Player Matchup

Medusa
Medusa
ImTheGoat23x
Medusa
Level 41
God Stats
18W - 11L
1,534 SR
Queue Stats
98W - 99L
1,441 Elo+
Party 2
Danzaburou
Danzaburou
Javentofly
Danzaburou
Level 69
God Stats
8W - 4L
1,553 SR
Queue Stats
172W - 182L
1,415 Elo+
Solo
Bastet
Bastet
Maycky080
Bastet
Level 46
God Stats
4W - 0L
1,500 SR
Queue Stats
95W - 103L
1,366 Elo+
Solo
Cthulhu
Cthulhu
Sykeo-
Cthulhu
Level 47
God Stats
5W - 2L
1,290 SR
Queue Stats
71W - 64L
1,395 Elo+
Party 2
King Arthur
King Arthur
Willis1059
King Arthur
Level 57
God Stats
4W - 4L
1,257 SR
Queue Stats
99W - 122L
1,425 Elo+
Solo
Team Averages
Level 52
1,427 SR
1,408 Elo+

VS

Team Averages
Level 71
1,601 SR
1,518 Elo+
Chaac
Chaac
 
Chaac
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Fizzuk25
Cu Chulainn
Level 31
God Stats
1W - 3L
1,699 SR
Queue Stats
15W - 21L
1,711 Elo+
Solo
Anubis
Anubis
Intrisi
Anubis
Level 27
God Stats
3W - 2L
1,835 SR
Queue Stats
31W - 25L
1,534 Elo+
Party 1
Bacchus
Bacchus
NotNewB
Bacchus
Level 86
God Stats
3W - 5L
1,538 SR
Queue Stats
201W - 199L
1,477 Elo+
Party 1
Ao Kuang
Ao Kuang
lil jorgerap
Ao Kuang
Level 128
God Stats
277W - 257L
1,431 SR
Queue Stats
278W - 259L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
6 / 0 / 6
7,857
561
7,977
5,644
2,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Danzaburou
Javentofly
Danzaburou
12
4 / 5 / 6
7,309
522
10,009
10,274
2,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bastet
Maycky080
Bastet
14
6 / 0 / 4
7,870
562
8,263
9,667
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Sykeo-
Cthulhu
13
3 / 1 / 11
7,503
536
7,049
7,147
6,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Willis1059
King Arthur
13
4 / 2 / 1
7,897
564
8,506
13,538
11,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 4 / 1
6,284
449
3,721
13,275
13,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
Fizzuk25
Cu Chulainn
11
2 / 4 / 0
6,708
479
6,074
11,625
8,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Intrisi
Anubis
11
4 / 7 / 0
6,839
489
3,834
9,655
3,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
NotNewB
Bacchus
11
1 / 3 / 5
6,405
458
7,880
11,456
5,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
lil jorgerap
Ao Kuang
12
0 / 5 / 2
6,951
497
4,959
10,158
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
23
Kills
8
8
Deaths
23
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
1
0.38
L
Cu Chulainn
Fizzuk25
Cu Chulainn
2
4
0
0.5
W
Medusa
6
0
6
9
L
Anubis
Intrisi
Anubis
4
7
0
0.57
W
Danzaburou
Javentofly
Danzaburou
4
5
6
1.4
W
Bastet
Maycky080
Bastet
6
0
4
8
L
Bacchus
NotNewB
Bacchus
1
3
5
1.17
W
Cthulhu
Sykeo-
Cthulhu
3
1
11
8.5
W
King Arthur
Willis1059
King Arthur
4
2
1
2.25
L
Ao Kuang
lil jorgerap
Ao Kuang
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,804
Damage
26,468
46,270
Taken
56,169
25,415
Mitigated
34,779
10,800
Healing
12,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,721
300
0
4,441
13,275
13,132
0
2,886
10,389
0
26,107
L
Cu Chulainn
Fizzuk25
Cu Chulainn
6,074
1,091
0
839
11,625
8,937
0
1,119
10,506
0
31,063
W
Medusa
7,977
3,341
0
1,682
5,644
2,036
1,212
1,098
4,506
0
50,791
L
Anubis
Intrisi
Anubis
3,834
102
45
1,869
9,655
3,671
0
11
9,644
44,586
208
W
Danzaburou
Javentofly
Danzaburou
10,009
2,973
0
2,821
10,274
2,810
240
4,997
5,277
0
43,284
W
Bastet
Maycky080
Bastet
8,263
1,754
0
2,412
9,667
2,814
16
4,752
4,875
0
47,961
L
Bacchus
NotNewB
Bacchus
7,880
1,302
0
2,710
11,456
5,866
0
1,592
9,864
41,562
1,305
W
Cthulhu
Sykeo-
Cthulhu
7,049
263
50
1,724
7,147
6,003
0
3,051
4,023
37,109
0
W
King Arthur
Willis1059
King Arthur
8,506
635
0
2,111
13,538
11,752
90
2,143
10,895
989
44,062
L
Ao Kuang
lil jorgerap
Ao Kuang
4,959
1,004
0
2,894
10,158
3,173
1,749
1,918
8,240
42,873
2,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,436
Gold Earned
33,187
364
Minions Killed
298
0
Camps Cleared
0
1,401,407
Distance Traveled
1,347,759
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,284
449
38
3
0
274,515
4
L
Cu Chulainn
6,708
479
49
4
0
263,675
5
W
Medusa
7,857
561
99
7
0
262,473
0
L
Anubis
6,839
489
69
5
0
242,017
0
W
Danzaburou
7,309
522
56
4
0
261,384
0
W
Bastet
7,870
562
85
6
0
326,356
0
L
Bacchus
6,405
458
59
4
0
314,415
0
W
Cthulhu
7,503
536
48
3
0
266,465
2
W
King Arthur
7,897
564
76
5
0
284,729
0
L
Ao Kuang
6,951
497
83
6
0
253,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role