Player Matchup

Anubis
Anubis
Archipaule
Anubis
Level 103
God Stats
40W - 34L
1,503 SR
Queue Stats
268W - 251L
1,506 Elo+
Solo
Charybdis
Charybdis
Gasmark05
Charybdis
Level 159
God Stats
1W - 4L
1,297 SR
Queue Stats
115W - 105L
1,508 Elo+
Party 1
Hun Batz
Hun Batz
JonteLITO
Hun Batz
Level 128
God Stats
2W - 1L
1,495 SR
Queue Stats
50W - 52L
1,539 Elo+
Solo
Sylvanus
Sylvanus
MeloStan
Sylvanus
Level 159
God Stats
3W - 1L
1,576 SR
Queue Stats
59W - 42L
1,537 Elo+
Party 1
Skadi
Skadi
Phensokhames
Skadi
Level 159
God Stats
2W - 2L
1,531 SR
Queue Stats
240W - 226L
1,504 Elo+
Solo
Team Averages
Level 142
1,480 SR
1,519 Elo+

VS

Team Averages
Level 140
1,592 SR
1,571 Elo+
Mercury
Mercury
Aracmon
Mercury
Level 129
God Stats
6W - 4L
1,757 SR
Queue Stats
224W - 170L
1,599 Elo+
Solo
Cthulhu
Cthulhu
Kilgallen
Cthulhu
Level 157
God Stats
31W - 17L
1,691 SR
Queue Stats
143W - 124L
1,580 Elo+
Solo
Agni
Agni
Märkss
Agni
Level 138
God Stats
16W - 18L
1,530 SR
Queue Stats
162W - 156L
1,576 Elo+
Solo
Nox
Nox
TaizunG
Nox
Level 170
God Stats
2W - 3L
1,447 SR
Queue Stats
105W - 95L
1,560 Elo+
Solo
Neith
Neith
bidou95ow
Neith
Level 106
God Stats
8W - 12L
1,533 SR
Queue Stats
125W - 119L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Archipaule
Anubis
9
1 / 0 / 0
4,686
781
2,535
3,757
1,392
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charybdis
Gasmark05
Charybdis
7
0 / 0 / 0
4,116
686
1,546
4,147
1,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hun Batz
JonteLITO
Hun Batz
7
1 / 0 / 0
4,162
694
1,281
3,723
1,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
MeloStan
Sylvanus
7
0 / 0 / 0
4,258
710
1,897
2,942
1,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 0 / 1
4,564
761
1,940
3,692
856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aracmon
Mercury
2
0 / 1 / 0
2,927
488
416
1,333
339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Kilgallen
Cthulhu
7
0 / 1 / 0
4,148
691
1,298
4,351
1,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Agni
Märkss
Agni
8
0 / 1 / 0
3,941
657
1,987
3,194
783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nox
7
0 / 0 / 0
3,789
632
1,223
4,428
1,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
bidou95ow
Neith
7
0 / 0 / 0
3,694
616
3,222
2,837
649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
3
Kills
0
0
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
Aracmon
Mercury
0
1
0
0
W
Anubis
Archipaule
Anubis
1
0
0
1
W
Charybdis
Gasmark05
Charybdis
0
0
0
0
W
Hun Batz
JonteLITO
Hun Batz
1
0
0
1
L
Cthulhu
Kilgallen
Cthulhu
0
1
0
0
W
Sylvanus
MeloStan
Sylvanus
0
0
0
0
L
Agni
Märkss
Agni
0
1
0
0
W
1
0
1
1.5
L
Nox
0
0
0
0
L
Neith
bidou95ow
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,199
Damage
8,146
18,261
Taken
16,143
6,072
Mitigated
5,082
11,602
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Aracmon
Mercury
416
321
0
350
1,333
339
0
0
1,333
0
3,845
W
Anubis
Archipaule
Anubis
2,535
246
0
2,548
3,757
1,392
0
1,230
2,527
31,244
1,579
W
Charybdis
Gasmark05
Charybdis
1,546
713
0
2,553
4,147
1,081
0
419
3,728
0
31,533
W
Hun Batz
JonteLITO
Hun Batz
1,281
345
0
2,721
3,723
1,020
0
255
3,468
0
22,620
L
Cthulhu
Kilgallen
Cthulhu
1,298
53
0
2,290
4,351
1,700
0
2,497
1,854
23,677
501
W
Sylvanus
MeloStan
Sylvanus
1,897
946
634
1,640
2,942
1,723
0
832
2,066
12,657
2,996
L
Agni
Märkss
Agni
1,987
159
0
1,000
3,194
783
0
37
3,157
20,721
0
W
1,940
296
0
1,506
3,692
856
0
1,428
2,032
0
29,546
L
Nox
1,223
391
0
1,737
4,428
1,611
0
1,232
3,196
10,903
0
L
Neith
bidou95ow
Neith
3,222
1,250
0
1,290
2,837
649
0
554
2,283
0
23,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,786
Gold Earned
18,499
257
Minions Killed
165
0
Camps Cleared
0
670,150
Distance Traveled
595,666
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
2,927
488
8
1
0
37,825
0
W
Anubis
4,686
781
68
11
0
117,834
3
W
Charybdis
4,116
686
52
9
0
128,000
0
W
Hun Batz
4,162
694
61
10
0
156,008
0
L
Cthulhu
4,148
691
50
8
0
145,158
0
W
Sylvanus
4,258
710
31
5
0
136,887
0
L
Agni
3,941
657
40
7
0
141,527
0
W
Skadi
4,564
761
45
8
0
131,421
0
L
Nox
3,789
632
21
4
0
139,943
0
L
Neith
3,694
616
46
8
0
131,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role