Player Matchup

Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
FoxHunterLV
Sylvanus
Level 77
God Stats
0W - 1L
1,469 SR
Queue Stats
299W - 329L
1,446 Elo+
Party 1
Lancelot
Lancelot
RBLoveFox
Lancelot
Level 81
God Stats
3W - 2L
1,661 SR
Queue Stats
310W - 340L
1,446 Elo+
Party 1
Fenrir
Fenrir
WaterLeafImports
Fenrir
Level 68
God Stats
6W - 9L
1,420 SR
Queue Stats
465W - 446L
1,428 Elo+
Solo
Janus
Janus
xTNTxCARLOS
Janus
Level 187
God Stats
1W - 3L
1,703 SR
Queue Stats
183W - 198L
1,477 Elo+
Solo
Team Averages
Level 112
1,551 SR
1,459 Elo+

VS

Team Averages
Level 99
1,464 SR
1,509 Elo+
Discordia
Discordia
Brummell
Discordia
Level 146
God Stats
5W - 1L
1,703 SR
Queue Stats
224W - 200L
1,450 Elo+
Solo
Ares
Ares
Fer_Gamer15
Ares
Level 147
God Stats
1W - 1L
1,328 SR
Queue Stats
26W - 37L
1,521 Elo+
Solo
Guan Yu
Guan Yu
Geotzo
Guan Yu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 66L
1,422 Elo+
Solo
Hercules
Hercules
Striker-Consta
Hercules
Level 28
God Stats
1W - 1L
1,289 SR
Queue Stats
67W - 89L
1,451 Elo+
Solo
Surtr
Surtr
vCxnnorr
Surtr
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 65L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
5
0 / 0 / 0
4,408
882
0
0
0
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
FoxHunterLV
Sylvanus
11
0 / 2 / 2
5,781
1,156
3,720
5,920
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Lancelot
RBLoveFox
Lancelot
10
1 / 0 / 1
5,319
1,064
3,157
4,542
2,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 3 / 1
5,163
1,033
2,957
5,105
4,699
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 1 / 2
5,541
1,108
6,727
3,564
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Brummell
Discordia
12
1 / 1 / 4
6,046
1,209
5,656
3,082
1,085
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 4
5,953
1,191
4,109
5,103
4,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Geotzo
Guan Yu
1
0 / 0 / 0
1,508
302
0
0
0
Hercules
12
3 / 0 / 2
6,365
1,273
4,699
8,422
4,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Surtr
vCxnnorr
Surtr
11
1 / 0 / 4
6,017
1,203
2,520
5,715
2,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
2
Kills
6
6
Deaths
2
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
0
0
W
Discordia
Brummell
Discordia
1
1
4
3
W
1
1
4
3
L
Sylvanus
FoxHunterLV
Sylvanus
0
2
2
0.5
W
Guan Yu
Geotzo
Guan Yu
0
0
0
0
L
Lancelot
RBLoveFox
Lancelot
1
0
1
1.5
W
Hercules
3
0
2
4
L
1
3
1
0.5
W
Surtr
vCxnnorr
Surtr
1
0
4
3
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,561
Damage
16,984
19,131
Taken
22,322
13,775
Mitigated
12,840
6,281
Healing
8,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
Brummell
Discordia
5,656
196
162
367
3,082
1,085
0
1,156
1,894
15,258
454
W
4,109
121
0
976
5,103
4,516
0
2,042
2,803
4,780
2,103
L
Sylvanus
FoxHunterLV
Sylvanus
3,720
583
1,057
1,723
5,920
4,808
0
3,139
2,781
5,694
0
W
Guan Yu
Geotzo
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
L
Lancelot
RBLoveFox
Lancelot
3,157
452
582
1,099
4,542
2,973
0
1,607
2,935
0
6,991
W
Hercules
4,699
1,284
89
4,086
8,422
4,893
0
4,346
3,672
0
8,600
L
2,957
168
91
503
5,105
4,699
0
2,656
2,449
0
6,088
W
Surtr
vCxnnorr
Surtr
2,520
831
98
2,477
5,715
2,346
0
2,061
3,506
253
11,355
L
6,727
50
253
973
3,564
1,295
0
1,894
1,670
18,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,212
Gold Earned
25,889
55
Minions Killed
66
0
Camps Cleared
0
484,397
Distance Traveled
459,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,408
882
0
0
0
0
0
W
Discordia
6,046
1,209
21
4
0
98,027
0
W
Ares
5,953
1,191
2
0
0
103,254
0
L
Sylvanus
5,781
1,156
10
2
0
112,312
0
W
Guan Yu
1,508
302
0
0
0
0
0
L
Lancelot
5,319
1,064
19
4
0
137,555
0
W
Hercules
6,365
1,273
12
2
0
133,683
0
L
Fenrir
5,163
1,033
3
1
0
120,233
0
W
Surtr
6,017
1,203
31
6
0
124,841
0
L
Janus
5,541
1,108
23
5
0
114,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role