Player Matchup

Medusa
Medusa
LaFatalite
Medusa
Level 147
God Stats
449W - 420L
1,505 SR
Queue Stats
563W - 558L
1,463 Elo+
Solo
Scylla
Scylla
Otanuki
Scylla
Level 18
God Stats
4W - 5L
1,483 SR
Queue Stats
7W - 11L
1,407 Elo+
Party 1
Serqet
Serqet
Yiddishh
Serqet
Level 28
God Stats
3W - 2L
1,737 SR
Queue Stats
39W - 47L
1,351 Elo+
Party 1
Skadi
Skadi
kwar
Skadi
Level 46
God Stats
6W - 2L
1,826 SR
Queue Stats
47W - 64L
1,380 Elo+
Party 1
Anubis
Anubis
mikorozis
Anubis
Level 143
God Stats
0W - 6L
1,477 SR
Queue Stats
185W - 175L
1,523 Elo+
Solo
Team Averages
Level 76
1,605 SR
1,425 Elo+

VS

Team Averages
Level 119
1,525 SR
1,489 Elo+
Ra
Ra
Conyback
Ra
Level 156
God Stats
4W - 2L
1,583 SR
Queue Stats
45W - 42L
1,506 Elo+
Solo
Xing Tian
Xing Tian
Dairo8
Xing Tian
Level 149
God Stats
164W - 156L
1,489 SR
Queue Stats
257W - 247L
1,474 Elo+
Solo
Neith
Neith
Forskarn
Neith
Level 120
God Stats
16W - 25L
1,476 SR
Queue Stats
315W - 315L
1,467 Elo+
Solo
Kuzenbo
Kuzenbo
I_MAiTRE__DaYo_I
Kuzenbo
Level 73
God Stats
27W - 22L
1,508 SR
Queue Stats
256W - 243L
1,498 Elo+
Solo
Camazotz
Camazotz
SilentStreamr
Camazotz
Level 97
God Stats
2W - 3L
1,569 SR
Queue Stats
229W - 220L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LaFatalite
Medusa
14
1 / 3 / 0
8,415
601
4,321
7,866
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
Otanuki
Scylla
11
1 / 6 / 3
6,817
487
4,489
6,873
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
Yiddishh
Serqet
11
3 / 1 / 0
6,726
480
2,806
9,426
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Skadi
kwar
Skadi
12
1 / 5 / 1
7,123
509
5,084
8,323
2,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
mikorozis
Anubis
10
1 / 5 / 0
5,723
409
6,687
9,170
3,546
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 1
9,338
667
3,605
6,508
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Xing Tian
Dairo8
Xing Tian
12
1 / 1 / 4
7,016
501
4,002
7,900
3,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Forskarn
Neith
12
1 / 3 / 5
6,873
491
4,066
7,165
2,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
3 / 0 / 6
8,450
604
5,610
7,237
6,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Camazotz
SilentStreamr
Camazotz
13
9 / 2 / 4
8,402
600
12,907
10,859
3,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
7
Kills
20
20
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
W
Xing Tian
Dairo8
Xing Tian
1
1
4
3
W
Neith
Forskarn
Neith
1
3
5
1.17
W
3
0
6
6
L
Medusa
LaFatalite
Medusa
1
3
0
0.33
L
Scylla
Otanuki
Scylla
1
6
3
0.42
W
Camazotz
SilentStreamr
Camazotz
9
2
4
5.5
L
Serqet
Yiddishh
Serqet
3
1
0
3
L
Skadi
kwar
Skadi
1
5
1
0.3
L
Anubis
mikorozis
Anubis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,387
Damage
30,190
41,658
Taken
39,669
12,828
Mitigated
17,309
9,514
Healing
13,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,605
408
114
2,788
6,508
2,379
23
1,481
5,027
72,373
1,015
W
Xing Tian
Dairo8
Xing Tian
4,002
377
0
1,482
7,900
3,466
0
1,255
6,645
28,285
3,364
W
Neith
Forskarn
Neith
4,066
1,176
0
2,998
7,165
2,026
585
2,345
4,652
0
51,186
W
5,610
2,213
0
2,218
7,237
6,036
0
2,488
4,749
30,859
0
L
Medusa
LaFatalite
Medusa
4,321
1,494
0
1,981
7,866
2,409
584
2,151
5,496
0
69,859
L
Scylla
Otanuki
Scylla
4,489
734
0
250
6,873
1,711
277
3,481
3,216
36,714
322
W
Camazotz
SilentStreamr
Camazotz
12,907
3,660
0
3,443
10,859
3,402
0
3,405
7,058
0
49,879
L
Serqet
Yiddishh
Serqet
2,806
734
0
4,142
9,426
2,815
0
1,468
7,918
0
26,246
L
Skadi
kwar
Skadi
5,084
1,296
0
760
8,323
2,347
0
3,875
4,402
0
49,879
L
Anubis
mikorozis
Anubis
6,687
304
0
2,381
9,170
3,546
0
1,511
7,659
32,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,804
Gold Earned
40,079
378
Minions Killed
402
0
Camps Cleared
0
1,384,946
Distance Traveled
1,503,166
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,338
667
141
10
0
295,140
2
W
Xing Tian
7,016
501
52
4
0
290,278
1
W
Neith
6,873
491
104
7
0
268,839
2
W
Kuzenbo
8,450
604
35
3
0
308,324
8
L
Medusa
8,415
601
118
8
0
263,290
2
L
Scylla
6,817
487
72
5
0
269,287
0
W
Camazotz
8,402
600
70
5
0
340,585
0
L
Serqet
6,726
480
44
3
0
318,845
0
L
Skadi
7,123
509
95
7
0
272,453
0
L
Anubis
5,723
409
49
4
0
261,071
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role