Player Matchup

Thor
Thor
Haser1999
Thor
Level 45
God Stats
6W - 4L
1,560 SR
Queue Stats
51W - 61L
1,422 Elo+
Solo
Cthulhu
Cthulhu
ReddersTV
Cthulhu
Level 56
God Stats
4W - 1L
1,735 SR
Queue Stats
106W - 131L
1,499 Elo+
Solo
Odin
Odin
iHTaF_
Odin
Level 58
God Stats
5W - 2L
1,500 SR
Queue Stats
20W - 16L
1,485 Elo+
Solo
Anubis
Anubis
x_xdawa_zonex_x
Anubis
Level 156
God Stats
370W - 347L
1,559 SR
Queue Stats
391W - 380L
1,489 Elo+
Solo
Danzaburou
Danzaburou
zakonprodan
Danzaburou
Level 40
God Stats
13W - 16L
1,491 SR
Queue Stats
43W - 57L
1,431 Elo+
Solo
Team Averages
Level 71
1,569 SR
1,465 Elo+

VS

Team Averages
Level 75
1,526 SR
1,467 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Alexiusmimus
Olorun
Level 67
God Stats
10W - 6L
1,629 SR
Queue Stats
81W - 85L
1,479 Elo+
Solo
Arachne
Arachne
Erlingaz
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,467 Elo+
Party 1
Bacchus
Bacchus
GhandiG335
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 91L
1,431 Elo+
Solo
Guan Yu
Guan Yu
Ishimatzu
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 148L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 0 / 2
5,585
559
3,457
8,511
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
ReddersTV
Cthulhu
11
4 / 0 / 6
7,183
718
4,797
8,443
6,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Odin
iHTaF_
Odin
10
1 / 3 / 1
5,509
551
3,720
8,084
5,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 0 / 1
6,570
657
1,551
1,602
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
zakonprodan
Danzaburou
11
6 / 0 / 3
6,468
647
3,420
5,638
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 1 / 2
5,272
527
2,760
3,374
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
8
0 / 6 / 0
4,762
476
5,223
6,379
1,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Arachne
Erlingaz
Arachne
9
2 / 0 / 0
5,110
511
1,352
4,188
1,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
GhandiG335
Bacchus
6
0 / 4 / 0
4,558
456
2,694
6,516
3,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
Ishimatzu
Guan Yu
9
1 / 2 / 2
5,653
565
4,087
7,571
5,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
3
3
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
2
1
L
Olorun
0
6
0
0
L
Arachne
Erlingaz
Arachne
2
0
0
2
L
Bacchus
GhandiG335
Bacchus
0
4
0
0
W
Thor
2
0
2
3
L
Guan Yu
Ishimatzu
Guan Yu
1
2
2
1
W
Cthulhu
ReddersTV
Cthulhu
4
0
6
7
W
Odin
iHTaF_
Odin
1
3
1
0.5
W
0
0
1
0.5
W
Danzaburou
zakonprodan
Danzaburou
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,945
Damage
16,116
32,278
Taken
28,028
16,620
Mitigated
13,134
10,966
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,760
556
0
1,214
3,374
773
0
1,465
1,681
29,726
0
L
Olorun
5,223
2,615
120
921
6,379
1,600
0
2,801
3,578
26,566
0
L
Arachne
Erlingaz
Arachne
1,352
576
0
3,134
4,188
1,125
0
96
4,052
0
19,765
L
Bacchus
GhandiG335
Bacchus
2,694
321
0
1,359
6,516
3,789
0
1,553
4,963
11,077
0
W
Thor
3,457
915
0
4,321
8,511
2,605
0
1,776
6,680
0
35,058
L
Guan Yu
Ishimatzu
Guan Yu
4,087
855
324
3,122
7,571
5,847
0
0
7,571
0
31,225
W
Cthulhu
ReddersTV
Cthulhu
4,797
506
46
1,437
8,443
6,288
0
3,901
4,302
27,624
1,050
W
Odin
iHTaF_
Odin
3,720
1,661
0
1,746
8,084
5,013
0
687
7,397
0
25,076
W
1,551
0
0
746
1,602
800
0
414
1,188
48,707
2,125
W
Danzaburou
zakonprodan
Danzaburou
3,420
1,165
0
2,670
5,638
1,914
1,053
3,555
2,034
0
37,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,315
Gold Earned
25,355
345
Minions Killed
216
0
Camps Cleared
0
1,024,119
Distance Traveled
970,957
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,272
527
62
6
0
207,554
1
L
Olorun
4,762
476
49
5
0
186,062
0
L
Arachne
5,110
511
43
4
0
224,463
0
L
Bacchus
4,558
456
6
1
0
156,128
0
W
Thor
5,585
559
67
7
0
234,500
1
L
Guan Yu
5,653
565
56
6
0
196,750
2
W
Cthulhu
7,183
718
50
5
0
220,512
0
W
Odin
5,509
551
47
5
0
183,654
7
W
Anubis
6,570
657
116
12
0
183,539
2
W
Danzaburou
6,468
647
65
7
0
201,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role