Player Matchup

Serqet
Serqet
Diamond II
IPerseusI
Serqet
Diamond II
Level 181
God Stats
2W - 1L
1,600 SR
Queue Stats
61W - 29L
2,279 MMR
Party 2
Bacchus
Bacchus
Diamond II
Knubbelkobold
Bacchus
Diamond II
Level 169
God Stats
23W - 5L
1,864 SR
Queue Stats
59W - 26L
2,227 MMR
Party 2
Danzaburou
Danzaburou
Diamond III
xTomBW91
Danzaburou
Diamond III
Level 108
God Stats
3W - 0L
1,814 SR
Queue Stats
46W - 19L
2,071 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,759 SR
2,193 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 161
1,592 SR
1,792 MMR
Tsukuyomi
Tsukuyomi
Platinum IV
Osiris2Point0
Tsukuyomi
Platinum IV
Level 112
God Stats
4W - 5L
1,623 SR
Queue Stats
354W - 334L
1,575 MMR
Party 1
Achilles
Achilles
Platinum IV
Tsoyushi
Achilles
Platinum IV
Level 194
God Stats
23W - 12L
1,604 SR
Queue Stats
590W - 560L
1,663 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond III
UySpOuKoUnW_ART
Morgan Le Fay
Diamond III
Level 177
God Stats
10W - 12L
1,548 SR
Queue Stats
646W - 696L
2,138 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
IPerseusI
Serqet
12
1 / 0 / 8
7,724
772
4,281
8,148
5,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bacchus
13
3 / 0 / 8
8,027
803
8,342
9,056
9,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
xTomBW91
Danzaburou
14
7 / 0 / 3
9,210
921
8,069
6,014
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
AresNe ZhaFafnirMedusaKuzenbo

VS

Bans
ThothAtlasAgniCharonPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Osiris2Point0
Tsukuyomi
11
0 / 4 / 0
6,504
650
7,129
10,283
5,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles
Tsoyushi
Achilles
10
0 / 4 / 0
6,273
627
4,320
8,242
8,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
UySpOuKoUnW_ART
Morgan Le Fay
12
0 / 3 / 0
6,757
676
4,857
5,515
2,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
IPerseusI
Serqet
1
0
8
5
W
Bacchus
3
0
8
7
L
Tsukuyomi
Osiris2Point0
Tsukuyomi
0
4
0
0
L
Achilles
Tsoyushi
Achilles
0
4
0
0
L
Morgan Le Fay
UySpOuKoUnW_ART
Morgan Le Fay
0
3
0
0
W
Danzaburou
xTomBW91
Danzaburou
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,692
Damage
16,306
23,218
Taken
24,040
17,505
Mitigated
15,468
4,466
Healing
5,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
IPerseusI
Serqet
4,281
898
0
850
8,148
5,592
369
2,104
5,474
0
18,028
W
Bacchus
8,342
707
0
1,950
9,056
9,641
217
1,220
7,254
17,993
2,236
L
Tsukuyomi
Osiris2Point0
Tsukuyomi
7,129
1,202
0
2,861
10,283
5,004
0
2,746
7,065
0
25,074
L
Achilles
Tsoyushi
Achilles
4,320
974
0
1,884
8,242
8,186
0
2,652
4,900
0
13,523
L
Morgan Le Fay
UySpOuKoUnW_ART
Morgan Le Fay
4,857
340
0
814
5,515
2,278
0
1,339
3,801
32,293
0
W
Danzaburou
xTomBW91
Danzaburou
8,069
3,492
0
1,666
6,014
2,272
2,122
968
4,704
0
43,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,961
Gold Earned
19,534
135
Minions Killed
124
0
Camps Cleared
0
623,644
Distance Traveled
597,421
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,724
772
23
2
0
225,621
0
W
Bacchus
8,027
803
24
2
0
205,530
0
L
Tsukuyomi
6,504
650
38
4
0
195,194
0
L
Achilles
6,273
627
20
2
0
200,530
0
L
Morgan Le Fay
6,757
676
66
7
0
201,697
2
W
Danzaburou
9,210
921
88
9
0
192,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role