Player Matchup

Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond II
CheerierDuke900
Chaac
Diamond II
Level 176
God Stats
13W - 14L
1,771 SR
Queue Stats
283W - 266L
2,173 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
Denzal65
Sylvanus
Diamond IV
Level 157
God Stats
15W - 10L
1,735 SR
Queue Stats
237W - 233L
2,102 MMR
Solo
Hel
Hel
Diamond III
Vriska
Hel
Diamond III
Level 266
God Stats
1W - 3L
1,382 SR
Queue Stats
196W - 172L
2,077 MMR
Solo
Raijin
Raijin
Diamond IV
bloodinbold
Raijin
Diamond IV
Level 258
God Stats
6W - 5L
1,679 SR
Queue Stats
504W - 491L
2,091 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 204
1,613 SR
1,989 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 178
1,670 SR
1,994 MMR
Yu Huang
Yu Huang
Platinum II
 
Yu Huang
Platinum II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
InMyZen
Anhur
Platinum II
Level 183
God Stats
21W - 3L
1,951 SR
Queue Stats
101W - 45L
2,135 MMR
Solo
Bastet
Bastet
Diamond V
TAKASHIROO
Bastet
Diamond V
Level 229
God Stats
119W - 70L
1,851 SR
Queue Stats
353W - 338L
2,075 MMR
Solo
Horus
Horus
Diamond III
UrLocalThugAqua
Horus
Diamond III
Level 155
God Stats
6W - 8L
1,470 SR
Queue Stats
474W - 445L
2,179 MMR
Solo
Hercules
Hercules
Diamond V
Ushaahh
Hercules
Diamond V
Level 174
God Stats
6W - 13L
1,579 SR
Queue Stats
159W - 123L
2,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 5 / 0
7,579
505
3,612
10,006
2,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
0 / 3 / 0
8,203
547
9,444
17,708
15,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
Denzal65
Sylvanus
10
1 / 6 / 1
6,223
415
4,598
14,045
6,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hel
Vriska
Hel
15
2 / 1 / 1
7,902
527
7,997
7,944
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
12
1 / 5 / 2
7,470
498
7,867
12,182
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BellonaLokiAgni

VS

Bans
Chang'eLancelotGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
3 / 1 / 5
8,693
580
9,214
6,265
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
InMyZen
Anhur
17
7 / 0 / 0
10,137
676
9,721
7,247
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
TAKASHIROO
Bastet
15
5 / 1 / 5
8,529
569
7,996
10,262
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 0 / 1
9,352
623
11,562
17,038
15,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Ushaahh
Hercules
12
1 / 2 / 8
7,861
524
8,152
16,777
11,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
19
20
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
0
0
W
Yu Huang
 
Yu Huang
3
1
5
5.5
L
0
3
0
0
L
Sylvanus
Denzal65
Sylvanus
1
6
1
0.25
W
Anhur
InMyZen
Anhur
7
0
0
7
W
Bastet
TAKASHIROO
Bastet
5
1
5
7.5
W
3
0
1
3.5
W
Hercules
Ushaahh
Hercules
1
2
8
2.5
L
Hel
Vriska
Hel
2
1
1
2.5
L
Raijin
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,518
Damage
46,645
61,885
Taken
57,589
29,822
Mitigated
33,352
19,651
Healing
22,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,612
884
0
1,320
10,006
2,573
72
0
10,006
0
54,101
W
Yu Huang
 
Yu Huang
9,214
662
0
625
6,265
1,494
25
4,917
1,348
67,611
41
L
9,444
1,503
0
6,291
17,708
15,122
0
0
16,734
3,891
66,803
L
Sylvanus
Denzal65
Sylvanus
4,598
1,447
542
2,691
14,045
6,515
15
3,427
10,618
13,963
5,981
W
Anhur
InMyZen
Anhur
9,721
6,224
0
4,884
7,247
2,390
825
462
6,785
0
105,923
W
Bastet
TAKASHIROO
Bastet
7,996
1,486
0
4,206
10,262
2,607
95
4,683
5,579
0
59,683
W
11,562
4,103
40
6,046
17,038
15,414
0
1,474
15,564
0
70,251
W
Hercules
Ushaahh
Hercules
8,152
2,307
0
6,733
16,777
11,447
0
9,406
7,371
0
23,037
L
Hel
Vriska
Hel
7,997
817
2,705
5,464
7,944
2,419
0
1,147
6,797
75,535
0
L
Raijin
7,867
682
0
638
12,182
3,193
0
4,625
7,557
52,170
743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,377
Gold Earned
44,572
515
Minions Killed
556
0
Camps Cleared
0
1,463,247
Distance Traveled
1,617,063
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,579
505
99
7
0
295,073
0
W
Yu Huang
8,693
580
136
9
0
287,589
4
L
Chaac
8,203
547
132
9
0
258,697
0
L
Sylvanus
6,223
415
41
3
0
304,356
2
W
Anhur
10,137
676
170
11
0
292,807
5
W
Bastet
8,529
569
95
6
0
373,799
0
W
Horus
9,352
623
128
9
0
328,478
0
W
Hercules
7,861
524
27
2
0
334,390
6
L
Hel
7,902
527
142
9
0
340,585
2
L
Raijin
7,470
498
101
7
0
264,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role