Player Matchup

Chaac
Chaac
Silver I
JuniperIsMe
Chaac
Silver I
Level 167
God Stats
6W - 9L
1,150 SR
Queue Stats
155W - 162L
1,209 MMR
Solo
Jing Wei
Jing Wei
Gold III
Ph3r
Jing Wei
Gold III
Level 110
God Stats
1W - 1L
1,899 SR
Queue Stats
137W - 132L
1,344 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
RiverxKnight
Baron Samedi
Bronze III
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 90L
1,399 MMR
Solo
Mulan
Mulan
Bronze I
josma001
Mulan
Bronze I
Level 83
God Stats
5W - 4L
1,481 SR
Queue Stats
13W - 31L
1,094 MMR
Solo
Bacchus
Bacchus
Gold IV
l0w3ndgr00ve5
Bacchus
Gold IV
Level 108
God Stats
27W - 19L
1,611 SR
Queue Stats
509W - 515L
1,237 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,528 SR
1,256 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,691 SR
1,256 MMR
Sol
Sol
Gold V
DarkGamer2705
Sol
Gold V
Level 148
God Stats
14W - 13L
1,988 SR
Queue Stats
45W - 46L
1,369 MMR
Solo
Janus
Janus
Silver I
N0-DranK
Janus
Silver I
Level 109
God Stats
15W - 21L
1,624 SR
Queue Stats
167W - 190L
1,349 MMR
Solo
Mercury
Mercury
Gold V
NICKSTER1240
Mercury
Gold V
Level 119
God Stats
0W - 1L
1,751 SR
Queue Stats
82W - 87L
1,330 MMR
Solo
Jormungandr
Jormungandr
Silver I
NUGGETK22
Jormungandr
Silver I
Level 126
God Stats
15W - 21L
1,450 SR
Queue Stats
303W - 318L
1,078 MMR
Solo
Horus
Horus
Silver I
playboyeedior
Horus
Silver I
Level 148
God Stats
11W - 12L
1,644 SR
Queue Stats
141W - 144L
1,155 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,843
769
1,121
3,781
1,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Ph3r
Jing Wei
6
0 / 1 / 2
3,662
732
433
1,539
330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
RiverxKnight
Baron Samedi
5
0 / 2 / 1
2,925
585
430
2,038
441
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
josma001
Mulan
6
2 / 0 / 0
4,094
819
755
1,508
681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bacchus
6
0 / 0 / 1
3,536
707
1,524
2,850
1,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
Chang'eHeraBastetThor

VS

Bans
AthenaSun WukongSurtrAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,454
491
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
N0-DranK
Janus
6
1 / 1 / 1
3,986
797
1,138
1,669
425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
NICKSTER1240
Mercury
7
0 / 0 / 1
3,633
727
328
2,759
818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
NUGGETK22
Jormungandr
7
1 / 1 / 0
3,898
780
1,653
3,255
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
2 / 1 / 1
3,642
728
1,522
3,035
987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
3
Kills
4
4
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
1
1
0
1
L
Janus
N0-DranK
Janus
1
1
1
1.5
L
Mercury
NICKSTER1240
Mercury
0
0
1
0.5
L
Jormungandr
NUGGETK22
Jormungandr
1
1
0
1
W
Jing Wei
Ph3r
Jing Wei
0
1
2
1
W
Baron Samedi
RiverxKnight
Baron Samedi
0
2
1
0.25
W
Mulan
josma001
Mulan
2
0
0
2
W
Bacchus
0
0
1
0.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,263
Damage
4,641
11,716
Taken
10,718
4,143
Mitigated
3,887
5,204
Healing
3,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
1,121
0
0
1,705
3,781
1,219
0
1,494
2,287
0
18,086
L
Janus
N0-DranK
Janus
1,138
47
0
335
1,669
425
0
856
813
17,854
0
L
Mercury
NICKSTER1240
Mercury
328
207
0
558
2,759
818
0
84
2,675
0
23,297
L
Jormungandr
NUGGETK22
Jormungandr
1,653
551
0
1,009
3,255
1,657
0
312
2,943
15,291
3,872
W
Jing Wei
Ph3r
Jing Wei
433
309
0
225
1,539
330
0
0
1,539
0
18,696
W
Baron Samedi
RiverxKnight
Baron Samedi
430
64
42
545
2,038
441
0
798
1,156
5,362
0
W
Mulan
josma001
Mulan
755
73
0
715
1,508
681
301
0
1,508
0
9,707
W
Bacchus
1,524
157
0
1,972
2,850
1,472
0
265
2,547
16,234
2,547
L
1,522
689
144
1,296
3,035
987
0
659
2,376
0
10,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,060
Gold Earned
17,613
128
Minions Killed
135
0
Camps Cleared
0
485,122
Distance Traveled
429,896
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
2,454
491
0
0
0
12,409
0
W
Chaac
3,843
769
34
7
0
103,737
1
L
Janus
3,986
797
38
8
0
103,974
0
L
Mercury
3,633
727
48
10
0
123,347
0
L
Jormungandr
3,898
780
30
6
0
74,226
0
W
Jing Wei
3,662
732
40
8
0
87,620
0
W
Baron Samedi
2,925
585
6
1
0
76,277
0
W
Mulan
4,094
819
14
3
0
104,689
1
W
Bacchus
3,536
707
34
7
0
112,799
0
L
Horus
3,642
728
19
4
0
115,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role