Player Matchup

Rama
Rama
Platinum III
 
Rama
Platinum III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Platinum II
Benny13
Ra
Platinum II
Level 166
God Stats
11W - 18L
1,380 SR
Queue Stats
132W - 138L
1,817 MMR
Solo
Ymir
Ymir
Gold V
MaghNetro
Ymir
Gold V
Level 153
God Stats
2W - 1L
1,604 SR
Queue Stats
119W - 111L
1,363 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
SorryWeLose
Tsukuyomi
Gold V
Level 165
God Stats
19W - 10L
1,698 SR
Queue Stats
264W - 279L
1,255 MMR
Solo
Sylvanus
Sylvanus
Platinum V
Yáno
Sylvanus
Platinum V
Level 177
God Stats
3W - 2L
1,776 SR
Queue Stats
82W - 77L
1,541 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 171
1,592 SR
1,495 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,571 SR
1,554 MMR
Kuzenbo
Kuzenbo
Silver II
GodiewD
Kuzenbo
Silver II
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,663 MMR
Solo
Charon
Charon
Diamond V
Qsason
Charon
Diamond V
Level 161
God Stats
1W - 2L
1,623 SR
Queue Stats
284W - 258L
1,880 MMR
Solo
Chang'e
Chang'e
Platinum III
WalnutPlum12569
Chang'e
Platinum III
Level 171
God Stats
63W - 50L
1,574 SR
Queue Stats
451W - 460L
1,883 MMR
Solo
Hercules
Hercules
Gold V
dynastyop
Hercules
Gold V
Level 124
God Stats
2W - 4L
1,516 SR
Queue Stats
144W - 162L
1,221 MMR
Solo
Ullr
Ullr
Silver I
warprodr
Ullr
Silver I
Level 127
God Stats
5W - 6L
1,641 SR
Queue Stats
88W - 96L
1,123 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
1 / 1 / 1
5,254
657
2,943
3,643
1,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 0
5,278
660
3,158
5,474
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
8
0 / 0 / 0
4,864
608
1,062
3,474
1,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
SorryWeLose
Tsukuyomi
9
1 / 0 / 1
5,086
636
2,326
4,736
1,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Yáno
Sylvanus
11
3 / 0 / 0
6,223
778
3,468
6,287
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
ArtioAwilixSusano

VS

Bans
Ix ChelMedusaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GodiewD
Kuzenbo
1
0 / 0 / 0
3,209
401
0
0
0
Charon
Qsason
Charon
10
1 / 1 / 0
5,135
642
3,449
6,752
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 1
4,737
592
4,882
5,255
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
dynastyop
Hercules
5
0 / 2 / 0
4,046
506
1,828
5,241
2,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
9
1 / 2 / 0
4,540
568
2,990
5,267
1,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
5
Kills
2
2
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
1
1
1.5
W
0
1
0
0
L
Kuzenbo
GodiewD
Kuzenbo
0
0
0
0
W
Ymir
0
0
0
0
L
Charon
Qsason
Charon
1
1
0
1
W
Tsukuyomi
SorryWeLose
Tsukuyomi
1
0
1
1.5
L
0
0
1
0.5
W
Sylvanus
Yáno
Sylvanus
3
0
0
3
L
Hercules
dynastyop
Hercules
0
2
0
0
L
Ullr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,957
Damage
13,149
23,614
Taken
22,515
9,796
Mitigated
7,283
12,024
Healing
9,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,943
2,432
0
1,358
3,643
1,197
1
0
3,643
0
41,462
W
3,158
596
168
2,331
5,474
1,627
0
3,859
1,237
42,364
0
L
Kuzenbo
GodiewD
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
1,062
318
0
1,125
3,474
1,725
225
580
2,845
10,935
0
L
Charon
Qsason
Charon
3,449
948
0
3,250
6,752
2,306
0
1,898
4,760
38,135
0
W
Tsukuyomi
SorryWeLose
Tsukuyomi
2,326
513
0
2,165
4,736
1,286
0
1,486
3,094
0
31,701
L
4,882
365
373
2,766
5,255
1,444
0
3,010
2,245
28,756
875
W
Sylvanus
Yáno
Sylvanus
3,468
995
56
4,821
6,287
3,961
0
1,814
4,256
28,140
2,079
L
Hercules
dynastyop
Hercules
1,828
921
0
2,224
5,241
2,057
0
2,223
2,642
0
14,253
L
Ullr
2,990
760
0
508
5,267
1,476
0
39
5,228
0
25,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,705
Gold Earned
21,667
300
Minions Killed
223
0
Camps Cleared
0
883,367
Distance Traveled
680,079
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,254
657
82
10
0
152,135
0
W
Ra
5,278
660
73
9
0
171,052
2
L
Kuzenbo
3,209
401
0
0
0
0
0
W
Ymir
4,864
608
25
3
0
182,358
3
L
Charon
5,135
642
87
11
0
214,896
0
W
Tsukuyomi
5,086
636
58
7
0
216,854
0
L
Chang'e
4,737
592
62
8
0
179,282
1
W
Sylvanus
6,223
778
62
8
0
160,968
2
L
Hercules
4,046
506
31
4
0
107,785
0
L
Ullr
4,540
568
43
5
0
178,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role