Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Drewcarrio
Merlin
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 67L
1,557 Elo+
Solo
Hera
Hera
Gxgxn_02
Hera
Level 108
God Stats
2W - 1L
1,715 SR
Queue Stats
101W - 104L
1,528 Elo+
Solo
Maui
Maui
HughQuackman
Maui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 51L
1,485 Elo+
Solo
Thor
Thor
ReapNewLand
Thor
Level 122
God Stats
8W - 4L
1,201 SR
Queue Stats
300W - 293L
1,482 Elo+
Solo
Team Averages
Level 107
1,483 SR
1,510 Elo+

VS

Team Averages
Level 139
1,490 SR
1,447 Elo+
Agni
Agni
 
Agni
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
HecticPsyche
Sobek
Level 177
God Stats
6W - 4L
1,389 SR
Queue Stats
400W - 405L
1,492 Elo+
Solo
Raijin
Raijin
NovaBerri
Raijin
Level 158
God Stats
8W - 5L
1,561 SR
Queue Stats
435W - 446L
1,483 Elo+
Solo
Serqet
Serqet
Rionosuke
Serqet
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
5 / 3 / 5
7,777
1,111
4,266
5,185
2,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Drewcarrio
Merlin
13
0 / 2 / 10
7,263
1,038
5,262
4,774
2,265
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hera
14
4 / 2 / 6
8,155
1,165
6,233
5,182
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 2 / 10
7,403
1,058
3,926
6,588
6,914
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 3 / 7
7,576
1,082
5,386
5,584
4,366
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
6 / 2 / 1
7,998
1,143
7,138
6,648
2,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
 
Sol
14
4 / 3 / 4
7,327
1,047
6,128
8,255
2,390
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

1
0 / 0 / 0
2,262
323
0
0
0
Raijin
NovaBerri
Raijin
11
0 / 5 / 2
6,267
895
1,912
5,712
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Serqet
Rionosuke
Serqet
11
0 / 3 / 4
6,349
907
77
6,235
5,361
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
13
Kills
10
12
Deaths
13
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
3
5
2.5
L
Agni
 
Agni
6
2
1
3.25
L
Sol
 
Sol
4
3
4
2
W
Merlin
Drewcarrio
Merlin
0
2
10
2.5
W
Hera
4
2
6
3.5
L
0
0
0
0
W
1
2
10
3
L
Raijin
NovaBerri
Raijin
0
5
2
0.2
W
3
3
7
2.17
L
Serqet
Rionosuke
Serqet
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,073
Damage
15,255
27,313
Taken
26,850
18,549
Mitigated
11,606
6,405
Healing
9,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,266
0
548
372
5,185
2,620
1,629
1,640
3,545
0
6,839
L
Agni
 
Agni
7,138
182
759
3,758
6,648
2,072
0
3,044
3,604
22,635
282
L
Sol
 
Sol
6,128
891
185
3,499
8,255
2,390
938
4,249
4,006
14,677
0
W
Merlin
Drewcarrio
Merlin
5,262
360
782
892
4,774
2,265
957
2,831
1,943
19,129
655
W
Hera
6,233
750
168
1,548
5,182
2,384
262
3,328
1,854
18,968
515
L
0
0
0
0
0
0
0
0
0
0
0
W
3,926
263
391
889
6,588
6,914
168
4,294
2,294
4,411
836
L
Raijin
NovaBerri
Raijin
1,912
191
468
125
5,712
1,783
0
3,883
1,829
9,238
0
W
5,386
195
0
815
5,584
4,366
80
3,073
2,511
0
11,421
L
Serqet
Rionosuke
Serqet
77
0
0
1,000
6,235
5,361
272
3,779
2,456
0
243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,174
Gold Earned
30,203
90
Minions Killed
60
0
Camps Cleared
0
759,993
Distance Traveled
587,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,777
1,111
5
1
0
148,964
0
L
Agni
7,998
1,143
18
3
0
157,349
0
L
Sol
7,327
1,047
17
2
0
153,540
0
W
Merlin
7,263
1,038
31
4
0
146,368
0
W
Hera
8,155
1,165
32
5
0
150,314
0
L
Sobek
2,262
323
0
0
0
0
0
W
Maui
7,403
1,058
6
1
0
172,353
0
L
Raijin
6,267
895
25
4
0
121,696
0
W
Thor
7,576
1,082
16
2
0
141,994
0
L
Serqet
6,349
907
0
0
0
154,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role