Player Matchup

Fenrir
Fenrir
LEGRINCH5459
Fenrir
Level 48
God Stats
3W - 5L
1,462 SR
Queue Stats
93W - 89L
1,411 Elo+
Party 2
Hel
Hel
MashiiiV
Hel
Level 87
God Stats
18W - 11L
1,592 SR
Queue Stats
145W - 144L
1,421 Elo+
Party 2
Apollo
Apollo
gektor1274
Apollo
Level 83
God Stats
0W - 2L
1,250 SR
Queue Stats
59W - 67L
1,398 Elo+
Solo
Surtr
Surtr
john41000
Surtr
Level 78
God Stats
3W - 8L
1,312 SR
Queue Stats
106W - 104L
1,431 Elo+
Party 2
Scylla
Scylla
leixoesTheMan
Scylla
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 199L
1,435 Elo+
Solo
Team Averages
Level 77
1,423 SR
1,419 Elo+

VS

Team Averages
Level 64
1,557 SR
1,371 Elo+
Arachne
Arachne
Biig_Jy
Arachne
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,425 Elo+
Solo
Maui
Maui
MPeacekeeper
Maui
Level 81
God Stats
2W - 3L
1,572 SR
Queue Stats
2W - 11L
1,132 Elo+
Solo
Gilgamesh
Gilgamesh
iDJxy
Gilgamesh
Level 48
God Stats
5W - 0L
1,828 SR
Queue Stats
20W - 26L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
iJCxy
Sun Wukong
Level 29
God Stats
2W - 2L
1,444 SR
Queue Stats
8W - 9L
1,607 Elo+
Party 1
Medusa
Medusa
paquitolima
Medusa
Level 79
God Stats
6W - 8L
1,442 SR
Queue Stats
12W - 26L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 5 / 0
5,132
513
3,319
10,020
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 4 / 0
4,496
450
2,114
6,468
2,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Apollo
gektor1274
Apollo
7
0 / 4 / 0
4,188
419
1,562
7,773
2,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Surtr
john41000
Surtr
10
3 / 3 / 0
5,548
555
3,819
7,446
4,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

8
0 / 4 / 1
4,741
474
1,272
6,004
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Biig_Jy
Arachne
11
6 / 0 / 3
6,668
667
5,010
7,065
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

9
2 / 1 / 5
5,449
545
2,409
6,352
4,637
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
iDJxy
Gilgamesh
11
4 / 3 / 0
6,282
628
5,425
7,253
4,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
iJCxy
Sun Wukong
10
2 / 2 / 3
5,623
562
4,652
6,096
3,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
11
6 / 0 / 2
6,536
654
8,180
6,446
2,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
6
Kills
20
20
Deaths
6
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
Biig_Jy
Arachne
6
0
3
7.5
L
Fenrir
2
5
0
0.4
W
2
1
5
4.5
L
1
4
0
0.25
L
Apollo
gektor1274
Apollo
0
4
0
0
W
Gilgamesh
iDJxy
Gilgamesh
4
3
0
1.33
W
Sun Wukong
iJCxy
Sun Wukong
2
2
3
1.75
L
Surtr
john41000
Surtr
3
3
0
1
L
0
4
1
0.13
W
Medusa
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,086
Damage
25,676
37,711
Taken
33,212
14,218
Mitigated
17,007
11,547
Healing
8,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Biig_Jy
Arachne
5,010
4,306
0
2,051
7,065
2,518
82
418
6,647
0
41,373
L
Fenrir
3,319
520
0
2,965
10,020
3,501
0
0
9,830
0
32,455
W
2,409
506
130
487
6,352
4,637
340
1,057
5,295
12,338
0
L
2,114
295
1,535
2,420
6,468
2,826
0
1,213
5,255
18,174
0
L
Apollo
gektor1274
Apollo
1,562
401
0
780
7,773
2,458
0
1,196
6,577
0
17,005
W
Gilgamesh
iDJxy
Gilgamesh
5,425
1,943
0
1,908
7,253
4,386
0
132
6,804
0
27,137
W
Sun Wukong
iJCxy
Sun Wukong
4,652
873
0
1,798
6,096
3,156
36
1,046
5,050
0
19,400
L
Surtr
john41000
Surtr
3,819
2,147
0
2,535
7,446
4,081
0
0
7,374
199
23,464
L
1,272
431
0
1,312
6,004
1,352
0
0
5,688
14,658
1,287
W
Medusa
8,180
1,775
0
1,849
6,446
2,310
1,079
1,057
5,389
0
45,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,105
Gold Earned
30,558
197
Minions Killed
238
0
Camps Cleared
0
864,982
Distance Traveled
930,313
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,668
667
75
8
0
192,893
0
L
Fenrir
5,132
513
68
7
0
194,973
0
W
Maui
5,449
545
24
2
0
188,388
1
L
Hel
4,496
450
33
3
0
171,023
1
L
Apollo
4,188
419
31
3
0
182,926
0
W
Gilgamesh
6,282
628
53
5
0
161,912
2
W
Sun Wukong
5,623
562
23
2
0
192,202
1
L
Surtr
5,548
555
41
4
0
180,525
0
L
Scylla
4,741
474
24
2
0
135,535
0
W
Medusa
6,536
654
63
6
0
194,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role