Player Matchup

Charybdis
Charybdis
KhanIvan
Charybdis
Level 54
God Stats
0W - 1L
1,830 SR
Queue Stats
10W - 12L
1,442 Elo+
Party 1
Hel
Hel
PlayBoyTingz
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,672 Elo+
Party 1
King Arthur
King Arthur
Youngskinny2034
King Arthur
Level 45
God Stats
39W - 51L
1,225 SR
Queue Stats
313W - 332L
1,240 Elo+
Solo
Team Averages
Level 42
1,518 SR
1,451 Elo+

VS

Team Averages
Level 95
1,702 SR
1,396 Elo+
Scylla
Scylla
BackkWoods--
Scylla
Level 65
God Stats
10W - 6L
1,758 SR
Queue Stats
38W - 39L
1,413 Elo+
Solo
Apollo
Apollo
JUHART
Apollo
Level 156
God Stats
4W - 0L
1,815 SR
Queue Stats
251W - 264L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
YCheef
Sun Wukong
Level 65
God Stats
30W - 25L
1,531 SR
Queue Stats
145W - 142L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KhanIvan
Charybdis
11
1 / 4 / 1
7,617
692
2,636
10,002
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 1
6,928
630
3,473
8,423
4,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Youngskinny2034
King Arthur
11
1 / 2 / 1
7,120
647
3,621
11,174
8,892
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
5 / 1 / 5
8,973
816
14,913
4,508
1,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
JUHART
Apollo
11
1 / 0 / 7
7,791
708
2,194
4,370
1,459
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
YCheef
Sun Wukong
13
5 / 2 / 6
8,574
779
8,212
9,779
6,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
11
11
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
5
1
5
7.5
W
Apollo
JUHART
Apollo
1
0
7
4.5
L
Charybdis
KhanIvan
Charybdis
1
4
1
0.38
L
0
5
1
0.1
W
Sun Wukong
YCheef
Sun Wukong
5
2
6
4
L
King Arthur
Youngskinny2034
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,730
Damage
25,319
29,599
Taken
18,657
16,373
Mitigated
9,653
8,244
Healing
2,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
14,913
715
49
404
4,508
1,506
0
895
3,613
42,839
0
W
Apollo
JUHART
Apollo
2,194
965
0
934
4,370
1,459
343
532
3,838
0
15,675
L
Charybdis
KhanIvan
Charybdis
2,636
1,283
0
2,012
10,002
3,222
0
5,253
4,473
0
32,893
L
3,473
388
3,145
2,837
8,423
4,259
0
4,889
3,312
20,606
458
W
Sun Wukong
YCheef
Sun Wukong
8,212
1,425
0
1,104
9,779
6,688
986
2,077
7,702
0
28,930
L
King Arthur
Youngskinny2034
King Arthur
3,621
554
0
250
11,174
8,892
0
4,349
6,241
187
8,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,665
Gold Earned
25,338
113
Minions Killed
133
0
Camps Cleared
0
552,430
Distance Traveled
582,475
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,973
816
66
6
0
212,249
0
W
Apollo
7,791
708
29
3
0
169,667
4
L
Charybdis
7,617
692
67
6
0
186,841
0
L
Hel
6,928
630
31
3
0
169,836
0
W
Sun Wukong
8,574
779
38
3
0
200,559
4
L
King Arthur
7,120
647
15
1
0
195,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role