Player Matchup

Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Masterpro02
Raijin
Level 136
God Stats
3W - 4L
1,500 SR
Queue Stats
129W - 145L
1,457 Elo+
Solo
Loki
Loki
Serrynn
Loki
Level 126
God Stats
2W - 3L
1,522 SR
Queue Stats
66W - 38L
1,684 Elo+
Solo
Achilles
Achilles
TheTryHardX0
Achilles
Level 196
God Stats
9W - 4L
1,796 SR
Queue Stats
60W - 41L
1,669 Elo+
Party 1
Nut
Nut
TryHardsSmurfX0
Nut
Level 98
God Stats
10W - 4L
1,750 SR
Queue Stats
46W - 31L
1,697 Elo+
Party 1
Team Averages
Level 136
1,613 SR
1,602 Elo+

VS

Team Averages
Level 130
1,548 SR
1,574 Elo+
Hun Batz
Hun Batz
InVinceSable4
Hun Batz
Level 156
God Stats
5W - 2L
1,686 SR
Queue Stats
196W - 209L
1,575 Elo+
Solo
Artio
Artio
Mig17112
Artio
Level 157
God Stats
5W - 6L
1,728 SR
Queue Stats
403W - 384L
1,589 Elo+
Solo
Medusa
Medusa
RyanTheCRUST
Medusa
Level 69
God Stats
5W - 9L
1,617 SR
Queue Stats
94W - 94L
1,568 Elo+
Solo
Sobek
Sobek
S0meSh0rts
Sobek
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 130L
1,611 Elo+
Solo
Kukulkan
Kukulkan
TC2 JAYJAY 4
Kukulkan
Level 108
God Stats
0W - 3L
1,211 SR
Queue Stats
136W - 118L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
0 / 4 / 7
7,400
529
6,425
11,777
5,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
14
3 / 5 / 3
8,151
582
9,045
8,559
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Serrynn
Loki
14
4 / 2 / 3
7,590
542
4,029
9,856
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
TheTryHardX0
Achilles
13
7 / 1 / 6
8,799
629
6,854
11,527
11,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
10 / 1 / 7
9,886
706
16,606
14,297
5,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
InVinceSable4
Hun Batz
13
3 / 6 / 3
7,331
524
5,760
11,641
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Mig17112
Artio
14
4 / 2 / 2
8,339
596
6,924
12,502
9,826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
9
1 / 7 / 1
6,210
444
5,344
10,913
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
9
1 / 6 / 1
6,483
463
4,979
12,662
10,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
TC2 JAYJAY 4
Kukulkan
12
4 / 3 / 0
7,311
522
5,182
7,928
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
24
Kills
13
13
Deaths
24
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
4
7
0.88
L
Hun Batz
InVinceSable4
Hun Batz
3
6
3
0.75
W
Raijin
3
5
3
0.9
L
Artio
Mig17112
Artio
4
2
2
2.5
L
Medusa
1
7
1
0.21
L
Sobek
1
6
1
0.25
W
Loki
Serrynn
Loki
4
2
3
2.75
L
Kukulkan
TC2 JAYJAY 4
Kukulkan
4
3
0
1.33
W
Achilles
TheTryHardX0
Achilles
7
1
6
10
W
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,959
Damage
28,189
56,016
Taken
55,646
27,800
Mitigated
30,931
21,481
Healing
15,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,425
952
0
2,206
11,777
5,261
337
3,976
7,801
0
47,101
L
Hun Batz
InVinceSable4
Hun Batz
5,760
1,488
0
1,217
11,641
4,592
0
1,463
10,064
0
54,005
W
Raijin
9,045
1,113
0
435
8,559
2,790
850
3,553
5,006
56,842
0
L
Artio
Mig17112
Artio
6,924
980
0
7,468
12,502
9,826
0
913
11,476
53,887
821
L
Medusa
5,344
2,328
0
2,508
10,913
2,830
0
0
10,913
0
40,708
L
Sobek
4,979
620
0
2,967
12,662
10,995
0
1,325
11,285
17,331
1,569
W
Loki
Serrynn
Loki
4,029
700
0
5,475
9,856
2,907
340
2,529
7,327
0
65,963
L
Kukulkan
TC2 JAYJAY 4
Kukulkan
5,182
889
0
899
7,928
2,688
434
4,868
2,863
47,358
0
W
Achilles
TheTryHardX0
Achilles
6,854
980
0
4,436
11,527
11,618
111
3,098
8,429
0
33,653
W
16,606
11,078
0
8,929
14,297
5,224
1,605
3,347
10,950
0
86,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,826
Gold Earned
35,674
500
Minions Killed
364
0
Camps Cleared
0
1,448,494
Distance Traveled
1,345,745
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,400
529
85
6
0
271,985
6
L
Hun Batz
7,331
524
86
6
0
282,366
1
W
Raijin
8,151
582
110
8
0
240,298
0
L
Artio
8,339
596
105
8
0
257,609
4
L
Medusa
6,210
444
73
5
0
251,821
0
L
Sobek
6,483
463
16
1
0
273,954
0
W
Loki
7,590
542
100
7
0
327,459
4
L
Kukulkan
7,311
522
84
6
0
279,995
0
W
Achilles
8,799
629
52
4
0
329,822
0
W
Nut
9,886
706
153
11
0
278,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role