Player Matchup

Hel
Hel
AciDElectric
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,741 Elo+
Party 2
Hou Yi
Hou Yi
FENRIRS BLOOD
Hou Yi
Level 149
God Stats
12W - 18L
1,560 SR
Queue Stats
524W - 516L
1,523 Elo+
Solo
Mulan
Mulan
MaiqTheLiar-39
Mulan
Level 167
God Stats
26W - 27L
1,559 SR
Queue Stats
632W - 610L
1,566 Elo+
Party 2
Sylvanus
Sylvanus
Saammysamsam
Sylvanus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 72L
1,506 Elo+
Solo
Susano
Susano
ShyAppendix
Susano
Level 147
God Stats
7W - 9L
1,414 SR
Queue Stats
160W - 166L
1,488 Elo+
Party 2
Team Averages
Level 140
1,507 SR
1,565 Elo+

VS

Team Averages
Level 138
1,606 SR
1,491 Elo+
Danzaburou
Danzaburou
Fatstick13
Danzaburou
Level 77
God Stats
15W - 7L
1,701 SR
Queue Stats
258W - 229L
1,541 Elo+
Solo
Geb
Geb
TheSonicSpeedMan
Geb
Level 152
God Stats
1W - 1L
1,295 SR
Queue Stats
72W - 93L
1,430 Elo+
Solo
Sylvanus
Sylvanus
The_kings_ofbob
Sylvanus
Level 158
God Stats
8W - 8L
1,511 SR
Queue Stats
218W - 212L
1,519 Elo+
Solo
Hel
Hel
Yandere chan174
Hel
Level 145
God Stats
7W - 2L
1,922 SR
Queue Stats
154W - 138L
1,553 Elo+
Party 1
Hercules
Hercules
joeybarilla
Hercules
Level 159
God Stats
5W - 2L
1,602 SR
Queue Stats
198W - 163L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,025
603
1,858
5,862
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 0
5,346
535
2,948
6,096
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
5,720
572
2,002
7,805
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Saammysamsam
Sylvanus
6
0 / 5 / 0
4,273
427
3,051
10,146
7,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Susano
10
0 / 3 / 1
5,240
524
5,012
8,621
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fatstick13
Danzaburou
12
3 / 0 / 5
6,499
650
7,088
5,454
1,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 1 / 4
7,018
702
3,499
6,166
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
12
1 / 1 / 1
6,994
699
5,623
5,692
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 0 / 3
6,722
672
4,184
5,712
2,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
joeybarilla
Hercules
12
5 / 0 / 4
6,725
673
5,835
6,226
2,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
17
17
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
0
1
0
0
W
Danzaburou
Fatstick13
Danzaburou
3
0
5
5.5
L
1
3
1
0.5
L
Sylvanus
Saammysamsam
Sylvanus
0
5
0
0
L
Susano
0
3
1
0.17
W
4
1
4
6
W
Sylvanus
1
1
1
1.5
W
4
0
3
5.5
W
Hercules
joeybarilla
Hercules
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,871
Damage
26,229
38,530
Taken
29,250
15,937
Mitigated
13,493
11,481
Healing
13,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,858
142
458
1,092
5,862
1,846
0
1,588
4,124
39,761
0
L
2,948
1,217
0
2,495
6,096
1,585
0
1,433
4,663
0
36,502
W
Danzaburou
Fatstick13
Danzaburou
7,088
2,053
0
694
5,454
1,823
364
620
4,834
0
45,348
L
2,002
335
0
1,690
7,805
2,765
0
4,098
3,691
0
25,516
L
Sylvanus
Saammysamsam
Sylvanus
3,051
1,494
528
2,438
10,146
7,238
0
3,263
6,845
12,474
1,100
L
Susano
5,012
1,384
0
2,780
8,621
2,503
0
1,871
6,652
0
38,192
W
3,499
232
0
1,474
6,166
2,459
0
1,181
4,985
38,782
0
W
Sylvanus
5,623
1,884
176
2,813
5,692
3,437
513
505
5,187
35,269
14,116
W
4,184
854
2,921
3,631
5,712
2,952
203
1,668
4,044
18,961
336
W
Hercules
joeybarilla
Hercules
5,835
1,670
0
1,989
6,226
2,822
0
964
5,262
0
37,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,604
Gold Earned
33,958
325
Minions Killed
333
0
Camps Cleared
0
1,004,522
Distance Traveled
1,154,057
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,025
603
93
9
0
199,031
2
L
Hou Yi
5,346
535
77
8
0
190,354
0
W
Danzaburou
6,499
650
70
7
0
228,132
2
L
Mulan
5,720
572
62
6
0
190,594
1
L
Sylvanus
4,273
427
22
2
0
188,852
2
L
Susano
5,240
524
71
7
0
235,691
2
W
Geb
7,018
702
80
8
0
257,168
2
W
Sylvanus
6,994
699
90
9
0
183,714
0
W
Hel
6,722
672
26
3
0
214,195
0
W
Hercules
6,725
673
67
7
0
270,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role