Player Matchup

King Arthur
King Arthur
AriLeadHand
King Arthur
Level 109
God Stats
18W - 24L
1,583 SR
Queue Stats
153W - 171L
1,511 Elo+
Solo
Kumbhakarna
Kumbhakarna
CrisTheAlmighty
Kumbhakarna
Level 154
God Stats
3W - 10L
1,304 SR
Queue Stats
176W - 160L
1,518 Elo+
Solo
Erlang Shen
Erlang Shen
Rogziel333
Erlang Shen
Level 228
God Stats
4W - 5L
1,437 SR
Queue Stats
280W - 277L
1,498 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
correia2292
Morgan Le Fay
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 199L
1,457 Elo+
Solo
Danzaburou
Danzaburou
secretchicago333
Danzaburou
Level 147
God Stats
4W - 10L
1,202 SR
Queue Stats
328W - 324L
1,467 Elo+
Solo
Team Averages
Level 153
1,405 SR
1,490 Elo+

VS

Team Averages
Level 147
1,491 SR
1,522 Elo+
Thor
Thor
 
Thor
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
NinGangsta
Sobek
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
389W - 382L
1,328 Elo+
Party 1
Neith
Neith
PolishKIng0913
Neith
Level 69
God Stats
36W - 38L
1,579 SR
Queue Stats
50W - 55L
1,495 Elo+
Party 1
Ix Chel
Ix Chel
RecklessEnigma_
Ix Chel
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,722 Elo+
Party 2
Osiris
Osiris
iRarelyGetTired
Osiris
Level 165
God Stats
5W - 3L
1,378 SR
Queue Stats
54W - 42L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AriLeadHand
King Arthur
14
0 / 2 / 0
7,870
525
10,584
17,326
15,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
CrisTheAlmighty
Kumbhakarna
12
5 / 2 / 2
7,448
497
8,338
11,357
9,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
Rogziel333
Erlang Shen
13
2 / 4 / 2
7,079
472
6,908
16,914
7,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
correia2292
Morgan Le Fay
13
1 / 6 / 0
7,186
479
4,871
11,384
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
secretchicago333
Danzaburou
12
1 / 1 / 4
7,345
490
8,676
8,232
2,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
5 / 3 / 6
8,168
545
9,443
11,745
4,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
10
0 / 4 / 5
6,188
413
5,377
19,778
10,730
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 2 / 3
7,629
509
5,480
8,594
2,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 1 / 6
8,953
597
7,907
7,998
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 0 / 0
9,710
647
13,268
16,995
17,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
9
Kills
15
15
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
3
6
2.67
L
King Arthur
AriLeadHand
King Arthur
0
2
0
0
L
Kumbhakarna
CrisTheAlmighty
Kumbhakarna
5
2
2
3
W
Sobek
0
4
5
0.63
W
4
2
3
2.75
W
3
1
6
6
L
Erlang Shen
Rogziel333
Erlang Shen
2
4
2
0.75
L
Morgan Le Fay
correia2292
Morgan Le Fay
1
6
0
0.17
W
3
0
0
3
L
Danzaburou
secretchicago333
Danzaburou
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,377
Damage
41,475
65,213
Taken
65,110
37,988
Mitigated
38,412
21,860
Healing
26,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,443
2,008
0
2,043
11,745
4,599
540
2,276
9,469
0
55,200
L
King Arthur
AriLeadHand
King Arthur
10,584
1,178
0
4,560
17,326
15,377
0
0
17,326
239
64,155
L
Kumbhakarna
CrisTheAlmighty
Kumbhakarna
8,338
781
0
2,427
11,357
9,116
0
3,809
7,548
26,298
0
W
Sobek
5,377
476
0
8,398
19,778
10,730
144
3,746
16,032
17,872
698
W
5,480
2,429
0
2,423
8,594
2,685
845
2,901
5,693
0
45,688
W
7,907
1,177
1,436
2,710
7,998
2,762
624
4,127
3,871
66,021
0
L
Erlang Shen
Rogziel333
Erlang Shen
6,908
3,612
0
7,866
16,914
7,069
0
2,426
14,488
0
59,552
L
Morgan Le Fay
correia2292
Morgan Le Fay
4,871
58
0
2,444
11,384
3,799
0
5,894
5,490
46,648
2,058
W
13,268
6,420
0
9,715
16,995
17,636
0
86
16,909
0
83,759
L
Danzaburou
secretchicago333
Danzaburou
8,676
3,042
0
4,563
8,232
2,627
661
1,041
7,191
0
56,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,928
Gold Earned
40,648
420
Minions Killed
420
0
Camps Cleared
0
1,420,975
Distance Traveled
1,396,580
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,168
545
76
5
0
305,012
5
L
King Arthur
7,870
525
131
9
0
280,487
2
L
Kumbhakarna
7,448
497
23
2
0
263,247
0
W
Sobek
6,188
413
21
1
0
295,649
5
W
Neith
7,629
509
73
5
0
242,864
6
W
Ix Chel
8,953
597
110
7
0
303,626
7
L
Erlang Shen
7,079
472
87
6
0
335,224
4
L
Morgan Le Fay
7,186
479
83
6
0
261,452
0
W
Osiris
9,710
647
140
9
0
249,429
0
L
Danzaburou
7,345
490
96
6
0
280,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role