Player Matchup

Fenrir
Fenrir
BourgeiBabo
Fenrir
Level 156
God Stats
12W - 14L
1,547 SR
Queue Stats
52W - 57L
1,406 Elo+
Party 2
Sun Wukong
Sun Wukong
K1ngF1akK01
Sun Wukong
Level 78
God Stats
4W - 0L
1,539 SR
Queue Stats
48W - 45L
1,504 Elo+
Solo
Hun Batz
Hun Batz
XxDavid11xX5605
Hun Batz
Level 103
God Stats
28W - 25L
1,648 SR
Queue Stats
404W - 386L
1,520 Elo+
Solo
Medusa
Medusa
codhisattva93
Medusa
Level 83
God Stats
8W - 7L
1,360 SR
Queue Stats
71W - 75L
1,398 Elo+
Party 2
Zeus
Zeus
tvChente
Zeus
Level 149
God Stats
8W - 7L
1,500 SR
Queue Stats
178W - 188L
1,491 Elo+
Solo
Team Averages
Level 114
1,519 SR
1,464 Elo+

VS

Team Averages
Level 139
1,498 SR
1,497 Elo+
Anhur
Anhur
Dynamtyerookie
Anhur
Level 144
God Stats
0W - 2L
1,237 SR
Queue Stats
41W - 38L
1,439 Elo+
Solo
Ymir
Ymir
Fernan00000
Ymir
Level 98
God Stats
34W - 33L
1,537 SR
Queue Stats
146W - 153L
1,458 Elo+
Party 1
Mulan
Mulan
Rinful
Mulan
Level 157
God Stats
3W - 3L
1,600 SR
Queue Stats
41W - 49L
1,564 Elo+
Solo
The Morrigan
The Morrigan
White Burro
The Morrigan
Level 158
God Stats
6W - 8L
1,556 SR
Queue Stats
153W - 145L
1,466 Elo+
Party 1
Nu Wa
Nu Wa
zabne123
Nu Wa
Level 137
God Stats
10W - 5L
1,558 SR
Queue Stats
386W - 364L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 0 / 4
8,292
592
6,344
10,304
6,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
K1ngF1akK01
Sun Wukong
14
4 / 0 / 1
8,687
621
8,143
11,385
7,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
15
4 / 1 / 8
9,035
645
5,770
8,405
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 3 / 6
8,391
599
6,436
7,998
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
15
3 / 1 / 2
8,649
618
3,889
4,714
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,100
436
5,506
9,550
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 7 / 0
6,591
471
4,147
11,985
10,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
Rinful
Mulan
12
0 / 4 / 0
6,963
497
6,838
12,710
6,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
White Burro
The Morrigan
12
2 / 3 / 0
6,764
483
3,161
6,515
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
zabne123
Nu Wa
12
0 / 2 / 0
6,880
491
5,391
6,456
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
21
Kills
4
5
Deaths
21
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
0
4
7
L
0
5
0
0
L
2
7
0
0.29
W
Sun Wukong
K1ngF1akK01
Sun Wukong
4
0
1
4.5
L
Mulan
Rinful
Mulan
0
4
0
0
L
The Morrigan
White Burro
The Morrigan
2
3
0
0.67
W
Hun Batz
4
1
8
8
W
5
3
6
2.67
W
Zeus
3
1
2
4
L
Nu Wa
zabne123
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,582
Damage
25,043
42,806
Taken
47,216
19,408
Mitigated
23,072
13,546
Healing
11,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,344
1,199
0
1,372
10,304
6,174
56
3,445
6,859
0
24,298
L
5,506
2,408
0
3,079
9,550
2,525
356
1,340
8,210
0
38,737
L
4,147
788
0
752
11,985
10,707
26
350
11,635
23,898
71
W
Sun Wukong
K1ngF1akK01
Sun Wukong
8,143
1,614
0
4,935
11,385
7,238
0
948
10,437
0
57,001
L
Mulan
Rinful
Mulan
6,838
1,380
0
4,500
12,710
6,139
0
0
12,710
0
50,115
L
The Morrigan
White Burro
The Morrigan
3,161
325
0
3,000
6,515
1,879
0
669
5,764
39,489
174
W
Hun Batz
5,770
1,297
0
3,696
8,405
2,553
0
3,196
5,209
0
68,590
W
6,436
2,350
0
2,918
7,998
2,263
308
3,482
4,516
0
54,973
W
Zeus
3,889
84
0
625
4,714
1,180
619
1,867
2,847
61,968
1,934
L
Nu Wa
zabne123
Nu Wa
5,391
1,233
0
632
6,456
1,822
0
1,514
4,942
49,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,054
Gold Earned
33,298
464
Minions Killed
376
0
Camps Cleared
0
1,439,598
Distance Traveled
1,237,057
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,292
592
35
3
0
291,293
0
L
Anhur
6,100
436
65
5
0
244,271
0
L
Ymir
6,591
471
44
3
0
240,997
4
W
Sun Wukong
8,687
621
93
7
0
290,571
0
L
Mulan
6,963
497
88
6
0
213,832
0
L
The Morrigan
6,764
483
76
5
0
283,815
2
W
Hun Batz
9,035
645
129
9
0
328,689
4
W
Medusa
8,391
599
92
7
0
260,955
0
W
Zeus
8,649
618
115
8
0
268,090
0
L
Nu Wa
6,880
491
103
7
0
254,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role