Player Matchup

Fenrir
Fenrir
Gold V
CAPT41N
Fenrir
Gold V
Level 83
God Stats
3W - 3L
1,667 SR
Queue Stats
342W - 341L
1,389 MMR
Solo
Athena
Athena
Gold IV
Goth_Blackbird
Athena
Gold IV
Level 184
God Stats
28W - 19L
1,651 SR
Queue Stats
91W - 95L
1,409 MMR
Solo
Mercury
Mercury
Bronze III
ImAStunnaBoy
Mercury
Bronze III
Level 74
God Stats
0W - 1L
1,326 SR
Queue Stats
2W - 8L
1,392 MMR
Solo
Scylla
Scylla
Silver II
ImjustJokez
Scylla
Silver II
Level 49
God Stats
0W - 1L
1,297 SR
Queue Stats
53W - 53L
1,407 MMR
Solo
Izanami
Izanami
Silver IV
foREVera7x
Izanami
Silver IV
Level 117
God Stats
0W - 1L
1,701 SR
Queue Stats
2W - 9L
1,429 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,528 SR
1,405 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 155
1,584 SR
1,405 MMR
Awilix
Awilix
Gold III
GeorgeBushJr611
Awilix
Gold III
Level 68
God Stats
65W - 66L
1,561 SR
Queue Stats
185W - 197L
1,397 MMR
Solo
Chiron
Chiron
Gold I
IBarnaby
Chiron
Gold I
Level 153
God Stats
8W - 11L
1,517 SR
Queue Stats
341W - 343L
1,417 MMR
Solo
Janus
Janus
Gold V
JuubiSama--
Janus
Gold V
Level 148
God Stats
2W - 1L
1,839 SR
Queue Stats
83W - 82L
1,417 MMR
Solo
Artio
Artio
Gold III
UWUsForDaddy
Artio
Gold III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 151L
1,386 MMR
Solo
Sylvanus
Sylvanus
Gold II
vD iCallouT
Sylvanus
Gold II
Level 254
God Stats
1W - 0L
1,500 SR
Queue Stats
295W - 298L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CAPT41N
Fenrir
13
1 / 6 / 3
7,335
458
4,328
13,708
8,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 4 / 2
7,699
481
8,150
16,604
10,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
ImAStunnaBoy
Mercury
12
0 / 7 / 1
7,006
438
1,034
13,930
5,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
14
1 / 3 / 0
7,982
499
6,883
8,878
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
foREVera7x
Izanami
13
1 / 4 / 1
7,703
481
5,367
11,433
3,424
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ThorMedusaMulanBastetAgni

VS

Bans
SkadiLancelotThanatosFafnirAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 2 / 3
10,210
638
16,910
11,902
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
IBarnaby
Chiron
16
4 / 1 / 5
9,375
586
7,733
8,652
2,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
2 / 0 / 3
9,484
593
6,561
5,321
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 3 / 5
9,601
600
6,593
12,702
9,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
vD iCallouT
Sylvanus
13
1 / 0 / 6
8,342
521
4,482
12,120
8,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
5
Kills
24
24
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CAPT41N
Fenrir
1
6
3
0.42
W
15
2
3
8.25
L
2
4
2
0.75
W
Chiron
IBarnaby
Chiron
4
1
5
6.5
L
Mercury
ImAStunnaBoy
Mercury
0
7
1
0.07
L
Scylla
1
3
0
0.33
W
2
0
3
3.5
W
2
3
5
1.5
L
Izanami
foREVera7x
Izanami
1
4
1
0.38
W
Sylvanus
vD iCallouT
Sylvanus
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,762
Damage
42,279
64,553
Taken
50,697
29,116
Mitigated
26,987
11,929
Healing
19,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CAPT41N
Fenrir
4,328
1,240
0
3,966
13,708
8,208
0
4,330
9,129
0
36,331
W
16,910
5,540
0
1,257
11,902
3,911
0
4,149
7,542
0
59,340
L
8,150
2,531
0
3,775
16,604
10,020
0
5,923
10,473
39,258
1,772
W
Chiron
IBarnaby
Chiron
7,733
2,659
1,123
2,092
8,652
2,961
604
1,232
7,315
0
80,927
L
Mercury
ImAStunnaBoy
Mercury
1,034
479
0
301
13,930
5,101
0
1,371
12,464
0
57,205
L
Scylla
6,883
519
0
2,340
8,878
2,363
0
2,020
6,632
55,108
670
W
6,561
688
0
798
5,321
1,711
116
1,793
3,336
76,331
2,511
W
6,593
717
393
4,760
12,702
9,550
0
4,013
8,273
51,148
2,386
L
Izanami
foREVera7x
Izanami
5,367
3,964
0
1,547
11,433
3,424
677
2,399
8,984
0
51,438
W
Sylvanus
vD iCallouT
Sylvanus
4,482
1,045
3,758
5,572
12,120
8,854
30
3,966
8,039
24,171
1,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,725
Gold Earned
47,012
450
Minions Killed
464
0
Camps Cleared
0
1,520,751
Distance Traveled
1,573,447
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,335
458
57
4
0
257,240
6
W
Awilix
10,210
638
71
4
0
337,784
2
L
Athena
7,699
481
59
4
0
342,080
0
W
Chiron
9,375
586
121
8
0
314,838
0
L
Mercury
7,006
438
97
6
0
289,760
0
L
Scylla
7,982
499
120
8
0
299,400
5
W
Janus
9,484
593
133
8
0
326,840
0
W
Artio
9,601
600
98
6
0
302,984
4
L
Izanami
7,703
481
117
7
0
332,271
3
W
Sylvanus
8,342
521
41
3
0
291,001
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role