Player Matchup

Loki
Loki
Silver III
 
Loki
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold IV
SimpleNatural
Da Ji
Gold IV
Level 140
God Stats
12W - 9L
1,632 SR
Queue Stats
73W - 101L
1,477 MMR
Solo
Khepri
Khepri
Gold III
xBillie
Khepri
Gold III
Level 164
God Stats
1W - 2L
1,310 SR
Queue Stats
201W - 195L
1,437 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
xDanny15
Morgan Le Fay
Gold V
Level 148
God Stats
0W - 1L
1,294 SR
Queue Stats
51W - 61L
1,332 MMR
Party 1
Danzaburou
Danzaburou
Gold V
xPato15
Danzaburou
Gold V
Level 123
God Stats
3W - 2L
1,701 SR
Queue Stats
14W - 10L
1,562 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,487 SR
1,462 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,530 SR
1,463 MMR
Neith
Neith
Gold V
 
Neith
Gold V
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
BloodDark997
Sylvanus
Gold III
Level 155
God Stats
60W - 41L
1,560 SR
Queue Stats
259W - 255L
1,434 MMR
Solo
Lancelot
Lancelot
Bronze III
KarinaDaigie
Lancelot
Bronze III
Level 63
God Stats
8W - 3L
1,521 SR
Queue Stats
16W - 16L
1,458 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
NomNomEatEmUp
Cu Chulainn
Bronze III
Level 123
God Stats
27W - 16L
1,571 SR
Queue Stats
93W - 104L
1,454 MMR
Solo
Scylla
Scylla
Gold III
surv1vor
Scylla
Gold III
Level 119
God Stats
28W - 34L
1,498 SR
Queue Stats
314W - 314L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
0 / 1 / 0
7,813
434
4,047
11,980
3,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 5 / 0
7,747
430
3,852
15,287
10,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
xBillie
Khepri
13
0 / 2 / 1
8,368
465
4,788
12,037
10,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
xDanny15
Morgan Le Fay
12
1 / 4 / 0
7,696
428
9,272
12,562
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
xPato15
Danzaburou
16
1 / 5 / 0
9,478
527
8,058
10,720
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
MedusaThothNemesisGaneshaAo Kuang

VS

Bans
JanusSurtrIx ChelAthenaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
4 / 1 / 3
11,569
643
5,624
9,166
4,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
BloodDark997
Sylvanus
14
0 / 0 / 14
9,770
543
9,996
21,638
18,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
KarinaDaigie
Lancelot
18
3 / 1 / 3
10,507
584
8,371
10,952
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
NomNomEatEmUp
Cu Chulainn
16
2 / 1 / 5
10,648
592
11,635
10,397
7,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
surv1vor
Scylla
19
8 / 0 / 0
11,316
629
9,474
6,636
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
3
Kills
17
17
Deaths
3
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
0
0
W
Neith
 
Neith
4
1
3
5.5
W
Sylvanus
BloodDark997
Sylvanus
0
0
14
7
W
Lancelot
KarinaDaigie
Lancelot
3
1
3
4.5
W
Cu Chulainn
NomNomEatEmUp
Cu Chulainn
2
1
5
4.5
L
1
5
0
0.2
W
Scylla
surv1vor
Scylla
8
0
0
8
L
Khepri
xBillie
Khepri
0
2
1
0.25
L
Morgan Le Fay
xDanny15
Morgan Le Fay
1
4
0
0.25
L
Danzaburou
xPato15
Danzaburou
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,017
Damage
45,100
62,586
Taken
58,789
32,099
Mitigated
37,523
14,965
Healing
25,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,047
826
0
6,412
11,980
3,422
0
2,202
9,747
0
67,934
W
Neith
 
Neith
5,624
1,331
0
2,672
9,166
4,238
3,143
788
8,378
0
104,595
W
Sylvanus
BloodDark997
Sylvanus
9,996
1,767
5,881
7,671
21,638
18,323
154
7,465
14,173
24,898
2,302
W
Lancelot
KarinaDaigie
Lancelot
8,371
2,285
0
6,941
10,952
4,965
2,938
2,243
8,709
0
90,087
W
Cu Chulainn
NomNomEatEmUp
Cu Chulainn
11,635
1,758
0
2,079
10,397
7,444
704
2,871
7,526
12,098
64,876
L
3,852
1,142
0
3,304
15,287
10,811
0
2,764
12,477
0
35,916
W
Scylla
surv1vor
Scylla
9,474
685
0
625
6,636
2,553
324
2,023
4,613
90,975
0
L
Khepri
xBillie
Khepri
4,788
572
0
2,348
12,037
10,257
0
5,953
5,820
23,390
0
L
Morgan Le Fay
xDanny15
Morgan Le Fay
9,272
511
0
731
12,562
3,428
0
6,918
5,499
49,086
1,579
L
Danzaburou
xPato15
Danzaburou
8,058
3,739
0
2,170
10,720
4,181
0
2,657
8,019
0
64,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,102
Gold Earned
53,810
431
Minions Killed
637
0
Camps Cleared
0
1,777,261
Distance Traveled
1,799,470
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,813
434
119
7
0
384,554
2
W
Neith
11,569
643
180
10
0
320,010
7
W
Sylvanus
9,770
543
28
2
0
337,634
8
W
Lancelot
10,507
584
136
8
0
429,120
0
W
Cu Chulainn
10,648
592
115
6
0
308,073
0
L
Da Ji
7,747
430
61
3
0
341,295
0
W
Scylla
11,316
629
178
10
0
404,633
4
L
Khepri
8,368
465
28
2
0
357,855
4
L
Morgan Le Fay
7,696
428
90
5
0
322,923
0
L
Danzaburou
9,478
527
133
7
0
370,634
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role