Player Matchup

Mulan
Mulan
Ant22105
Mulan
Level 146
God Stats
33W - 24L
1,632 SR
Queue Stats
130W - 123L
1,523 Elo+
Solo
Apollo
Apollo
ChronicDyslexia
Apollo
Level 128
God Stats
9W - 12L
1,484 SR
Queue Stats
22W - 33L
1,407 Elo+
Party 1
Hera
Hera
Fudifarts
Hera
Level 101
God Stats
4W - 6L
1,467 SR
Queue Stats
123W - 102L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
RetzerBoyy
Sun Wukong
Level 157
God Stats
39W - 25L
1,665 SR
Queue Stats
481W - 450L
1,545 Elo+
Solo
Ymir
Ymir
Z3nqaa
Ymir
Level 26
God Stats
12W - 17L
1,442 SR
Queue Stats
19W - 29L
1,403 Elo+
Party 1
Team Averages
Level 112
1,538 SR
1,488 Elo+

VS

Team Averages
Level 132
1,461 SR
1,504 Elo+
Geb
Geb
AcxeI
Geb
Level 157
God Stats
9W - 12L
1,369 SR
Queue Stats
357W - 343L
1,459 Elo+
Solo
Kukulkan
Kukulkan
LTthaGoaT
Kukulkan
Level 125
God Stats
81W - 62L
1,527 SR
Queue Stats
119W - 119L
1,506 Elo+
Party 2
Nut
Nut
Oradaga4829
Nut
Level 129
God Stats
9W - 12L
1,454 SR
Queue Stats
261W - 257L
1,438 Elo+
Solo
Achilles
Achilles
YourUncsFinger
Achilles
Level 106
God Stats
6W - 3L
1,665 SR
Queue Stats
346W - 342L
1,565 Elo+
Party 2
Atlas
Atlas
lProd_Killer
Atlas
Level 143
God Stats
4W - 2L
1,287 SR
Queue Stats
89W - 81L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ant22105
Mulan
15
4 / 3 / 6
8,544
570
7,298
11,311
4,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 3 / 6
7,901
527
4,870
9,789
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
13
3 / 1 / 3
8,231
549
6,761
4,477
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
RetzerBoyy
Sun Wukong
16
3 / 0 / 0
9,721
648
8,333
12,976
10,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
Z3nqaa
Ymir
14
2 / 1 / 2
8,076
538
1,721
7,730
4,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
AcxeI
Geb
14
3 / 1 / 1
7,445
496
5,531
9,977
3,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
LTthaGoaT
Kukulkan
14
1 / 4 / 3
7,894
526
5,281
6,665
1,914
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 3
7,745
516
3,255
3,794
1,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
13
3 / 6 / 3
8,107
540
6,915
12,343
6,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 0
7,095
473
8,188
13,498
8,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
14
Kills
8
8
Deaths
14
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
AcxeI
Geb
3
1
1
3.5
L
Mulan
Ant22105
Mulan
4
3
6
2.33
L
2
3
6
1.67
L
Hera
3
1
3
4.5
W
Kukulkan
LTthaGoaT
Kukulkan
1
4
3
0.63
W
1
0
3
2.5
L
Sun Wukong
RetzerBoyy
Sun Wukong
3
0
0
3
W
Achilles
3
6
3
0.75
L
Ymir
Z3nqaa
Ymir
2
1
2
3
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,983
Damage
29,170
46,283
Taken
46,277
24,622
Mitigated
22,213
15,961
Healing
14,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
AcxeI
Geb
5,531
489
125
4,712
9,977
3,474
0
2,232
7,583
52,263
0
L
Mulan
Ant22105
Mulan
7,298
704
0
5,224
11,311
4,171
52
3,967
7,344
0
66,702
L
4,870
2,235
0
3,526
9,789
3,269
917
3,767
6,022
0
52,733
L
Hera
6,761
1,325
0
489
4,477
1,360
38
1,485
2,992
52,187
767
W
Kukulkan
LTthaGoaT
Kukulkan
5,281
133
0
691
6,665
1,914
741
2,009
4,554
56,981
469
W
3,255
1,943
0
1,604
3,794
1,161
0
439
3,355
0
41,866
L
Sun Wukong
RetzerBoyy
Sun Wukong
8,333
1,656
0
4,955
12,976
10,976
345
7,460
4,591
0
75,960
W
Achilles
6,915
1,327
0
3,046
12,343
6,889
0
3,313
8,849
363
25,964
L
Ymir
Z3nqaa
Ymir
1,721
195
0
1,767
7,730
4,846
87
1,540
6,190
34,138
0
W
8,188
2,551
0
4,507
13,498
8,775
0
0
12,650
51,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,473
Gold Earned
38,286
511
Minions Killed
393
0
Camps Cleared
0
1,464,196
Distance Traveled
1,359,814
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,445
496
94
6
0
309,164
1
L
Mulan
8,544
570
106
7
0
333,271
0
L
Apollo
7,901
527
96
6
0
281,167
1
L
Hera
8,231
549
114
8
0
269,053
0
W
Kukulkan
7,894
526
93
6
0
279,703
0
W
Nut
7,745
516
83
6
0
221,745
0
L
Sun Wukong
9,721
648
137
9
0
284,133
0
W
Achilles
8,107
540
38
3
0
301,437
1
L
Ymir
8,076
538
58
4
0
296,572
0
W
Atlas
7,095
473
85
6
0
247,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role