Player Matchup

Tsukuyomi
Tsukuyomi
Gold V
SoulsFrosters
Tsukuyomi
Gold V
Level 125
God Stats
0W - 1L
1,915 SR
Queue Stats
6W - 8L
1,307 MMR
Solo
Hachiman
Hachiman
Silver I
TSC_ikergg
Hachiman
Silver I
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 54L
1,281 MMR
Solo
Charybdis
Charybdis
Silver I
Uchiha_Kolbika
Charybdis
Silver I
Level 108
God Stats
5W - 5L
1,661 SR
Queue Stats
41W - 53L
1,046 MMR
Solo
Geb
Geb
Bronze I
codarino
Geb
Bronze I
Level 125
God Stats
12W - 8L
1,389 SR
Queue Stats
40W - 41L
1,154 MMR
Solo
Merlin
Merlin
Silver V
pepod09
Merlin
Silver V
Level 127
God Stats
17W - 22L
1,557 SR
Queue Stats
118W - 127L
1,315 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,604 SR
1,220 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,555 SR
1,265 MMR
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
IBerserker86I
Ra
Gold IV
Level 171
God Stats
7W - 7L
1,451 SR
Queue Stats
67W - 75L
1,385 MMR
Solo
Nu Wa
Nu Wa
Silver I
Kekk5
Nu Wa
Silver I
Level 158
God Stats
2W - 0L
1,718 SR
Queue Stats
170W - 182L
1,141 MMR
Solo
Odin
Odin
Silver II
Mohlvagabond
Odin
Silver II
Level 95
God Stats
9W - 3L
1,654 SR
Queue Stats
530W - 537L
978 MMR
Solo
Skadi
Skadi
Gold V
XxTheSniper_-
Skadi
Gold V
Level 139
God Stats
8W - 9L
1,454 SR
Queue Stats
227W - 246L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SoulsFrosters
Tsukuyomi
15
3 / 3 / 5
8,524
501
10,274
14,547
5,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hachiman
TSC_ikergg
Hachiman
15
2 / 2 / 0
8,379
493
4,441
10,401
2,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
Uchiha_Kolbika
Charybdis
12
2 / 3 / 0
8,279
487
6,682
12,751
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 1 / 5
7,712
454
6,636
13,988
11,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
pepod09
Merlin
16
2 / 3 / 3
9,263
545
9,157
8,063
3,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
ArachneAo KuangZhong KuiSusanoThanatos

VS

Bans
AresApolloMedusaCharonJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
2 / 1 / 3
7,704
453
5,478
11,726
4,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
0 / 1 / 4
8,585
505
5,349
6,498
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
Kekk5
Nu Wa
16
4 / 3 / 2
9,961
586
14,371
9,108
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
2 / 4 / 2
7,813
460
7,947
14,166
10,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 1 / 1
10,097
594
7,693
10,585
3,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
10
Kills
12
12
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
3
3.5
W
0
1
4
2
W
Nu Wa
Kekk5
Nu Wa
4
3
2
1.67
W
2
4
2
0.75
L
Tsukuyomi
SoulsFrosters
Tsukuyomi
3
3
5
1.83
L
Hachiman
TSC_ikergg
Hachiman
2
2
0
1
L
Charybdis
Uchiha_Kolbika
Charybdis
2
3
0
0.67
W
4
1
1
4.5
L
1
1
5
3.5
L
Merlin
pepod09
Merlin
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,190
Damage
40,838
59,750
Taken
52,083
28,487
Mitigated
23,073
19,122
Healing
11,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,478
2,986
0
2,050
11,726
4,131
0
3,636
7,840
0
57,123
W
5,349
196
1,401
2,374
6,498
2,199
68
2,752
3,402
67,290
0
W
Nu Wa
Kekk5
Nu Wa
14,371
3,303
55
2,800
9,108
2,316
361
308
8,760
78,655
532
W
7,947
1,017
0
2,163
14,166
10,573
0
5,903
8,053
7,642
20,194
L
Tsukuyomi
SoulsFrosters
Tsukuyomi
10,274
1,728
0
5,910
14,547
5,169
0
5,562
8,909
0
62,032
L
Hachiman
TSC_ikergg
Hachiman
4,441
1,631
0
3,386
10,401
2,893
0
2,594
7,807
0
58,842
L
Charybdis
Uchiha_Kolbika
Charybdis
6,682
2,738
0
6,263
12,751
5,504
0
6,254
6,497
0
64,827
W
7,693
2,417
0
842
10,585
3,854
423
2,032
8,515
0
91,983
L
6,636
669
0
2,626
13,988
11,412
0
4,412
9,576
32,826
280
L
Merlin
pepod09
Merlin
9,157
337
0
937
8,063
3,509
0
3,244
4,775
83,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,157
Gold Earned
44,160
523
Minions Killed
540
0
Camps Cleared
0
1,571,486
Distance Traveled
1,612,512
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,704
453
78
5
0
361,957
6
W
Ra
8,585
505
140
8
0
288,650
1
W
Nu Wa
9,961
586
134
8
0
307,671
3
W
Odin
7,813
460
34
2
0
329,868
8
L
Tsukuyomi
8,524
501
92
5
0
381,922
0
L
Hachiman
8,379
493
104
6
0
273,310
2
L
Charybdis
8,279
487
112
7
0
213,792
0
W
Skadi
10,097
594
154
9
0
324,366
1
L
Geb
7,712
454
48
3
0
388,009
6
L
Merlin
9,263
545
167
10
0
314,453
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role