Player Matchup

Morgan Le Fay
Morgan Le Fay
Chadowz
Morgan Le Fay
Level 185
God Stats
26W - 18L
1,685 SR
Queue Stats
597W - 619L
1,440 Elo+
Party 1
Sol
Sol
Fabsrica
Sol
Level 159
God Stats
5W - 4L
1,621 SR
Queue Stats
530W - 573L
1,494 Elo+
Party 1
Awilix
Awilix
Hey Tisumi
Awilix
Level 89
God Stats
375W - 280L
1,637 SR
Queue Stats
534W - 513L
1,509 Elo+
Solo
Ullr
Ullr
RisolutoreDiSat
Ullr
Level 41
God Stats
23W - 22L
1,649 SR
Queue Stats
121W - 96L
1,585 Elo+
Solo
Hercules
Hercules
patced14
Hercules
Level 27
God Stats
18W - 18L
1,569 SR
Queue Stats
152W - 127L
1,555 Elo+
Party 1
Team Averages
Level 100
1,632 SR
1,516 Elo+

VS

Team Averages
Level 127
1,611 SR
1,528 Elo+
Thanatos
Thanatos
 
Thanatos
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Birsha
Achilles
Level 121
God Stats
17W - 4L
1,849 SR
Queue Stats
72W - 48L
1,575 Elo+
Party 2
Scylla
Scylla
Cianlewiss
Scylla
Level 101
God Stats
9W - 2L
1,871 SR
Queue Stats
114W - 88L
1,514 Elo+
Solo
Anubis
Anubis
GattoBALISTICO
Anubis
Level 116
God Stats
8W - 10L
1,543 SR
Queue Stats
307W - 317L
1,573 Elo+
Party 2
Anhur
Anhur
Jontelle
Anhur
Level 147
God Stats
1W - 2L
1,291 SR
Queue Stats
22W - 22L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Chadowz
Morgan Le Fay
14
3 / 2 / 3
7,565
504
10,194
7,806
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 3 / 3
7,994
533
1,690
9,916
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
Hey Tisumi
Awilix
13
2 / 3 / 4
7,490
499
7,357
10,363
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
2 / 3 / 1
7,591
506
7,469
6,943
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
patced14
Hercules
15
3 / 1 / 1
9,353
624
8,498
14,013
13,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
3 / 2 / 5
7,704
514
6,388
12,610
4,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Birsha
Achilles
13
4 / 0 / 2
8,529
569
6,491
9,949
10,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Cianlewiss
Scylla
12
2 / 3 / 5
7,339
489
6,946
9,861
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 1
8,479
565
6,941
6,440
3,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anhur
Jontelle
Anhur
14
1 / 4 / 1
8,394
560
5,731
11,538
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
11
Kills
12
12
Deaths
11
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
2
5
2.75
W
Achilles
Birsha
Achilles
4
0
2
5
L
Morgan Le Fay
Chadowz
Morgan Le Fay
3
2
3
2.25
W
Scylla
Cianlewiss
Scylla
2
3
5
1.5
L
1
3
3
0.83
W
2
2
1
1.25
L
Awilix
Hey Tisumi
Awilix
2
3
4
1.33
W
Anhur
Jontelle
Anhur
1
4
1
0.38
L
2
3
1
0.83
L
Hercules
patced14
Hercules
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,208
Damage
32,497
49,041
Taken
50,398
23,942
Mitigated
24,595
15,169
Healing
19,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,388
989
0
7,303
12,610
4,960
0
2,703
9,549
0
49,564
W
Achilles
Birsha
Achilles
6,491
837
0
2,949
9,949
10,343
0
4,337
5,166
0
21,956
L
Morgan Le Fay
Chadowz
Morgan Le Fay
10,194
831
0
1,836
7,806
2,567
0
2,698
5,108
38,094
0
W
Scylla
Cianlewiss
Scylla
6,946
582
0
2,440
9,861
2,661
668
1,673
7,934
43,447
0
L
1,690
416
0
2,976
9,916
2,472
0
3,796
6,120
52,585
4,613
W
6,941
200
0
2,827
6,440
3,029
0
2,615
3,433
72,170
1,467
L
Awilix
Hey Tisumi
Awilix
7,357
1,993
0
4,099
10,363
3,223
0
2,178
8,185
0
64,945
W
Anhur
Jontelle
Anhur
5,731
2,976
0
3,761
11,538
3,602
0
1,103
9,908
0
56,018
L
7,469
1,559
0
870
6,943
2,063
0
2,427
4,516
0
43,305
L
Hercules
patced14
Hercules
8,498
1,904
0
5,388
14,013
13,617
0
2,804
11,209
14,628
50,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,993
Gold Earned
40,445
467
Minions Killed
421
0
Camps Cleared
0
1,508,033
Distance Traveled
1,600,392
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,704
514
70
5
0
358,574
0
W
Achilles
8,529
569
34
2
0
356,836
7
L
Morgan Le Fay
7,565
504
65
4
0
337,343
4
W
Scylla
7,339
489
74
5
0
306,072
1
L
Sol
7,994
533
106
7
0
294,863
3
W
Anubis
8,479
565
128
9
0
313,632
1
L
Awilix
7,490
499
104
7
0
357,402
4
W
Anhur
8,394
560
115
8
0
265,278
1
L
Ullr
7,591
506
71
5
0
217,909
0
L
Hercules
9,353
624
121
8
0
300,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role