Player Matchup

Raijin
Raijin
Silver II
 
Raijin
Silver II
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
Greenta
Sol
Silver II
Level 166
God Stats
3W - 3L
1,853 SR
Queue Stats
101W - 112L
1,410 MMR
Solo
Bacchus
Bacchus
Bronze III
IFloki__
Bacchus
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,465 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze IV
Pudiimm_
Cu Chulainn
Bronze IV
Level 120
God Stats
0W - 1L
1,633 SR
Queue Stats
0W - 6L
1,388 MMR
Party 1
Nemesis
Nemesis
Bronze III
RakSiTo
Nemesis
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,252 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 143
1,597 SR
1,403 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,488 SR
1,353 MMR
Jormungandr
Jormungandr
Gold III
Achilli
Jormungandr
Gold III
Level 156
God Stats
112W - 83L
1,601 SR
Queue Stats
186W - 175L
1,516 MMR
Solo
Fenrir
Fenrir
Silver III
N1VL3K
Fenrir
Silver III
Level 128
God Stats
1W - 1L
1,442 SR
Queue Stats
10W - 23L
1,175 MMR
Solo
Chang'e
Chang'e
Silver II
Tinkwinki
Chang'e
Silver II
Level 130
God Stats
1W - 1L
1,662 SR
Queue Stats
7W - 8L
1,471 MMR
Solo
Sylvanus
Sylvanus
Gold III
bedoyraja
Sylvanus
Gold III
Level 157
God Stats
7W - 9L
1,290 SR
Queue Stats
315W - 317L
1,359 MMR
Solo
Rama
Rama
Silver I
ilusta87
Rama
Silver I
Level 126
God Stats
11W - 17L
1,444 SR
Queue Stats
71W - 86L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 8 / 1
8,409
526
8,714
10,056
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
13
0 / 6 / 0
7,471
467
7,956
11,703
3,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
IFloki__
Bacchus
11
1 / 4 / 2
7,454
466
5,607
13,036
13,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
Pudiimm_
Cu Chulainn
15
0 / 2 / 1
8,090
506
3,504
9,844
6,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
RakSiTo
Nemesis
11
0 / 6 / 4
6,614
413
6,344
10,849
3,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
GebKumbhakarnaBastetTsukuyomiAthena

VS

Bans
MedusaDanzaburouBake KujiraAnubisKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Achilli
Jormungandr
15
1 / 0 / 2
9,608
601
3,983
8,877
8,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
N1VL3K
Fenrir
16
8 / 2 / 7
9,539
596
5,727
10,579
5,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Tinkwinki
Chang'e
16
6 / 1 / 13
9,987
624
12,077
11,449
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
bedoyraja
Sylvanus
14
5 / 0 / 11
9,238
577
7,102
10,687
10,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Rama
16
6 / 1 / 5
9,577
599
8,906
11,112
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
4
Kills
26
26
Deaths
4
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
8
1
0.44
W
Jormungandr
Achilli
Jormungandr
1
0
2
2
L
Sol
0
6
0
0
L
Bacchus
IFloki__
Bacchus
1
4
2
0.5
W
Fenrir
N1VL3K
Fenrir
8
2
7
5.75
L
Cu Chulainn
Pudiimm_
Cu Chulainn
0
2
1
0.25
L
Nemesis
RakSiTo
Nemesis
0
6
4
0.33
W
Chang'e
Tinkwinki
Chang'e
6
1
13
12.5
W
Sylvanus
bedoyraja
Sylvanus
5
0
11
10.5
W
Rama
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,125
Damage
37,795
55,488
Taken
52,704
29,914
Mitigated
32,839
10,514
Healing
26,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,714
700
0
1,135
10,056
3,251
0
5,024
5,032
58,402
0
W
Jormungandr
Achilli
Jormungandr
3,983
1,223
0
1,236
8,877
8,149
65
607
8,270
65,382
2,472
L
Sol
7,956
4,029
0
3,327
11,703
3,015
0
1,679
10,024
61,641
4,096
L
Bacchus
IFloki__
Bacchus
5,607
171
0
2,459
13,036
13,616
0
7,262
5,774
15,265
0
W
Fenrir
N1VL3K
Fenrir
5,727
1,028
0
2,506
10,579
5,762
0
3,863
6,716
0
66,145
L
Cu Chulainn
Pudiimm_
Cu Chulainn
3,504
550
0
2,800
9,844
6,128
265
4,066
5,394
4,519
56,867
L
Nemesis
RakSiTo
Nemesis
6,344
2,759
0
793
10,849
3,904
0
4,060
6,753
0
46,946
W
Chang'e
Tinkwinki
Chang'e
12,077
708
1,726
5,740
11,449
4,230
652
4,729
6,720
78,045
1,236
W
Sylvanus
bedoyraja
Sylvanus
7,102
1,408
5,830
5,927
10,687
10,408
0
5,911
4,776
21,746
861
W
Rama
8,906
7,527
0
3,270
11,112
4,290
0
7,438
3,674
0
78,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,038
Gold Earned
47,949
442
Minions Killed
518
0
Camps Cleared
0
1,553,931
Distance Traveled
1,566,233
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,409
526
111
7
0
274,280
3
W
Jormungandr
9,608
601
142
9
0
280,247
4
L
Sol
7,471
467
116
7
0
289,553
5
L
Bacchus
7,454
466
17
1
0
339,195
4
W
Fenrir
9,539
596
110
7
0
359,661
0
L
Cu Chulainn
8,090
506
124
8
0
315,152
2
L
Nemesis
6,614
413
74
5
0
335,751
0
W
Chang'e
9,987
624
107
7
0
338,376
4
W
Sylvanus
9,238
577
23
1
0
301,522
4
W
Rama
9,577
599
136
9
0
286,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role