Player Matchup

Kuzenbo
Kuzenbo
Freegrant101
Kuzenbo
Level 39
God Stats
45W - 48L
1,534 SR
Queue Stats
50W - 55L
1,512 Elo+
Party 1
Chiron
Chiron
NotokoSylla
Chiron
Level 109
God Stats
1W - 2L
1,709 SR
Queue Stats
59W - 60L
1,522 Elo+
Party 1
Tiamat
Tiamat
SamuelLimelemon
Tiamat
Level 123
God Stats
3W - 3L
1,610 SR
Queue Stats
60W - 62L
1,519 Elo+
Party 1
Team Averages
Level 90
1,618 SR
1,518 Elo+

VS

Team Averages
Level 105
1,535 SR
1,544 Elo+
Merlin
Merlin
DevonZach
Merlin
Level 88
God Stats
2W - 1L
1,469 SR
Queue Stats
43W - 35L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Gibbyfkindies
Amaterasu
Level 106
God Stats
4W - 4L
1,556 SR
Queue Stats
15W - 11L
1,522 Elo+
Solo
Sylvanus
Sylvanus
LickinNips
Sylvanus
Level 120
God Stats
3W - 2L
1,579 SR
Queue Stats
45W - 37L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Freegrant101
Kuzenbo
10
0 / 9 / 3
7,465
574
3,787
12,315
10,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
14
2 / 5 / 1
8,758
674
10,341
11,526
3,445
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 2 / 2
8,301
639
10,332
13,032
4,540
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DevonZach
Merlin
16
4 / 0 / 11
10,094
776
10,234
6,440
2,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Gibbyfkindies
Amaterasu
15
8 / 2 / 8
10,860
835
11,217
16,720
11,456
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
LickinNips
Sylvanus
16
4 / 1 / 12
10,051
773
10,754
15,196
16,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
3
Kills
16
16
Deaths
3
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
DevonZach
Merlin
4
0
11
9.5
L
Kuzenbo
Freegrant101
Kuzenbo
0
9
3
0.17
W
Amaterasu
Gibbyfkindies
Amaterasu
8
2
8
6
W
Sylvanus
LickinNips
Sylvanus
4
1
12
10
L
Chiron
2
5
1
0.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,460
Damage
32,205
36,873
Taken
38,356
18,551
Mitigated
30,289
6,896
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DevonZach
Merlin
10,234
381
0
469
6,440
2,299
693
2,117
4,118
50,660
0
L
Kuzenbo
Freegrant101
Kuzenbo
3,787
1,291
0
160
12,315
10,566
161
7,280
4,761
11,821
0
W
Amaterasu
Gibbyfkindies
Amaterasu
11,217
3,337
0
6,275
16,720
11,456
871
4,709
11,118
0
42,485
W
Sylvanus
LickinNips
Sylvanus
10,754
2,736
2,590
6,123
15,196
16,534
473
5,484
8,637
28,475
1,243
L
Chiron
10,341
2,323
498
2,888
11,526
3,445
0
5,252
5,876
0
39,956
L
10,332
542
0
3,350
13,032
4,540
0
8,183
4,507
30,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,524
Gold Earned
31,005
137
Minions Killed
175
0
Camps Cleared
0
705,092
Distance Traveled
721,349
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,094
776
76
6
0
251,274
0
L
Kuzenbo
7,465
574
7
1
0
228,453
0
W
Amaterasu
10,860
835
63
5
0
274,057
0
W
Sylvanus
10,051
773
36
3
0
196,018
0
L
Chiron
8,758
674
73
6
0
210,479
0
L
Tiamat
8,301
639
57
4
0
266,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role