horus
Level 70
God Stats
15W - 8L
1,715 SR
Queue Stats
74W - 62L
1,594 Elo+
Party 3
Thor
Thor
VaniszH
Thor
Level 184
God Stats
482W - 499L
1,578 SR
Queue Stats
627W - 696L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arkham Nol
Bacchus
9
0 / 1 / 5
5,748
575
3,958
6,596
4,371
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
ShackMaster
Baron Samedi
11
5 / 3 / 0
6,218
622
3,023
5,437
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 1 / 1
5,725
573
5,230
6,954
1,805
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 5 / 1
4,643
464
3,772
8,392
2,296
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
11
2 / 1 / 5
5,831
583
4,087
6,059
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
4,931
493
3,932
6,023
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 0 / 3
6,529
653
7,441
7,821
4,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 4 / 0
6,667
667
3,402
5,424
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 1 / 0
5,498
550
3,107
7,902
4,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
VaniszH
Thor
11
2 / 2 / 1
5,610
561
2,266
6,668
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
11
11
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Arkham Nol
Bacchus
0
1
5
2.5
W
0
4
2
0.25
W
3
0
3
4.5
L
Baron Samedi
ShackMaster
Baron Samedi
5
3
0
1.67
W
4
4
0
1
L
4
1
1
4.5
W
2
1
0
2
W
Thor
VaniszH
Thor
2
2
1
1.25
L
0
5
1
0.1
L
Cliodhna
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,070
Damage
20,148
33,438
Taken
33,838
12,250
Mitigated
13,902
12,232
Healing
15,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Arkham Nol
Bacchus
3,958
335
0
1,616
6,596
4,371
0
1,518
5,078
20,026
1,974
W
3,932
1,419
0
1,818
6,023
1,349
0
2,082
3,941
29,483
2,783
W
7,441
1,946
0
4,700
7,821
4,604
0
3,749
4,072
0
41,883
L
Baron Samedi
ShackMaster
Baron Samedi
3,023
252
0
1,322
5,437
1,911
0
2,698
2,513
31,059
908
W
3,402
396
437
1,313
5,424
1,518
0
2,549
2,875
49,006
0
L
5,230
2,727
0
4,647
6,954
1,805
0
2,261
4,693
0
35,196
W
3,107
1,300
614
3,834
7,902
4,625
0
1,761
6,141
0
15,337
W
Thor
VaniszH
Thor
2,266
620
0
3,248
6,668
1,806
0
429
6,239
0
36,030
L
3,772
1,059
0
1,001
8,392
2,296
0
168
7,793
22,290
960
L
Cliodhna
4,087
628
0
3,646
6,059
1,867
0
285
5,690
0
39,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,165
Gold Earned
29,235
271
Minions Killed
328
0
Camps Cleared
0
994,732
Distance Traveled
1,023,316
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,748
575
26
3
0
197,827
3
W
Sol
4,931
493
61
6
0
191,128
0
W
Chaac
6,529
653
76
8
0
219,392
0
L
Baron Samedi
6,218
622
59
6
0
194,928
0
W
Ra
6,667
667
98
10
0
206,939
2
L
Anhur
5,725
573
66
7
0
181,796
0
W
Horus
5,498
550
20
2
0
201,964
0
W
Thor
5,610
561
73
7
0
203,893
0
L
Ymir
4,643
464
43
4
0
157,146
3
L
Cliodhna
5,831
583
77
8
0
263,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role