Player Matchup

Bastet
Bastet
Gold V
Pìero
Bastet
Gold V
Level 43
God Stats
20W - 12L
1,734 SR
Queue Stats
81W - 66L
1,547 MMR
Party 1
Medusa
Medusa
Gold II
Xt4xm4nX
Medusa
Gold II
Level 158
God Stats
2W - 2L
1,479 SR
Queue Stats
215W - 220L
1,580 MMR
Solo
He Bo
He Bo
Bronze III
XxLimbergxX25
He Bo
Bronze III
Level 156
God Stats
3W - 0L
1,555 SR
Queue Stats
22W - 27L
1,580 MMR
Solo
Nike
Nike
Gold II
insana93
Nike
Gold II
Level 156
God Stats
1W - 1L
1,485 SR
Queue Stats
285W - 296L
1,521 MMR
Solo
Bacchus
Bacchus
Gold II
lilcajunkilla
Bacchus
Gold II
Level 123
God Stats
2W - 2L
1,556 SR
Queue Stats
237W - 239L
1,511 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,562 SR
1,548 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,510 SR
1,535 MMR
Baba Yaga
Baba Yaga
Silver I
 
Baba Yaga
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
Skilldrow
Ne Zha
Gold II
Level 101
God Stats
17W - 17L
1,529 SR
Queue Stats
276W - 284L
1,519 MMR
Solo
Neith
Neith
Gold IV
fish hell 44
Neith
Gold IV
Level 83
God Stats
42W - 49L
1,521 SR
Queue Stats
228W - 247L
1,535 MMR
Solo
King Arthur
King Arthur
Silver I
tropsimm
King Arthur
Silver I
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 22L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Pìero
Bastet
14
9 / 2 / 3
8,856
590
8,066
9,791
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Xt4xm4nX
Medusa
17
9 / 0 / 2
10,181
679
10,192
6,057
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
0 / 0 / 2
7,825
522
7,369
7,906
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nike
14
4 / 2 / 3
9,271
618
9,345
15,570
12,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
12
1 / 2 / 10
7,684
512
6,185
12,593
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
MauiChang'eThorAo Kuang

VS

Bans
ThanatosAchillesMulanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
12
2 / 2 / 0
7,141
476
7,454
8,655
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
 
Cthulhu
9
0 / 3 / 2
6,107
407
4,005
11,740
7,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Skilldrow
Ne Zha
13
3 / 6 / 1
7,551
503
8,539
13,018
4,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 6 / 1
6,167
411
1,823
8,529
2,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
tropsimm
King Arthur
12
1 / 6 / 3
7,742
516
9,351
16,277
14,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
23
Kills
6
6
Deaths
23
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
2
2
0
1
L
Cthulhu
 
Cthulhu
0
3
2
0.33
W
Bastet
Pìero
Bastet
9
2
3
5.25
L
Ne Zha
Skilldrow
Ne Zha
3
6
1
0.58
W
Medusa
Xt4xm4nX
Medusa
9
0
2
10
W
0
0
2
1
L
0
6
1
0.08
W
Nike
4
2
3
2.75
W
Bacchus
1
2
10
3
L
King Arthur
tropsimm
King Arthur
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,157
Damage
31,172
51,917
Taken
58,219
30,175
Mitigated
32,015
13,587
Healing
10,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
7,454
278
0
1,917
8,655
2,960
0
3,397
5,258
45,859
0
L
Cthulhu
 
Cthulhu
4,005
368
115
2,744
11,740
7,516
0
4,887
6,853
24,561
678
W
Bastet
Pìero
Bastet
8,066
1,464
0
4,011
9,791
2,829
0
2,515
7,276
0
56,427
L
Ne Zha
Skilldrow
Ne Zha
8,539
2,858
0
4,209
13,018
4,847
0
3,066
9,952
0
56,872
W
Medusa
Xt4xm4nX
Medusa
10,192
3,821
0
1,321
6,057
2,142
672
809
5,248
0
86,729
W
7,369
198
0
1,177
7,906
1,851
0
3,536
4,370
63,142
0
L
1,823
446
0
753
8,529
2,198
0
839
7,690
0
35,306
W
Nike
9,345
1,989
0
2,820
15,570
12,624
0
457
15,113
5,936
61,677
W
Bacchus
6,185
747
0
4,258
12,593
10,729
0
4,317
8,276
19,120
2,451
L
King Arthur
tropsimm
King Arthur
9,351
1,845
0
770
16,277
14,494
0
2,329
13,948
0
54,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,817
Gold Earned
34,708
474
Minions Killed
383
0
Camps Cleared
0
1,516,826
Distance Traveled
1,354,994
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,141
476
86
6
0
292,892
4
L
Cthulhu
6,107
407
34
2
0
317,387
6
W
Bastet
8,856
590
70
5
0
356,435
2
L
Ne Zha
7,551
503
98
7
0
227,480
0
W
Medusa
10,181
679
137
9
0
303,584
0
W
He Bo
7,825
522
112
7
0
311,473
0
L
Neith
6,167
411
73
5
0
260,305
0
W
Nike
9,271
618
121
8
0
251,551
4
W
Bacchus
7,684
512
34
2
0
293,783
2
L
King Arthur
7,742
516
92
6
0
256,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role