Player Matchup

Chaac
Chaac
JokerLe
Chaac
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 27L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
MyThickInTheWarm
Cthulhu
Level 85
God Stats
13W - 12L
1,632 SR
Queue Stats
97W - 123L
1,477 Elo+
Party 1
Danzaburou
Danzaburou
PumpMyJayJuice
Danzaburou
Level 69
God Stats
15W - 23L
1,516 SR
Queue Stats
153W - 180L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
UFVFRANCK
Baron Samedi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,513 Elo+
Party 4
Ymir
Ymir
WhosGotTheCream
Ymir
Level 68
God Stats
35W - 36L
1,510 SR
Queue Stats
71W - 97L
1,458 Elo+
Party 1
Team Averages
Level 73
1,532 SR
1,490 Elo+

VS

Team Averages
Level 67
1,391 SR
1,479 Elo+
Vamana
Vamana
G3orgefloyd6487
Vamana
Level 31
God Stats
5W - 7L
1,344 SR
Queue Stats
49W - 76L
1,376 Elo+
Party 2
Kumbhakarna
Kumbhakarna
GameCasts
Kumbhakarna
Level 154
God Stats
9W - 11L
1,299 SR
Queue Stats
124W - 97L
1,564 Elo+
Solo
Hachiman
Hachiman
Level12Magikarp
Hachiman
Level 5
God Stats
2W - 4L
1,545 SR
Queue Stats
2W - 5L
1,494 Elo+
Party 3
Nemesis
Nemesis
LiLhUbB421
Nemesis
Level 42
God Stats
8W - 20L
1,392 SR
Queue Stats
52W - 80L
1,379 Elo+
Party 2
Ra
Ra
Shyguy1078
Ra
Level 102
God Stats
1W - 1L
1,374 SR
Queue Stats
39W - 31L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JokerLe
Chaac
17
7 / 2 / 17
10,967
1,097
11,562
11,620
11,586
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
4 / 0 / 25
10,537
1,054
16,985
9,968
12,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
PumpMyJayJuice
Danzaburou
17
9 / 1 / 19
11,476
1,148
16,518
9,198
4,642
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
UFVFRANCK
Baron Samedi
17
7 / 0 / 21
11,396
1,140
16,015
6,658
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
5 / 0 / 23
11,784
1,178
8,018
13,679
16,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

312

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 0
8,977
898
10,314
22,138
9,320
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
GameCasts
Kumbhakarna
15
0 / 2 / 0
10,137
1,014
2,599
12,936
14,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hachiman
14
0 / 7 / 3
8,939
894
4,054
11,264
3,700
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
LiLhUbB421
Nemesis
14
2 / 8 / 1
9,625
963
10,996
18,773
7,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 2
9,893
989
19,072
10,682
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
9
32
Kills
3
3
Deaths
32
105
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
L
Kumbhakarna
GameCasts
Kumbhakarna
0
2
0
0
W
Chaac
JokerLe
Chaac
7
2
17
7.75
L
Hachiman
0
7
3
0.21
L
Nemesis
LiLhUbB421
Nemesis
2
8
1
0.31
W
4
0
25
16.5
W
Danzaburou
PumpMyJayJuice
Danzaburou
9
1
19
18.5
L
1
5
2
0.4
W
Baron Samedi
UFVFRANCK
Baron Samedi
7
0
21
17.5
W
5
0
23
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,098
Damage
47,035
51,123
Taken
75,793
49,275
Mitigated
39,718
16,352
Healing
6,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,314
3,607
0
397
22,138
9,320
0
11,150
10,633
0
19,803
L
Kumbhakarna
GameCasts
Kumbhakarna
2,599
164
0
2,324
12,936
14,853
0
5,759
6,979
20,185
0
W
Chaac
JokerLe
Chaac
11,562
1,706
0
1,382
11,620
11,586
0
4,058
7,415
0
21,486
L
Hachiman
4,054
3,598
0
998
11,264
3,700
0
6,489
4,614
0
11,161
L
Nemesis
LiLhUbB421
Nemesis
10,996
4,167
301
1,324
18,773
7,931
0
9,956
8,551
0
22,047
W
16,985
529
1,606
978
9,968
12,630
0
3,616
6,172
26,221
1,877
W
Danzaburou
PumpMyJayJuice
Danzaburou
16,518
8,901
0
3,485
9,198
4,642
0
4,797
4,208
0
27,380
L
19,072
1,110
862
659
10,682
3,914
0
4,665
5,903
39,152
0
W
Baron Samedi
UFVFRANCK
Baron Samedi
16,015
340
4,362
3,313
6,658
3,974
0
2,717
3,941
41,148
394
W
8,018
1,572
0
1,226
13,679
16,443
0
5,582
7,716
21,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,160
Gold Earned
47,571
185
Minions Killed
155
4
Camps Cleared
6
974,398
Distance Traveled
846,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,977
898
27
3
1
176,769
0
L
Kumbhakarna
10,137
1,014
32
3
0
163,941
0
W
Chaac
10,967
1,097
36
4
0
173,758
0
L
Hachiman
8,939
894
19
2
0
129,643
0
L
Nemesis
9,625
963
19
2
5
190,285
0
W
Cthulhu
10,537
1,054
18
2
0
217,743
0
W
Danzaburou
11,476
1,148
33
3
2
193,102
0
L
Ra
9,893
989
58
6
0
185,459
0
W
Baron Samedi
11,396
1,140
62
6
1
195,296
0
W
Ymir
11,784
1,178
36
4
1
194,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role