Player Matchup

Bacchus
Bacchus
Maldivh
Bacchus
Level 129
God Stats
18W - 6L
1,916 SR
Queue Stats
163W - 62L
1,724 Elo+
Solo
Arachne
Arachne
ROGU3xN3BULA
Arachne
Level 111
God Stats
1W - 1L
1,554 SR
Queue Stats
44W - 51L
1,449 Elo+
Solo
Scylla
Scylla
UnidadX
Scylla
Level 169
God Stats
7W - 9L
1,397 SR
Queue Stats
621W - 658L
1,484 Elo+
Solo
Team Averages
Level 136
1,623 SR
1,552 Elo+

VS

Team Averages
Level 110
1,454 SR
1,480 Elo+
Mulan
Mulan
Glimmer Baby
Mulan
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,562 Elo+
Party 1
Athena
Athena
MSRYLovesAMP
Athena
Level 142
God Stats
20W - 20L
1,494 SR
Queue Stats
83W - 81L
1,468 Elo+
Party 1
Aphrodite
Aphrodite
xoteotl
Aphrodite
Level 148
God Stats
6W - 7L
1,368 SR
Queue Stats
211W - 242L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Maldivh
Bacchus
12
2 / 4 / 0
7,369
737
8,788
11,847
12,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
ROGU3xN3BULA
Arachne
8
0 / 4 / 2
6,150
615
2,718
9,412
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
UnidadX
Scylla
11
0 / 4 / 2
6,854
685
4,706
4,684
1,267
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 4
8,727
873
12,275
11,268
8,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Athena
12
3 / 1 / 4
7,381
738
4,500
13,192
8,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
xoteotl
Aphrodite
13
1 / 1 / 11
7,879
788
4,844
7,080
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
12
12
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
0
4
10
W
Athena
3
1
4
5
L
Bacchus
Maldivh
Bacchus
2
4
0
0.5
L
Arachne
ROGU3xN3BULA
Arachne
0
4
2
0.25
L
Scylla
UnidadX
Scylla
0
4
2
0.25
W
Aphrodite
xoteotl
Aphrodite
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,212
Damage
21,619
25,943
Taken
31,540
18,472
Mitigated
20,581
4,266
Healing
13,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,275
1,808
0
2,542
11,268
8,850
199
3,331
7,349
0
31,201
W
Athena
4,500
1,082
402
2,374
13,192
8,632
541
3,568
9,076
14,254
0
L
Bacchus
Maldivh
Bacchus
8,788
594
162
1,621
11,847
12,913
0
4,120
6,654
15,177
3,877
L
Arachne
ROGU3xN3BULA
Arachne
2,718
2,003
0
1,877
9,412
4,292
0
3,093
5,447
0
16,261
L
Scylla
UnidadX
Scylla
4,706
372
99
507
4,684
1,267
0
697
3,658
25,681
594
W
Aphrodite
xoteotl
Aphrodite
4,844
323
3,570
4,464
7,080
3,099
394
3,215
3,635
25,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,373
Gold Earned
23,987
108
Minions Killed
131
0
Camps Cleared
0
493,924
Distance Traveled
589,199
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,727
873
35
4
0
192,370
0
W
Athena
7,381
738
24
2
0
206,228
0
L
Bacchus
7,369
737
21
2
0
183,989
3
L
Arachne
6,150
615
32
3
0
166,593
0
L
Scylla
6,854
685
55
6
0
143,342
2
W
Aphrodite
7,879
788
72
7
0
190,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role