Player Matchup

Thor
Thor
 
Thor
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DirePants95
King Arthur
Level 125
God Stats
8W - 8L
1,367 SR
Queue Stats
490W - 485L
1,496 Elo+
Solo
Danzaburou
Danzaburou
Jslothking
Danzaburou
Level 122
God Stats
37W - 25L
1,481 SR
Queue Stats
479W - 459L
1,417 Elo+
Solo
Poseidon
Poseidon
Vanaatje
Poseidon
Level 69
God Stats
17W - 8L
1,770 SR
Queue Stats
116W - 124L
1,458 Elo+
Solo
Team Averages
Level 132
1,524 SR
1,474 Elo+

VS

Team Averages
Level 124
1,610 SR
1,407 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Br0wn0226
Sylvanus
Level 82
God Stats
4W - 1L
1,906 SR
Queue Stats
20W - 39L
1,289 Elo+
Party 1
Danzaburou
Danzaburou
Firewing123
Danzaburou
Level 114
God Stats
28W - 21L
1,555 SR
Queue Stats
135W - 117L
1,481 Elo+
Solo
Yu Huang
Yu Huang
MadEddie
Yu Huang
Level 142
God Stats
15W - 11L
1,588 SR
Queue Stats
318W - 301L
1,465 Elo+
Solo
Thor
Thor
PapaSugoi
Thor
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 74L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 1 / 0
6,269
627
4,467
6,950
2,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
 
Shiva
10
1 / 1 / 4
5,428
543
5,348
7,417
5,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
DirePants95
King Arthur
11
1 / 2 / 0
6,405
641
6,656
10,965
5,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Jslothking
Danzaburou
11
3 / 2 / 1
6,715
672
6,146
7,198
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
Vanaatje
Poseidon
11
1 / 3 / 2
6,449
645
1,561
4,311
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 2 / 0
6,423
642
6,901
9,592
7,003
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Br0wn0226
Sylvanus
10
2 / 4 / 0
5,207
521
3,551
8,906
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Firewing123
Danzaburou
11
1 / 2 / 3
5,798
580
6,177
8,231
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
MadEddie
Yu Huang
5
1 / 1 / 0
4,229
423
1,346
1,742
400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Thor
12
1 / 1 / 1
5,632
563
1,626
7,145
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
8
9
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
1
0
4
W
Shiva
 
Shiva
1
1
4
3
L
Zhong Kui
 
Zhong Kui
3
2
0
1.5
L
Sylvanus
Br0wn0226
Sylvanus
2
4
0
0.5
W
King Arthur
DirePants95
King Arthur
1
2
0
0.5
L
Danzaburou
Firewing123
Danzaburou
1
2
3
1.25
W
Danzaburou
Jslothking
Danzaburou
3
2
1
1.75
L
Yu Huang
MadEddie
Yu Huang
1
1
0
1
L
Thor
1
1
1
1.5
W
Poseidon
Vanaatje
Poseidon
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,178
Damage
19,601
36,841
Taken
35,616
16,576
Mitigated
17,771
9,903
Healing
14,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,467
1,457
0
970
6,950
2,480
0
1,473
5,477
0
36,647
W
Shiva
 
Shiva
5,348
899
210
2,838
7,417
5,485
0
929
6,488
546
23,936
L
Zhong Kui
 
Zhong Kui
6,901
928
0
5,490
9,592
7,003
0
154
9,380
38,599
2,459
L
Sylvanus
Br0wn0226
Sylvanus
3,551
869
798
2,151
8,906
4,874
0
571
8,271
17,233
5,370
W
King Arthur
DirePants95
King Arthur
6,656
1,409
0
2,330
10,965
5,253
0
5,736
5,229
0
46,350
L
Danzaburou
Firewing123
Danzaburou
6,177
2,661
0
4,208
8,231
2,877
0
137
8,094
0
43,744
W
Danzaburou
Jslothking
Danzaburou
6,146
2,065
0
2,815
7,198
2,157
0
883
6,315
0
41,049
L
Yu Huang
MadEddie
Yu Huang
1,346
44
0
714
1,742
400
0
405
1,241
11,126
521
L
Thor
1,626
336
0
940
7,145
2,617
0
296
6,759
0
40,737
W
Poseidon
Vanaatje
Poseidon
1,561
167
0
740
4,311
1,201
596
1,797
2,514
41,214
1,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,266
Gold Earned
27,289
353
Minions Killed
308
0
Camps Cleared
0
1,073,432
Distance Traveled
816,937
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,269
627
66
7
0
243,963
0
W
Shiva
5,428
543
32
3
0
221,044
0
L
Zhong Kui
6,423
642
88
9
0
167,606
0
L
Sylvanus
5,207
521
39
4
0
190,752
0
W
King Arthur
6,405
641
78
8
0
204,039
0
L
Danzaburou
5,798
580
80
8
0
197,424
2
W
Danzaburou
6,715
672
87
9
0
191,365
0
L
Yu Huang
4,229
423
23
2
0
42,401
0
L
Thor
5,632
563
78
8
0
218,754
5
W
Poseidon
6,449
645
90
9
0
213,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role