Player Matchup

Chaac
Chaac
Brackling41
Chaac
Level 66
God Stats
22W - 20L
1,555 SR
Queue Stats
48W - 51L
1,434 Elo+
Solo
Charybdis
Charybdis
Quvdy
Charybdis
Level 125
God Stats
1W - 1L
1,678 SR
Queue Stats
66W - 59L
1,539 Elo+
Solo
Xing Tian
Xing Tian
Yungbludl
Xing Tian
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 70L
1,568 Elo+
Solo
Atlas
Atlas
ribeiro2185
Atlas
Level 143
God Stats
5W - 6L
1,663 SR
Queue Stats
301W - 310L
1,387 Elo+
Solo
Nu Wa
Nu Wa
robot_jo
Nu Wa
Level 104
God Stats
11W - 5L
1,743 SR
Queue Stats
368W - 340L
1,518 Elo+
Solo
Team Averages
Level 108
1,628 SR
1,489 Elo+

VS

Team Averages
Level 129
1,561 SR
1,487 Elo+
Cthulhu
Cthulhu
Baron Samedi365
Cthulhu
Level 122
God Stats
57W - 39L
1,649 SR
Queue Stats
260W - 246L
1,454 Elo+
Solo
Zhong Kui
Zhong Kui
Bojack
Zhong Kui
Level 159
God Stats
5W - 0L
1,500 SR
Queue Stats
10W - 4L
1,423 Elo+
Solo
Hun Batz
Hun Batz
Gam3rs
Hun Batz
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,630 Elo+
Solo
Eset
Eset
MosaiacAztec
Eset
Level 62
God Stats
2W - 0L
1,759 SR
Queue Stats
36W - 39L
1,462 Elo+
Party 1
Hou Yi
Hou Yi
SHulk12
Hou Yi
Level 220
God Stats
8W - 13L
1,395 SR
Queue Stats
188W - 193L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,580
470
5,368
12,689
6,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charybdis
Quvdy
Charybdis
11
0 / 5 / 1
6,546
468
5,755
9,602
3,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Yungbludl
Xing Tian
11
0 / 5 / 1
6,308
451
6,304
15,221
10,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 4 / 1
6,584
470
3,450
11,171
7,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
robot_jo
Nu Wa
13
1 / 4 / 1
6,905
493
11,319
8,726
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
8,028
573
12,238
11,404
7,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Bojack
Zhong Kui
13
5 / 0 / 5
8,362
597
8,731
10,928
12,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
Gam3rs
Hun Batz
14
8 / 3 / 4
8,156
583
5,895
11,531
4,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 1 / 3
7,760
554
8,347
9,500
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
SHulk12
Hou Yi
14
2 / 0 / 5
7,775
555
5,334
8,903
2,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
21
21
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
Zhong Kui
Bojack
Zhong Kui
5
0
5
7.5
L
2
3
0
0.67
W
Hun Batz
Gam3rs
Hun Batz
8
3
4
3.33
W
2
1
3
3.5
L
Charybdis
Quvdy
Charybdis
0
5
1
0.1
W
Hou Yi
SHulk12
Hou Yi
2
0
5
4.5
L
Xing Tian
Yungbludl
Xing Tian
0
5
1
0.1
L
1
4
1
0.38
L
Nu Wa
robot_jo
Nu Wa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,196
Damage
40,545
57,409
Taken
52,266
30,591
Mitigated
29,005
11,325
Healing
15,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,238
878
112
4,332
11,404
7,453
0
4,967
5,434
50,039
5,313
W
Zhong Kui
Bojack
Zhong Kui
8,731
1,848
0
5,463
10,928
12,208
440
2,770
7,731
26,989
0
L
5,368
1,481
0
3,632
12,689
6,746
0
7,197
5,492
0
49,462
W
Hun Batz
Gam3rs
Hun Batz
5,895
3,004
0
1,782
11,531
4,091
0
2,732
8,509
0
51,901
W
8,347
422
218
2,237
9,500
2,402
58
6,614
2,398
61,298
1,441
L
Charybdis
Quvdy
Charybdis
5,755
2,239
0
3,231
9,602
3,028
0
1,990
7,612
0
53,707
W
Hou Yi
SHulk12
Hou Yi
5,334
1,618
0
1,125
8,903
2,851
0
1,672
7,121
0
59,643
L
Xing Tian
Yungbludl
Xing Tian
6,304
168
0
2,835
15,221
10,320
0
8,487
6,734
30,781
0
L
3,450
1,539
53
833
11,171
7,849
0
4,213
6,958
21,862
0
L
Nu Wa
robot_jo
Nu Wa
11,319
3,710
0
741
8,726
2,648
0
5,809
2,917
40,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,923
Gold Earned
40,081
306
Minions Killed
438
0
Camps Cleared
0
1,291,621
Distance Traveled
1,423,927
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,028
573
93
7
0
299,933
0
W
Zhong Kui
8,362
597
34
2
0
278,445
2
L
Chaac
6,580
470
91
7
0
314,827
0
W
Hun Batz
8,156
583
81
6
0
335,737
1
W
Eset
7,760
554
123
9
0
254,768
0
L
Charybdis
6,546
468
93
7
0
219,334
0
W
Hou Yi
7,775
555
107
8
0
255,044
0
L
Xing Tian
6,308
451
51
4
0
259,976
1
L
Atlas
6,584
470
17
1
0
243,884
0
L
Nu Wa
6,905
493
54
4
0
253,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role