Player Matchup

Susano
Susano
ChadOfAfrica386
Susano
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Achilles
Achilles
Hoverboardgaming
Achilles
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 84L
1,458 Elo+
Solo
Scylla
Scylla
HunterStrongclaw
Scylla
Level 119
God Stats
4W - 3L
1,598 SR
Queue Stats
202W - 208L
1,399 Elo+
Solo
Horus
Horus
TheKingofBats
Horus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,342 Elo+
Party 1
Hades
Hades
smellmyelite
Hades
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 146L
1,333 Elo+
Solo
Team Averages
Level 92
1,520 SR
1,406 Elo+

VS

Team Averages
Level 90
1,656 SR
1,448 Elo+
Terra
Terra
CrazyViolinist6
Terra
Level 119
God Stats
4W - 1L
1,717 SR
Queue Stats
172W - 177L
1,468 Elo+
Solo
Pele
Pele
El diablito68
Pele
Level 89
God Stats
4W - 1L
1,714 SR
Queue Stats
223W - 246L
1,530 Elo+
Solo
Zeus
Zeus
LodgedSix0 nT
Zeus
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 108L
1,443 Elo+
Solo
Nu Wa
Nu Wa
Majjkurdi
Nu Wa
Level 38
God Stats
4W - 1L
1,848 SR
Queue Stats
188W - 194L
1,423 Elo+
Solo
Xbalanque
Xbalanque
UncouthRecluse
Xbalanque
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
167W - 199L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 10 / 5
7,981
798
6,245
12,477
3,934
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
0 / 3 / 4
6,577
658
6,739
10,199
7,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 6 / 4
7,198
720
10,669
9,384
2,956
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 6
7,295
730
6,265
18,414
16,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

13
2 / 7 / 1
7,238
724
5,208
12,483
6,590
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 26
9,796
980
3,900
15,135
13,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
4 / 3 / 18
8,746
875
10,056
13,410
8,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
11 / 1 / 19
10,466
1,047
22,556
8,630
4,576
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Majjkurdi
Nu Wa
16
8 / 1 / 18
9,727
973
12,365
4,889
2,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
UncouthRecluse
Xbalanque
14
6 / 3 / 17
9,267
927
8,702
7,989
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
129
7
Kills
31
31
Deaths
8
20
Assists
98
Player
Kills
Deaths
Assists
KDA
L
3
10
5
0.55
W
2
0
26
15
W
4
3
18
4.33
L
0
3
4
0.67
L
1
6
4
0.5
W
11
1
19
20.5
W
Nu Wa
Majjkurdi
Nu Wa
8
1
18
17
L
1
5
6
0.8
W
Xbalanque
UncouthRecluse
Xbalanque
6
3
17
4.83
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,126
Damage
57,579
62,957
Taken
50,053
37,269
Mitigated
33,453
17,616
Healing
28,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,245
1,261
371
402
12,477
3,934
0
7,998
4,310
0
12,792
W
3,900
587
13,043
8,865
15,135
13,847
842
6,472
8,509
6,725
555
W
10,056
1,482
674
2,331
13,410
8,567
1,020
3,230
9,996
0
23,165
L
6,739
1,170
851
2,148
10,199
7,271
0
4,910
5,049
66
14,263
L
10,669
159
153
548
9,384
2,956
0
5,369
3,801
22,862
476
W
22,556
4,599
832
1,091
8,630
4,576
1,540
3,012
5,505
39,122
336
W
Nu Wa
Majjkurdi
Nu Wa
12,365
3,621
1,376
191
4,889
2,919
1,505
970
3,877
23,201
361
L
6,265
2,978
4,295
6,229
18,414
16,518
0
11,807
5,935
0
8,923
W
Xbalanque
UncouthRecluse
Xbalanque
8,702
3,428
0
260
7,989
3,544
1,269
2,058
5,897
0
18,334
L
5,208
845
658
1,961
12,483
6,590
0
6,729
5,678
15,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,289
Gold Earned
48,002
78
Minions Killed
110
0
Camps Cleared
0
787,441
Distance Traveled
833,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,981
798
7
1
0
147,269
0
W
Terra
9,796
980
7
1
0
189,454
0
W
Pele
8,746
875
19
2
0
186,165
0
L
Achilles
6,577
658
18
2
0
151,331
0
L
Scylla
7,198
720
24
2
0
164,211
0
W
Zeus
10,466
1,047
49
5
0
143,732
0
W
Nu Wa
9,727
973
14
1
0
165,826
0
L
Horus
7,295
730
8
1
0
182,486
0
W
Xbalanque
9,267
927
21
2
0
148,708
0
L
Hades
7,238
724
21
2
0
142,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role