Player Matchup

Bacchus
Bacchus
AwesomeJoke408
Bacchus
Level 125
God Stats
5W - 3L
1,768 SR
Queue Stats
66W - 73L
1,439 Elo+
Solo
Neith
Neith
Kahbarina
Neith
Level 144
God Stats
6W - 5L
1,748 SR
Queue Stats
254W - 248L
1,557 Elo+
Party 4
Chaac
Chaac
PinkWafers
Chaac
Level 68
God Stats
2W - 0L
1,771 SR
Queue Stats
125W - 107L
1,466 Elo+
Party 3
Awilix
Awilix
SeanHub_orgi
Awilix
Level 69
God Stats
39W - 17L
1,720 SR
Queue Stats
100W - 90L
1,471 Elo+
Party 3
Nu Wa
Nu Wa
davixxhx
Nu Wa
Level 118
God Stats
59W - 42L
1,594 SR
Queue Stats
239W - 231L
1,518 Elo+
Party 4
Team Averages
Level 105
1,720 SR
1,490 Elo+

VS

Team Averages
Level 90
1,327 SR
1,449 Elo+
Serqet
Serqet
JPC2209
Serqet
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 51L
1,434 Elo+
Party 1
Anubis
Anubis
Shrimpychan
Anubis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 89L
1,464 Elo+
Solo
Neith
Neith
blasterNL
Neith
Level 105
God Stats
7W - 9L
1,348 SR
Queue Stats
49W - 45L
1,465 Elo+
Party 2
Ymir
Ymir
haloalemal
Ymir
Level 109
God Stats
9W - 10L
1,230 SR
Queue Stats
49W - 45L
1,465 Elo+
Party 2
King Arthur
King Arthur
xX SQWILLIAM Xx
King Arthur
Level 65
God Stats
8W - 13L
1,059 SR
Queue Stats
23W - 35L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 10
7,677
548
4,764
8,093
8,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Kahbarina
Neith
13
9 / 1 / 2
7,873
562
14,263
9,862
3,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
12
0 / 4 / 0
6,355
454
3,223
11,493
6,706
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
13
5 / 0 / 1
7,278
520
5,740
9,429
3,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nu Wa
davixxhx
Nu Wa
14
2 / 1 / 4
8,079
577
8,941
3,801
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JPC2209
Serqet
15
5 / 1 / 0
8,142
582
5,102
8,957
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
12
0 / 5 / 0
6,838
488
2,542
10,765
3,453
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
blasterNL
Neith
10
1 / 4 / 2
6,493
464
6,819
8,828
2,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 7 / 1
5,864
419
3,806
14,520
10,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
xX SQWILLIAM Xx
King Arthur
13
2 / 0 / 2
8,010
572
8,357
9,258
8,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
8
8
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
L
Serqet
JPC2209
Serqet
5
1
0
5
W
Neith
Kahbarina
Neith
9
1
2
10
W
Chaac
0
4
0
0
W
Awilix
5
0
1
5.5
L
Anubis
0
5
0
0
L
Neith
blasterNL
Neith
1
4
2
0.5
W
Nu Wa
davixxhx
Nu Wa
2
1
4
4
L
0
7
1
0.07
L
King Arthur
xX SQWILLIAM Xx
King Arthur
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,931
Damage
26,626
42,678
Taken
52,328
23,711
Mitigated
28,456
12,769
Healing
10,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,764
709
0
1,767
8,093
8,572
0
1,048
6,829
20,751
1,674
L
Serqet
JPC2209
Serqet
5,102
1,118
0
1,090
8,957
3,985
0
1,015
7,837
0
63,578
W
Neith
Kahbarina
Neith
14,263
6,376
0
5,023
9,862
3,642
483
1,657
8,205
0
63,716
W
Chaac
3,223
294
0
2,940
11,493
6,706
0
279
11,214
0
40,675
W
Awilix
5,740
2,288
0
1,948
9,429
3,961
0
1,104
7,989
0
62,491
L
Anubis
2,542
60
0
4,907
10,765
3,453
0
4,978
5,230
48,072
0
L
Neith
blasterNL
Neith
6,819
3,363
0
1,579
8,828
2,341
0
2,380
6,350
0
38,186
W
Nu Wa
davixxhx
Nu Wa
8,941
873
0
1,091
3,801
830
0
2,310
1,491
55,703
1,978
L
3,806
723
0
1,087
14,520
10,150
0
2,856
11,620
15,468
866
L
King Arthur
xX SQWILLIAM Xx
King Arthur
8,357
568
0
2,168
9,258
8,527
290
1,038
8,046
359
48,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,262
Gold Earned
35,347
398
Minions Killed
365
0
Camps Cleared
0
1,437,672
Distance Traveled
1,364,493
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,677
548
20
1
0
287,848
7
L
Serqet
8,142
582
116
8
0
358,464
0
W
Neith
7,873
562
104
7
0
272,542
3
W
Chaac
6,355
454
68
5
0
249,509
0
W
Awilix
7,278
520
87
6
0
359,961
0
L
Anubis
6,838
488
86
6
0
222,458
0
L
Neith
6,493
464
68
5
0
257,429
0
W
Nu Wa
8,079
577
119
9
0
267,812
4
L
Ymir
5,864
419
20
1
0
249,443
0
L
King Arthur
8,010
572
75
5
0
276,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role