Player Matchup

Loki
Loki
Cinderello
Loki
Level 158
God Stats
5W - 8L
1,326 SR
Queue Stats
471W - 459L
1,474 Elo+
Solo
Horus
Horus
MindYourOwn
Horus
Level 253
God Stats
8W - 6L
1,310 SR
Queue Stats
655W - 671L
1,443 Elo+
Solo
Erlang Shen
Erlang Shen
SMartin10_
Erlang Shen
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ganesha
Ganesha
Slarex
Ganesha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 61L
1,404 Elo+
Solo
Artemis
Artemis
SpottySpiderpig
Artemis
Level 121
God Stats
9W - 12L
1,390 SR
Queue Stats
514W - 684L
1,368 Elo+
Solo
Team Averages
Level 116
1,405 SR
1,438 Elo+

VS

Team Averages
Level 116
1,513 SR
1,476 Elo+
Raijin
Raijin
 
Raijin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
DeathOfMachine
Terra
Level 85
God Stats
5W - 5L
1,405 SR
Queue Stats
484W - 509L
1,478 Elo+
Solo
Hou Yi
Hou Yi
EmpoweredDancer
Hou Yi
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
173W - 187L
1,409 Elo+
Solo
Sol
Sol
purple_aki2000
Sol
Level 58
God Stats
3W - 3L
1,660 SR
Queue Stats
102W - 85L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
5,119
1,024
3,561
4,803
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 4
5,223
1,045
3,450
6,535
4,629
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Erlang Shen
SMartin10_
Erlang Shen
10
2 / 1 / 3
5,719
1,144
3,673
5,619
4,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
Slarex
Ganesha
9
0 / 1 / 5
5,139
1,028
2,610
4,894
5,162
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 1 / 3
5,597
1,119
5,104
2,884
1,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 2 / 2
5,369
1,074
4,149
3,882
939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
 
Thor
10
2 / 2 / 2
5,171
1,034
3,738
6,376
4,139
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 1 / 4
5,245
1,049
3,670
7,255
5,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
3 / 0 / 2
5,794
1,159
6,131
2,970
933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

1
0 / 0 / 0
1,276
255
0
0
0

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
5
Kills
5
5
Deaths
5
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
2
2
0.5
L
Thor
 
Thor
2
2
2
1.5
W
1
2
3
1.25
L
0
1
4
2
L
3
0
2
4
W
1
0
4
3
W
Erlang Shen
SMartin10_
Erlang Shen
2
1
3
3.5
W
Ganesha
Slarex
Ganesha
0
1
5
2.5
W
1
1
3
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,398
Damage
17,688
24,735
Taken
20,483
17,342
Mitigated
11,891
10,769
Healing
7,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,149
260
185
958
3,882
939
0
387
3,322
10,532
0
L
Thor
 
Thor
3,738
505
503
1,169
6,376
4,139
0
646
5,588
0
4,879
W
3,561
601
428
342
4,803
2,108
0
1,231
3,572
0
10,015
L
3,670
295
2,194
2,546
7,255
5,880
0
1,361
5,818
5,830
0
L
6,131
1,981
312
50
2,970
933
0
216
2,754
0
14,240
W
3,450
1,421
2,751
2,549
6,535
4,629
0
2,953
3,582
0
5,461
W
Erlang Shen
SMartin10_
Erlang Shen
3,673
1,606
1,653
1,940
5,619
4,290
0
1,218
4,401
0
9,110
W
Ganesha
Slarex
Ganesha
2,610
234
253
194
4,894
5,162
0
1,577
3,317
3,275
0
W
5,104
1,789
348
311
2,884
1,153
0
840
2,044
0
14,845
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,797
Gold Earned
22,855
53
Minions Killed
37
0
Camps Cleared
0
521,655
Distance Traveled
423,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,369
1,074
15
3
0
99,713
0
L
Thor
5,171
1,034
3
1
0
102,162
0
W
Loki
5,119
1,024
15
3
0
112,983
0
L
Terra
5,245
1,049
2
0
0
110,980
0
L
Hou Yi
5,794
1,159
17
3
0
110,574
0
W
Horus
5,223
1,045
10
2
0
101,170
0
W
Erlang Shen
5,719
1,144
12
2
0
111,972
0
W
Ganesha
5,139
1,028
1
0
0
103,151
0
W
Artemis
5,597
1,119
15
3
0
92,379
0
L
Sol
1,276
255
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role