Player Matchup

Thanatos
Thanatos
JuSt_SkILL_OLTAA
Thanatos
Level 140
God Stats
7W - 5L
1,768 SR
Queue Stats
128W - 134L
1,475 Elo+
Party 2
Yemoja
Yemoja
JuaquiTGOD
Yemoja
Level 97
God Stats
3W - 2L
1,696 SR
Queue Stats
118W - 128L
1,502 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Kruke1012
Tsukuyomi
Level 117
God Stats
12W - 7L
1,664 SR
Queue Stats
131W - 135L
1,475 Elo+
Party 2
Ishtar
Ishtar
Laichnschaender
Ishtar
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 104L
1,482 Elo+
Solo
Medusa
Medusa
aletikitaka
Medusa
Level 46
God Stats
1W - 2L
1,275 SR
Queue Stats
85W - 104L
1,494 Elo+
Party 3
Team Averages
Level 104
1,581 SR
1,486 Elo+

VS

Team Averages
Level 150
1,541 SR
1,504 Elo+
Xing Tian
Xing Tian
DarkFO0l
Xing Tian
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 62L
1,495 Elo+
Solo
Artemis
Artemis
F1BZ
Artemis
Level 155
God Stats
2W - 0L
1,721 SR
Queue Stats
16W - 11L
1,572 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jeicsuli
Morgan Le Fay
Level 139
God Stats
6W - 4L
1,584 SR
Queue Stats
231W - 220L
1,525 Elo+
Solo
Hel
Hel
Nubian_god
Hel
Level 223
God Stats
1W - 0L
1,602 SR
Queue Stats
18W - 15L
1,546 Elo+
Party 1
Ullr
Ullr
АfIR
Ullr
Level 163
God Stats
4W - 7L
1,297 SR
Queue Stats
175W - 192L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 6
8,450
768
9,202
11,902
4,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
JuaquiTGOD
Yemoja
15
2 / 3 / 8
8,234
749
4,776
10,288
8,558
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Tsukuyomi
Kruke1012
Tsukuyomi
15
4 / 6 / 6
8,875
807
17,613
12,525
4,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 5 / 8
7,966
724
15,417
11,796
4,109
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Medusa
14
2 / 5 / 7
8,148
741
8,323
12,709
4,662
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DarkFO0l
Xing Tian
14
1 / 6 / 14
8,789
799
4,669
18,172
16,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
F1BZ
Artemis
16
6 / 1 / 12
9,401
855
20,417
12,851
5,699
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morgan Le Fay
Jeicsuli
Morgan Le Fay
15
3 / 3 / 12
8,758
796
14,711
11,633
5,321
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 3 / 15
8,107
737
6,428
12,722
4,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
АfIR
Ullr
18
12 / 1 / 7
10,607
964
10,223
12,769
6,887
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
82
14
Kills
22
22
Deaths
14
35
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
DarkFO0l
Xing Tian
1
6
14
1.33
W
Artemis
F1BZ
Artemis
6
1
12
12
W
Morgan Le Fay
Jeicsuli
Morgan Le Fay
3
3
12
3
L
4
3
6
2.33
L
Yemoja
JuaquiTGOD
Yemoja
2
3
8
2
L
Tsukuyomi
Kruke1012
Tsukuyomi
4
6
6
1.17
L
2
5
8
1.2
W
0
3
15
2.5
L
Medusa
2
5
7
1.1
W
Ullr
АfIR
Ullr
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,331
Damage
56,448
59,220
Taken
68,147
26,711
Mitigated
39,465
21,928
Healing
35,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
DarkFO0l
Xing Tian
4,669
110
3,174
2,464
18,172
16,913
0
1,299
16,873
8,073
248
W
Artemis
F1BZ
Artemis
20,417
2,188
1,609
2,216
12,851
5,699
226
362
12,489
0
28,277
W
Morgan Le Fay
Jeicsuli
Morgan Le Fay
14,711
1,064
1,074
1,524
11,633
5,321
926
1,085
10,548
29,537
0
L
9,202
436
712
4,992
11,902
4,508
0
4,861
7,041
0
17,519
L
Yemoja
JuaquiTGOD
Yemoja
4,776
753
6,843
1,700
10,288
8,558
0
4,631
5,657
9,867
766
L
Tsukuyomi
Kruke1012
Tsukuyomi
17,613
1,552
789
843
12,525
4,874
0
6,399
6,126
0
38,748
L
15,417
7,733
654
1,073
11,796
4,109
0
3,782
8,014
0
23,256
W
6,428
239
12,998
7,642
12,722
4,645
0
540
12,182
13,724
334
L
Medusa
8,323
2,916
1,355
2,967
12,709
4,662
0
5,843
6,866
0
19,735
W
Ullr
АfIR
Ullr
10,223
1,877
1,057
1,487
12,769
6,887
1,839
913
11,856
0
30,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,673
Gold Earned
45,662
111
Minions Killed
115
0
Camps Cleared
0
1,037,219
Distance Traveled
1,119,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,789
799
8
1
0
228,105
0
W
Artemis
9,401
855
16
1
0
246,254
0
W
Morgan Le Fay
8,758
796
24
2
0
220,685
0
L
Thanatos
8,450
768
25
2
0
230,716
0
L
Yemoja
8,234
749
11
1
0
210,798
0
L
Tsukuyomi
8,875
807
35
3
0
205,614
0
L
Ishtar
7,966
724
21
2
0
181,659
0
W
Hel
8,107
737
23
2
0
222,057
0
L
Medusa
8,148
741
19
2
0
208,432
0
W
Ullr
10,607
964
44
4
0
202,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role