Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Cabralzin
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,135 Elo+
Solo
Arachne
Arachne
Luizkaisa
Arachne
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 62L
1,454 Elo+
Party 1
Anhur
Anhur
Mosqueteiro2
Anhur
Level 180
God Stats
9W - 14L
1,568 SR
Queue Stats
182W - 177L
1,583 Elo+
Solo
Ra
Ra
zLuluPDra GC
Ra
Level 124
God Stats
37W - 38L
1,514 SR
Queue Stats
384W - 394L
1,506 Elo+
Party 1
Team Averages
Level 122
1,516 SR
1,436 Elo+

VS

Team Averages
Level 111
1,463 SR
1,481 Elo+
Anubis
Anubis
CristianoR0naldo
Anubis
Level 127
God Stats
101W - 82L
1,583 SR
Queue Stats
185W - 181L
1,507 Elo+
Solo
Mercury
Mercury
MajimBoo
Mercury
Level 148
God Stats
2W - 1L
1,472 SR
Queue Stats
91W - 98L
1,467 Elo+
Solo
Tiamat
Tiamat
N3SCAU_Maxximo
Tiamat
Level 112
God Stats
5W - 3L
1,262 SR
Queue Stats
353W - 355L
1,489 Elo+
Solo
Ix Chel
Ix Chel
Vickslayer
Ix Chel
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 107L
1,492 Elo+
Solo
Hachiman
Hachiman
ZeMarcola69
Hachiman
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 41L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 1 / 4
4,759
680
1,158
4,629
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Cabralzin
Janus
8
1 / 4 / 0
4,402
629
2,083
4,920
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Luizkaisa
Arachne
8
0 / 1 / 0
4,029
576
787
4,372
1,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
5 / 2 / 0
5,623
803
4,320
4,429
1,237
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 0 / 0
4,172
596
907
1,644
452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
5,518
788
3,986
4,489
1,694
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mercury
MajimBoo
Mercury
9
3 / 0 / 0
4,900
700
1,605
4,665
1,154
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
0 / 0 / 1
4,805
686
2,481
2,408
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Vickslayer
Ix Chel
7
1 / 2 / 1
4,373
625
1,453
3,899
1,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
ZeMarcola69
Hachiman
8
0 / 3 / 1
4,063
580
1,193
5,200
715
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
6
Kills
8
8
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
4
2
L
Janus
Cabralzin
Janus
1
4
0
0.25
W
4
1
1
4.5
L
Arachne
Luizkaisa
Arachne
0
1
0
0
W
Mercury
MajimBoo
Mercury
3
0
0
3
L
5
2
0
2.5
W
0
0
1
0.5
W
Ix Chel
Vickslayer
Ix Chel
1
2
1
0.75
W
Hachiman
ZeMarcola69
Hachiman
0
3
1
0.17
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,255
Damage
10,718
19,994
Taken
20,661
6,177
Mitigated
5,594
6,086
Healing
9,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,158
549
112
1,140
4,629
2,659
0
2,280
2,156
12,130
0
L
Janus
Cabralzin
Janus
2,083
0
0
772
4,920
690
0
3,668
1,252
18,283
424
W
3,986
532
0
2,474
4,489
1,694
67
1,570
2,725
36,418
303
L
Arachne
Luizkaisa
Arachne
787
597
0
1,602
4,372
1,139
0
748
3,586
0
26,365
W
Mercury
MajimBoo
Mercury
1,605
700
0
1,610
4,665
1,154
0
458
4,203
0
27,547
L
4,320
2,404
0
1,542
4,429
1,237
0
152
4,277
0
37,268
W
2,481
120
0
1,614
2,408
927
0
692
1,608
24,611
0
W
Ix Chel
Vickslayer
Ix Chel
1,453
244
918
1,800
3,899
1,104
0
831
3,004
16,190
0
W
Hachiman
ZeMarcola69
Hachiman
1,193
886
0
1,131
5,200
715
0
163
5,037
0
17,041
L
907
0
124
794
1,644
452
0
685
803
19,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,985
Gold Earned
23,659
222
Minions Killed
255
0
Camps Cleared
0
765,184
Distance Traveled
813,751
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,759
680
18
3
0
159,514
0
L
Janus
4,402
629
43
6
0
152,104
0
W
Anubis
5,518
788
67
10
0
154,791
0
L
Arachne
4,029
576
50
7
0
190,622
0
W
Mercury
4,900
700
55
8
0
186,142
0
L
Anhur
5,623
803
64
9
0
145,423
1
W
Tiamat
4,805
686
69
10
0
163,626
0
W
Ix Chel
4,373
625
21
3
0
152,718
0
W
Hachiman
4,063
580
43
6
0
156,474
1
L
Ra
4,172
596
47
7
0
117,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role