Player Matchup

Arachne
Arachne
Amaziing_Jbus
Arachne
Level 123
God Stats
73W - 67L
1,556 SR
Queue Stats
158W - 187L
1,470 Elo+
Party 1
Izanami
Izanami
Guez_FC
Izanami
Level 64
God Stats
79W - 76L
1,559 SR
Queue Stats
194W - 233L
1,448 Elo+
Party 1
King Arthur
King Arthur
Wzagy
King Arthur
Level 68
God Stats
0W - 3L
1,203 SR
Queue Stats
182W - 232L
1,431 Elo+
Party 1
Ix Chel
Ix Chel
mavilady
Ix Chel
Level 143
God Stats
22W - 20L
1,533 SR
Queue Stats
268W - 255L
1,485 Elo+
Solo
Charon
Charon
twistar_husse
Charon
Level 100
God Stats
3W - 2L
1,682 SR
Queue Stats
183W - 210L
1,390 Elo+
Party 1
Team Averages
Level 100
1,507 SR
1,445 Elo+

VS

Team Averages
Level 104
1,521 SR
1,457 Elo+
Medusa
Medusa
DECKM0NKEY
Medusa
Level 125
God Stats
3W - 3L
1,485 SR
Queue Stats
28W - 26L
1,546 Elo+
Solo
Rama
Rama
DzikuDE
Rama
Level 69
God Stats
5W - 4L
1,379 SR
Queue Stats
147W - 160L
1,422 Elo+
Solo
Neith
Neith
FreeeeZaH ll
Neith
Level 140
God Stats
8W - 5L
1,621 SR
Queue Stats
144W - 144L
1,459 Elo+
Solo
Awilix
Awilix
Gilgamensch
Awilix
Level 141
God Stats
24W - 11L
1,645 SR
Queue Stats
62W - 63L
1,426 Elo+
Solo
Sol
Sol
Ookami_Belial
Sol
Level 45
God Stats
10W - 17L
1,472 SR
Queue Stats
19W - 29L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
1 / 4 / 2
5,469
547
3,174
8,512
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
Guez_FC
Izanami
9
1 / 1 / 1
5,191
519
2,052
4,893
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Wzagy
King Arthur
10
0 / 3 / 0
5,338
534
2,857
9,611
5,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
mavilady
Ix Chel
9
1 / 5 / 1
5,401
540
5,122
6,513
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 4 / 1
4,623
462
4,247
5,821
2,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DECKM0NKEY
Medusa
9
1 / 1 / 3
5,589
559
4,785
5,646
1,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
DzikuDE
Rama
10
2 / 2 / 2
5,424
542
1,792
6,036
1,818
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
2 / 1 / 6
6,470
647
3,338
5,710
1,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Awilix
12
8 / 1 / 5
6,625
663
5,613
6,927
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 0 / 2
6,763
676
6,374
5,480
1,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
17
17
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
4
2
0.5
W
Medusa
DECKM0NKEY
Medusa
1
1
3
2.5
W
Rama
DzikuDE
Rama
2
2
2
1.5
W
2
1
6
5
W
Awilix
8
1
5
10.5
L
Izanami
Guez_FC
Izanami
1
1
1
1.5
W
4
0
2
5
L
King Arthur
Wzagy
King Arthur
0
3
0
0
L
Ix Chel
mavilady
Ix Chel
1
5
1
0.3
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,452
Damage
21,902
35,350
Taken
29,799
13,652
Mitigated
9,024
7,688
Healing
9,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
3,174
2,262
0
2,499
8,512
2,687
0
1,129
7,383
0
38,946
W
Medusa
DECKM0NKEY
Medusa
4,785
1,205
0
750
5,646
1,507
0
2,052
3,325
0
37,657
W
Rama
DzikuDE
Rama
1,792
1,401
0
2,093
6,036
1,818
0
1,500
4,373
0
27,562
W
3,338
1,277
0
3,182
5,710
1,550
0
3,297
1,781
0
39,226
W
Awilix
5,613
2,056
0
290
6,927
2,573
0
1,189
5,660
0
36,426
L
Izanami
Guez_FC
Izanami
2,052
1,141
0
1,848
4,893
1,242
0
0
4,893
0
35,243
W
6,374
2,282
0
3,460
5,480
1,576
0
0
5,480
33,983
9,122
L
King Arthur
Wzagy
King Arthur
2,857
520
0
875
9,611
5,133
0
4,668
4,943
0
28,797
L
Ix Chel
mavilady
Ix Chel
5,122
62
46
1,892
6,513
2,042
288
0
6,513
26,446
696
L
4,247
216
0
528
5,821
2,548
0
0
5,821
15,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,022
Gold Earned
30,871
262
Minions Killed
321
0
Camps Cleared
0
1,004,975
Distance Traveled
1,001,620
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,469
547
62
6
0
225,009
0
W
Medusa
5,589
559
63
6
0
208,304
0
W
Rama
5,424
542
47
5
0
185,222
0
W
Neith
6,470
647
67
7
0
170,044
3
W
Awilix
6,625
663
61
6
0
258,329
1
L
Izanami
5,191
519
66
7
0
189,600
0
W
Sol
6,763
676
83
8
0
179,721
2
L
King Arthur
5,338
534
58
6
0
208,229
0
L
Ix Chel
5,401
540
54
5
0
173,822
2
L
Charon
4,623
462
22
2
0
208,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role