Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Red_Ghost90_
Heimdallr
Level 157
God Stats
9W - 8L
1,597 SR
Queue Stats
338W - 344L
1,514 Elo+
Solo
Osiris
Osiris
Solomon4Awesome
Osiris
Level 152
God Stats
0W - 4L
1,158 SR
Queue Stats
306W - 394L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
W1CKEDWAYZ08976
Baron Samedi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,411 Elo+
Solo
Kuzenbo
Kuzenbo
myrjy101
Kuzenbo
Level 112
God Stats
17W - 19L
1,464 SR
Queue Stats
70W - 69L
1,429 Elo+
Solo
Team Averages
Level 132
1,444 SR
1,453 Elo+

VS

Team Averages
Level 127
1,624 SR
1,498 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Frootloops6481
Medusa
Level 99
God Stats
3W - 1L
1,727 SR
Queue Stats
4W - 4L
1,397 Elo+
Party 2
Baron Samedi
Baron Samedi
Saddleface17
Baron Samedi
Level 148
God Stats
11W - 7L
1,891 SR
Queue Stats
308W - 304L
1,503 Elo+
Solo
Sobek
Sobek
XGhostFACEX0
Sobek
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,562 Elo+
Party 2
Nu Wa
Nu Wa
datF1YA
Nu Wa
Level 129
God Stats
24W - 19L
1,502 SR
Queue Stats
216W - 211L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 2 / 3
6,507
592
6,798
7,273
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Red_Ghost90_
Heimdallr
11
0 / 2 / 0
5,431
494
1,004
5,772
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 2
6,126
557
2,965
7,445
4,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
W1CKEDWAYZ08976
Baron Samedi
6
0 / 1 / 0
4,144
377
529
1,885
675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
myrjy101
Kuzenbo
8
2 / 2 / 2
4,810
437
1,476
5,421
2,468
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 1 / 0
5,561
506
501
6,336
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 3
5,645
513
3,098
4,947
1,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
Saddleface17
Baron Samedi
13
3 / 0 / 0
7,702
700
4,227
4,714
1,826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 2
5,405
491
3,991
9,821
5,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
datF1YA
Nu Wa
12
3 / 0 / 3
7,372
670
2,845
1,917
477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
5
Kills
8
8
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
3
1.75
W
Amaterasu
 
Amaterasu
1
1
0
1
W
0
1
3
1.5
L
Heimdallr
Red_Ghost90_
Heimdallr
0
2
0
0
W
Baron Samedi
Saddleface17
Baron Samedi
3
0
0
3
L
1
1
2
2
L
Baron Samedi
W1CKEDWAYZ08976
Baron Samedi
0
1
0
0
W
1
3
2
0.67
W
Nu Wa
datF1YA
Nu Wa
3
0
3
4.5
L
Kuzenbo
myrjy101
Kuzenbo
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,772
Damage
14,662
27,796
Taken
27,735
11,048
Mitigated
12,105
8,335
Healing
9,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,798
2,608
0
4,616
7,273
1,996
90
2,746
4,491
46,877
2,780
W
Amaterasu
 
Amaterasu
501
274
0
858
6,336
2,926
0
626
5,710
0
32,652
W
3,098
882
0
778
4,947
1,279
631
2,362
2,585
0
40,402
L
Heimdallr
Red_Ghost90_
Heimdallr
1,004
346
0
1,829
5,772
1,909
0
3,506
2,266
0
31,980
W
Baron Samedi
Saddleface17
Baron Samedi
4,227
125
0
3,507
4,714
1,826
0
0
4,714
51,663
1,146
L
2,965
1,439
0
962
7,445
4,000
0
1,338
6,046
0
57,091
L
Baron Samedi
W1CKEDWAYZ08976
Baron Samedi
529
41
0
127
1,885
675
0
812
954
9,649
0
W
3,991
166
0
3,544
9,821
5,597
76
5,069
4,752
18,071
1,743
W
Nu Wa
datF1YA
Nu Wa
2,845
331
0
614
1,917
477
171
727
1,190
42,574
1,803
L
Kuzenbo
myrjy101
Kuzenbo
1,476
298
0
801
5,421
2,468
84
1,934
3,332
13,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,018
Gold Earned
31,685
278
Minions Killed
349
0
Camps Cleared
0
844,259
Distance Traveled
1,121,793
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,507
592
82
7
0
198,017
0
W
Amaterasu
5,561
506
62
6
0
277,642
1
W
Medusa
5,645
513
60
5
0
219,662
0
L
Heimdallr
5,431
494
62
6
0
166,356
2
W
Baron Samedi
7,702
700
105
10
0
172,920
0
L
Osiris
6,126
557
100
9
0
234,493
0
L
Baron Samedi
4,144
377
15
1
0
70,259
0
W
Sobek
5,405
491
41
4
0
234,775
4
W
Nu Wa
7,372
670
81
7
0
216,794
2
L
Kuzenbo
4,810
437
19
2
0
175,134
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role