Player Matchup

Ravana
Ravana
Platinum III
 
Ravana
Platinum III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum I
Jemas
Agni
Platinum I
Level 113
God Stats
10W - 5L
1,835 SR
Queue Stats
52W - 35L
1,875 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
Sack2587
Tsukuyomi
Gold I
Level 140
God Stats
19W - 15L
1,641 SR
Queue Stats
98W - 100L
1,839 MMR
Solo
Apollo
Apollo
Platinum III
ThaStunz
Apollo
Platinum III
Level 243
God Stats
40W - 35L
1,642 SR
Queue Stats
485W - 471L
1,867 MMR
Solo
Bacchus
Bacchus
Platinum III
driotica
Bacchus
Platinum III
Level 158
God Stats
7W - 7L
1,316 SR
Queue Stats
255W - 244L
1,831 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,587 SR
1,782 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,611 SR
1,799 MMR
Ganesha
Ganesha
Platinum V
 
Ganesha
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
Apathy7057
Zhong Kui
Gold I
Level 84
God Stats
7W - 5L
1,532 SR
Queue Stats
44W - 32L
1,876 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
GoldenParrot
Danzaburou
Platinum IV
Level 59
God Stats
6W - 7L
1,664 SR
Queue Stats
50W - 48L
1,795 MMR
Solo
Ix Chel
Ix Chel
Platinum V
I SchatzY I
Ix Chel
Platinum V
Level 226
God Stats
4W - 5L
1,670 SR
Queue Stats
465W - 467L
1,844 MMR
Solo
Serqet
Serqet
Platinum I
MaxStrategy
Serqet
Platinum I
Level 159
God Stats
22W - 13L
1,687 SR
Queue Stats
83W - 74L
1,981 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
1 / 0 / 1
4,116
686
2,431
3,103
1,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Agni
Jemas
Agni
8
1 / 0 / 2
4,493
749
2,253
2,221
507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Sack2587
Tsukuyomi
8
1 / 2 / 1
4,068
678
2,126
5,280
2,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Apollo
ThaStunz
Apollo
7
1 / 2 / 0
3,862
644
2,004
4,435
1,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
driotica
Bacchus
6
0 / 0 / 0
3,880
647
1,361
4,738
2,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
MedusaSusanoThanatosLoki

VS

Bans
XbalanqueAphroditeCu ChulainnSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 0 / 2
4,375
729
1,469
2,770
1,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
Apathy7057
Zhong Kui
6
0 / 1 / 0
3,827
638
1,391
2,864
1,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
GoldenParrot
Danzaburou
8
1 / 0 / 0
4,266
711
3,224
2,043
516
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
I SchatzY I
Ix Chel
8
1 / 1 / 1
4,437
740
2,002
3,298
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
8
2 / 2 / 1
4,349
725
1,483
5,253
1,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
4
Kills
4
4
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
0
1
1.5
L
Ganesha
 
Ganesha
0
0
2
1
L
Zhong Kui
Apathy7057
Zhong Kui
0
1
0
0
L
Danzaburou
GoldenParrot
Danzaburou
1
0
0
1
L
Ix Chel
I SchatzY I
Ix Chel
1
1
1
1.5
W
Agni
Jemas
Agni
1
0
2
2
L
Serqet
2
2
1
1.25
W
Tsukuyomi
Sack2587
Tsukuyomi
1
2
1
0.75
W
Apollo
ThaStunz
Apollo
1
2
0
0.5
W
Bacchus
driotica
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,175
Damage
9,569
19,777
Taken
16,228
7,810
Mitigated
5,866
6,264
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,431
892
0
691
3,103
1,108
0
914
2,053
0
26,802
L
Ganesha
 
Ganesha
1,469
222
0
1,243
2,770
1,500
0
707
2,063
9,569
1,565
L
Zhong Kui
Apathy7057
Zhong Kui
1,391
356
0
1,506
2,864
1,351
0
0
2,592
12,360
4,017
L
Danzaburou
GoldenParrot
Danzaburou
3,224
1,426
0
1,329
2,043
516
0
538
1,505
0
27,904
L
Ix Chel
I SchatzY I
Ix Chel
2,002
90
81
1,270
3,298
872
0
1,003
2,295
23,025
514
W
Agni
Jemas
Agni
2,253
276
0
835
2,221
507
0
826
1,227
25,679
0
L
Serqet
1,483
350
0
505
5,253
1,627
0
1,366
3,851
0
17,182
W
Tsukuyomi
Sack2587
Tsukuyomi
2,126
445
0
1,633
5,280
2,512
0
1,470
3,706
0
21,454
W
Apollo
ThaStunz
Apollo
2,004
1,013
0
1,479
4,435
1,087
0
467
3,964
0
20,551
W
Bacchus
driotica
Bacchus
1,361
241
0
1,626
4,738
2,596
0
696
4,042
14,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,419
Gold Earned
21,254
212
Minions Killed
198
0
Camps Cleared
0
722,327
Distance Traveled
686,890
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
4,116
686
51
9
0
166,032
0
L
Ganesha
4,375
729
10
2
0
142,973
1
L
Zhong Kui
3,827
638
30
5
0
75,456
0
L
Danzaburou
4,266
711
65
11
0
130,596
1
L
Ix Chel
4,437
740
63
11
0
145,307
1
W
Agni
4,493
749
56
9
0
142,694
2
L
Serqet
4,349
725
30
5
0
192,558
0
W
Tsukuyomi
4,068
678
42
7
0
141,080
0
W
Apollo
3,862
644
46
8
0
126,965
1
W
Bacchus
3,880
647
17
3
0
145,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role